/* * Copyright (C) 2003-2006 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include #include #include #include #include "Rasterizer.h" Rasterizer::Rasterizer() : mpPathTypes(NULL), mpPathPoints(NULL), mPathPoints(0), mpOverlayBuffer(NULL) { mOverlayWidth = mOverlayHeight = 0; mPathOffsetX = mPathOffsetY = 0; mOffsetX = mOffsetY = 0; } Rasterizer::~Rasterizer() { _TrashPath(); _TrashOverlay(); } void Rasterizer::_TrashPath() { delete [] mpPathTypes; delete [] mpPathPoints; mpPathTypes = NULL; mpPathPoints = NULL; mPathPoints = 0; } void Rasterizer::_TrashOverlay() { delete [] mpOverlayBuffer; mpOverlayBuffer = NULL; } void Rasterizer::_ReallocEdgeBuffer(int edges) { mEdgeHeapSize = edges; mpEdgeBuffer = (Edge*)realloc(mpEdgeBuffer, sizeof(Edge)*edges); } void Rasterizer::_EvaluateBezier(int ptbase, bool fBSpline) { const POINT* pt0 = mpPathPoints + ptbase; const POINT* pt1 = mpPathPoints + ptbase + 1; const POINT* pt2 = mpPathPoints + ptbase + 2; const POINT* pt3 = mpPathPoints + ptbase + 3; double x0 = pt0->x; double x1 = pt1->x; double x2 = pt2->x; double x3 = pt3->x; double y0 = pt0->y; double y1 = pt1->y; double y2 = pt2->y; double y3 = pt3->y; double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0; if(fBSpline) { // 1 [-1 +3 -3 +1] // - * [+3 -6 +3 0] // 6 [-3 0 +3 0] // [+1 +4 +1 0] double _1div6 = 1.0/6.0; cx3 = _1div6*(- x0+3*x1-3*x2+x3); cx2 = _1div6*( 3*x0-6*x1+3*x2); cx1 = _1div6*(-3*x0 +3*x2); cx0 = _1div6*( x0+4*x1+1*x2); cy3 = _1div6*(- y0+3*y1-3*y2+y3); cy2 = _1div6*( 3*y0-6*y1+3*y2); cy1 = _1div6*(-3*y0 +3*y2); cy0 = _1div6*( y0+4*y1+1*y2); } else // bezier { // [-1 +3 -3 +1] // [+3 -6 +3 0] // [-3 +3 0 0] // [+1 0 0 0] cx3 = - x0+3*x1-3*x2+x3; cx2 = 3*x0-6*x1+3*x2; cx1 = -3*x0+3*x1; cx0 = x0; cy3 = - y0+3*y1-3*y2+y3; cy2 = 3*y0-6*y1+3*y2; cy1 = -3*y0+3*y1; cy0 = y0; } // // This equation is from Graphics Gems I. // // The idea is that since we're approximating a cubic curve with lines, // any error we incur is due to the curvature of the line, which we can // estimate by calculating the maximum acceleration of the curve. For // a cubic, the acceleration (second derivative) is a line, meaning that // the absolute maximum acceleration must occur at either the beginning // (|c2|) or the end (|c2+c3|). Our bounds here are a little more // conservative than that, but that's okay. // // If the acceleration of the parametric formula is zero (c2 = c3 = 0), // that component of the curve is linear and does not incur any error. // If a=0 for both X and Y, the curve is a line segment and we can // use a step size of 1. double maxaccel1 = fabs(2*cy2) + fabs(6*cy3); double maxaccel2 = fabs(2*cx2) + fabs(6*cx3); double maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2; double h = 1.0; if(maxaccel > 8.0) h = sqrt(8.0 / maxaccel); if(!fFirstSet) {firstp.x = (LONG)cx0; firstp.y = (LONG)cy0; lastp = firstp; fFirstSet = true;} for(double t = 0; t < 1.0; t += h) { double x = cx0 + t*(cx1 + t*(cx2 + t*cx3)); double y = cy0 + t*(cy1 + t*(cy2 + t*cy3)); _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y); } double