// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // //////////// // Includes #include #include "font_file_lister.h" #include "text_file_writer.h" #include "text_file_reader.h" #include "standard_paths.h" #if defined(WIN32) || defined(__APPLE__) #include "font_file_lister_freetype.h" #define FontListerClass FreetypeFontFileLister #else #include "font_file_lister_fontconfig.h" #define FontListerClass FontConfigFontFileLister #endif //////////////////// // Static instances FontFileLister *FontFileLister::instance = NULL; /////////////// // Constructor FontFileLister::FontFileLister() { } ////////////// // Destructor FontFileLister::~FontFileLister() { } //////////////// // Get instance void FontFileLister::GetInstance() { if (!instance) instance = new FontListerClass(); } //////////////////////////////////// // Redirect statics to the instance wxArrayString FontFileLister::GetFilesWithFace(wxString facename) { GetInstance(); return instance->DoGetFilesWithFace(facename); } void FontFileLister::Initialize() { GetInstance(); instance->DoInitialize(); } void FontFileLister::ClearData() { GetInstance(); instance->DoClearData(); } //////////////////////////////////////////////// // Get list of files that match a specific face wxArrayString FontFileLister::CacheGetFilesWithFace(wxString facename) { FontMap::iterator iter = fontTable.find(facename); if (iter != fontTable.end()) return iter->second; else return wxArrayString(); } ////////////// // Clear data void FontFileLister::ClearCache() { fontFiles.clear(); fontTable.clear(); } //////////// // Add font void FontFileLister::AddFont(wxString filename,wxString facename) { // Add filename to general list if (fontFiles.Index(filename) == wxNOT_FOUND) { fontFiles.Add(filename); } // Add filename to mapping of this face wxArrayString &arr = fontTable[facename]; if (arr.Index(filename) == wxNOT_FOUND) arr.Add(filename); } ///////////////////////////////// // Check if a filename is cached bool FontFileLister::IsFilenameCached(wxString filename) { return fontFiles.Index(filename) != wxNOT_FOUND; } ////////////// // Save cache void FontFileLister::SaveCache() { try { // Open file TextFileWriter file(StandardPaths::DecodePath(_T("?user/fontcache.dat"))); // For each face... for (FontMap::iterator iter = fontTable.begin();iter!=fontTable.end();iter++) { // Write face name wxString line = iter->first + _T("?"); size_t len = iter->second.Count(); // Write file names for (size_t i=0;isecond[i]; if (i != len-1) line += _T("|"); } // Write line file.WriteLineToFile(line); } } catch (...) { } } ////////////// // Load cache void FontFileLister::LoadCache() { try { // Load cache TextFileReader file(StandardPaths::DecodePath(_T("?user/fontcache.dat"))); // Read each line while (file.HasMoreLines()) { // Read line wxString line = file.ReadLineFromFile(); int pos = line.Find(_T('?')); // Get face name wxString face = line.Left(pos); if (face.IsEmpty()) continue; // Get files wxStringTokenizer tkn(line.Mid(pos+1),_T("|")); while (tkn.HasMoreTokens()) { wxString file = tkn.GetNextToken(); if (!file.IsEmpty()) { AddFont(file,face); } } } } catch (...) { } }