x = cx0 + cx1 + cx2 + cx3; double y = cy0 + cy1 + cy2 + cy3; _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y); } void Rasterizer::_EvaluateLine(int pt1idx, int pt2idx) { const POINT* pt1 = mpPathPoints + pt1idx; const POINT* pt2 = mpPathPoints + pt2idx; _EvaluateLine(pt1->x, pt1->y, pt2->x, pt2->y); } void Rasterizer::_EvaluateLine(int x0, int y0, int x1, int y1) { if(lastp.x != x0 || lastp.y != y0) { _EvaluateLine(lastp.x, lastp.y, x0, y0); } if(!fFirstSet) {firstp.x = x0; firstp.y = y0; fFirstSet = true;} lastp.x = x1; lastp.y = y1; if(y1 > y0) // down { __int64 xacc = (__int64)x0 << 13; // prestep y0 down int dy = y1 - y0; int y = ((y0 + 3)&~7) + 4; int iy = y >> 3; y1 = (y1 - 5) >> 3; if(iy <= y1) { __int64 invslope = (__int64(x1 - x0) << 16) / dy; while(mEdgeNext + y1 + 1 - iy > mEdgeHeapSize) _ReallocEdgeBuffer(mEdgeHeapSize*2); xacc += (invslope * (y - y0)) >> 3; while(iy <= y1) { int ix = (int)((xacc + 32768) >> 16); mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy]; mpEdgeBuffer[mEdgeNext].posandflag = ix*2 + 1; mpScanBuffer[iy] = mEdgeNext++; ++iy; xacc += invslope; } } } else if(y1 < y0) // up { __int64 xacc = (__int64)x1 << 13; // prestep y1 down int dy = y0 - y1; int y = ((y1 + 3)&~7) + 4; int iy = y >> 3; y0 = (y0 - 5) >> 3; if(iy <= y0) { __int64 invslope = (__int64(x0 - x1) << 16) / dy; while(mEdgeNext + y0 + 1 - iy > mEdgeHeapSize) _ReallocEdgeBuffer(mEdgeHeapSize*2); xacc += (invslope * (y - y1)) >> 3; while(iy <= y0) { int ix = (int)((xacc + 32768) >> 16); mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy]; mpEdgeBuffer[mEdgeNext].posandflag = ix*2; mpScanBuffer[iy] = mEdgeNext++; ++iy; xacc += invslope; } } } } bool Rasterizer::BeginPath(HDC hdc) { _TrashPath(); return !!::BeginPath(hdc); } bool Rasterizer::EndPath(HDC hdc) { ::CloseFigure(hdc); if(::EndPath(hdc)) { mPathPoints = GetPath(hdc, NULL, NULL, 0); if(!mPathPoints) return true; mpPathTypes = (BYTE*)malloc(sizeof(BYTE) * mPathPoints); mpPathPoints = (POINT*)malloc(sizeof(POINT) * mPathPoints); if(mPathPoints == GetPath(hdc, mpPathPoints, mpPathTypes, mPathPoints)) return true; } ::AbortPath(hdc); return false; } bool Rasterizer::PartialBeginPath(HDC hdc, bool bClearPath) { if(bClearPath) _TrashPath(); return !!::BeginPath(hdc); } bool Rasterizer::PartialEndPath(HDC hdc, long dx, long dy) { ::CloseFigure(hdc); if(::EndPath(hdc)) { int nPoints; BYTE* pNewTypes; POINT* pNewPoints; nPoints = GetPath(hdc, NULL, NULL, 0); if(!nPoints) return true; pNewTypes = (BYTE*)realloc(mpPathTypes, (mPathPoints + nPoints) * sizeof(BYTE)); pNewPoints = (POINT*)realloc(mpPathPoints, (mPathPoints + nPoints) * sizeof(POINT)); if(pNewTypes) mpPathTypes = pNewTypes; if(pNewPoints) mpPathPoints = pNewPoints; BYTE* pTypes = new BYTE[nPoints]; POINT* pPoints = new POINT[nPoints]; if(pNewTypes && pNewPoints && nPoints == GetPath(hdc, pPoints, pTypes, nPoints)) { for(int i = 0; i < nPoints; ++i) { mpPathPoints[mPathPoints + i].x = pPoints[i].x + dx; mpPathPoints[mPathPoints + i].y = pPoints[i].y + dy; mpPathTypes[mPathPoints + i] = pTypes[i]; } mPathPoints += nPoints; delete[] pTypes; delete[] pPoints; return true; } else DebugBreak(); delete[] pTypes; delete[] pPoints; } ::AbortPath(hdc); return false; } bool Rasterizer::ScanConvert() { int lastmoveto = -1; int i; // Drop any outlines we may have. mOutline.clear(); mWideOutline.clear(); // Determine bounding box if(!mPathPoints) { mPathOffsetX = mPathOffsetY = 0; mWidth = mHeight = 0; return 0; } int minx = INT_MAX; int miny = INT_MAX; int maxx = INT_MIN; int maxy = INT_MIN; for(i=0; i maxx) maxx = ix; if(iy < miny) miny = iy; if(iy > maxy) maxy = iy; } minx = (minx >> 3) & ~7; miny = (miny >> 3) & ~7; maxx = (maxx + 7) >> 3; maxy = (maxy + 7) >> 3; for(i=0; i maxx || miny > maxy) { mWidth = mHeight = 0; mPathOffsetX = mPathOffsetY = 0; _TrashPath(); return true; } mWidth = maxx + 1 - minx; mHeight = maxy + 1 - miny; mPathOffsetX = minx; mPathOffsetY = miny; // Initialize edge buffer. We use edge 0 as a sentinel. mEdgeNext = 1; mEdgeHeapSize = 2048; mpEdgeBuffer = (Edge*)malloc(sizeof(Edge)*mEdgeHeapSize); // Initialize scanline list. mpScanBuffer = new unsigned int[mHeight]; memset(mpScanBuffer, 0, mHeight*sizeof(unsigned int)); // Scan convert the outline. Yuck, Bezier curves.... // Unfortunately, Windows 95/98 GDI has a bad habit of giving us text // paths with all but the first figure left open, so we can't rely // on the PT_CLOSEFIGURE flag being used appropriately. fFirstSet = false; firstp.x = firstp.y = 0; lastp.x = lastp.y = 0; for(i=0; i= 0 && firstp != lastp) _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y); lastmoveto = i; fFirstSet = false; lastp = mpPathPoints[i]; break; case PT_MOVETONC: break; case PT_LINETO: if(mPathPoints - (i-1) >= 2) _EvaluateLine(i-1, i); break; case PT_BEZIERTO: if(mPathPoints - (i-1) >= 4) _EvaluateBezier(i-1, false); i += 2; break; case PT_BSPLINETO: if(mPathPoints - (i-1) >= 4) _EvaluateBezier(i-1, true); i += 2; break; case PT_BSPLINEPATCHTO: if(mPathPoints - (i-3) >= 4) _EvaluateBezier(i-3, true); break; } } if(lastmoveto >= 0 && firstp != lastp) _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y); // Free the path since we don't need it anymore. _TrashPath(); // Convert the edges to spans. We couldn't do this before because some of // the regions may have winding numbers >+1 and it would have been a pain // to try to adjust the spans on the fly. We use one heap to detangle // a scanline's worth of edges from the singly-linked lists, and another // to collect the actual scans. std::vector heap; mOutline.reserve(mEdgeNext / 2); __int64 y = 0; for(y=0; y::iterator itX1 = heap.begin(); std::vector::iterator itX2 = heap.end(); // begin() + heap.size(); int x1, x2; for(; itX1 != itX2; ++itX1) { int x = *itX1; if(!count) x1 = (x>>1); if(x&1) ++count; else --count; if(!count) { x2 = (x>>1); if(x2>x1) mOutline.push_back(std::pair<__int64,__int64>((y<<32)+x1+0x4000000040000000i64, (y<<32)+x2+0x4000000040000000i64)); // G: damn Avery, this is evil! :) } } heap.clear(); } // Dump the edge and scan buffers, since we no longer need them. free(mpEdgeBuffer); delete [] mpScanBuffer; // All done! return true; } using namespace std; // Overlap the subtitle with itself displaces (dx,dy) and (-dx,dy) pixels, conceptually. // Actually, mark in the widened region buffer such that the normal region // translated dy in the Y axis has its spans extended by dx pixels in both directions. // If any spans overlap after this extension, they are merged. // How the actual calculation is done I'm still not sure. void Rasterizer::_OverlapRegion(tSpanBuffer& dst, tSpanBuffer& src, int dx, int dy) { tSpanBuffer temp; temp.reserve(dst.size() + src.size()); dst.swap(temp); tSpanBuffer::iterator itA = temp.begin(); tSpanBuffer::iterator itAE = temp.end(); tSpanBuffer::iterator itB = src.begin(); tSpanBuffer::iterator itBE = src.end(); // Don't worry -- even if dy<0 this will still work! // G: hehe, the evil twin :) // This is where the X-axis is mirrored unsigned __int64 offset1 = (((__int64)dy)<<32) - dx; unsigned __int64 offset2 = (((__int64)dy)<<32) + dx; while(itA != itAE && itB != itBE) { if((*itB).first + offset1 < (*itA).first) { // B span is earlier. Use it. unsigned __int64 x1 = (*itB).first + offset1; unsigned __int64 x2 = (*itB).second + offset2; ++itB; // B spans don't overlap, so begin merge loop with A first. for(;;) { // If we run out of A spans or the A span doesn't overlap, // then the next B span can't either (because B spans don't // overlap) and we exit. if(itA == itAE || (*itA).first > x2) break; do {x2 = _MAX(x2, (*itA++).second);} while(itA != itAE && (*itA).first <= x2); // If we run out of B spans or the B span doesn't overlap, // then the next A span can't either (because A spans don't // overlap) and we exit. if(itB == itBE || (*itB).first + offset1 > x2) break; do {x2 = _MAX(x2, (*itB++).second + offset2);} while(itB != itBE && (*itB).first + offset1 <= x2); } // Flush span. dst.push_back(tSpan(x1, x2)); } else { // A span is earlier. Use it. unsigned __int64 x1 = (*itA).first; unsigned __int64 x2 = (*itA).second; ++itA; // A spans don't overlap, so begin merge loop with B first. for(;;) { // If we run out of B spans or the B span doesn't overlap, // then the next A span can't either (because A spans don't // overlap) and we exit. if(itB == itBE || (*itB).first + offset1 > x2) break; do {x2 = _MAX(x2, (*itB++).second + offset2);} while(itB != itBE && (*itB).first + offset1 <= x2); // If we run out of A spans or the A span doesn't overlap, // then the next B span can't either (because B spans don't // overlap) and we exit. if(itA == itAE || (*itA).first > x2) break; do {x2 = _MAX(x2, (*itA++).second);} while(itA != itAE && (*itA).first <= x2); } // Flush span. dst.push_back(tSpan(x1, x2)); } } // Copy over leftover spans. while(itA != itAE) dst.push_back(*itA++); while(itB != itBE) { dst.push_back(tSpan((*itB).first + offset1, (*itB).second + offset2)); ++itB; } } bool Rasterizer::CreateWidenedRegion(int r) { if(r < 0) r = 0; // Do a half circle. // _OverlapRegion mirrors this so both halves are done. for(int y = -r; y <= r; ++y) { int x = (int)(0.5 + sqrt(float(r*r - y*y))); _OverlapRegion(mWideOutline, mOutline, x, y); } mWideBorder = r; return true; } void Rasterizer::DeleteOutlines() { mWideOutline.clear(); mOutline.clear(); } bool Rasterizer::Rasterize(int xsub, int ysub, bool fBlur) { _TrashOverlay(); if(!mWidth || !mHeight) { mOverlayWidth = mOverlayHeight = 0; return true; } xsub &= 7; ysub &= 7; int width = mWidth + xsub; int height = mHeight + ysub; mOffsetX = mPathOffsetX - xsub; mOffsetY = mPathOffsetY - ysub; mWideBorder = (mWideBorder+7)&~7; if(!mWideOutline.empty()) { width += 2*mWideBorder; height += 2*mWideBorder; xsub += mWideBorder; ysub += mWideBorder; mOffsetX -= mWideBorder; mOffsetY -= mWideBorder; } mOverlayWidth = ((width+7)>>3) + 1; mOverlayHeight = ((height+7)>>3) + 1; mpOverlayBuffer = new byte[2 * mOverlayWidth * mOverlayHeight]; memset(mpOverlayBuffer, 0, 2 * mOverlayWidth * mOverlayHeight); // Are we doing a border? tSpanBuffer* pOutline[2] = {&mOutline, &mWideOutline}; for(int i = countof(pOutline)-1; i >= 0; i--) { tSpanBuffer::iterator it = pOutline[i]->begin(); tSpanBuffer::iterator itEnd = pOutline[i]->end(); for(; it!=itEnd; ++it) { int y = (int)(((*it).first >> 32) - 0x40000000 + ysub); int x1 = (int)(((*it).first & 0xffffffff) - 0x40000000 + xsub); int x2 = (int)(((*it).second & 0xffffffff) - 0x40000000 + xsub); if(x2 > x1) { int first = x1>>3; int last = (x2-1)>>3; byte* dst = mpOverlayBuffer + 2*(mOverlayWidth*(y>>3) + first) + i; if(first == last) *dst += x2-x1; else { *dst += ((first+1)<<3) - x1; dst += 2; while(++first < last) { *dst += 0x08; dst += 2; } *dst += x2 - (last<<3); } } } } // If we're blurring, do a 3x3 box blur // Can't do it on subpictures smaller than 3x3 pixels if(fBlur && mOverlayWidth >= 3 && mOverlayHeight >= 3) { int pitch = mOverlayWidth*2; byte* tmp = new byte[pitch*mOverlayHeight]; if(!tmp) return(false); memcpy(tmp, mpOverlayBuffer, pitch*mOverlayHeight); int border = !mWideOutline.empty() ? 1 : 0; // This could be done in a separated way and win some speed for(int j = 1; j < mOverlayHeight-1; j++) { byte* src = tmp + pitch*j + 2 + border; byte* dst = mpOverlayBuffer + pitch*j + 2 + border; for(int i = 1; i < mOverlayWidth-1; i++, src+=2, dst+=2) { *dst = (src[-2-pitch] + (src[-pitch]<<1) + src[+2-pitch] + (src[-2]<<1) + (src[0]<<2) + (src[+2]<<1) + src[-2+pitch] + (src[+pitch]<<1) + src[+2+pitch]) >> 4; } } delete [] tmp; } return true; } /////////////////////////////////////////////////////////////////////////// static __forceinline void pixmix(DWORD *dst, DWORD color, DWORD alpha) { int a = (((alpha)*(color>>24))>>6)&0xff; // Make sure both a and ia are in range 1..256 for the >>8 operations below to be correct int ia = 256-a; a+=1; *dst = ((((*dst&0x00ff00ff)*ia + (color&0x00ff00ff)*a)&0xff00ff00)>>8) | ((((*dst&0x0000ff00)*ia + (color&0x0000ff00)*a)&0x00ff0000)>>8) | ((((*dst>>8)&0x00ff0000)*ia)&0xff000000); } static __forceinline void pixmix2(DWORD *dst, DWORD color, DWORD shapealpha, DWORD clipalpha) { int a = (((shapealpha)*(clipalpha)*(color>>24))>>12)&0xff; int ia = 256-a; a+=1; *dst = ((((*dst&0x00ff00ff)*ia + (color&0x00ff00ff)*a)&0xff00ff00)>>8) | ((((*dst&0x0000ff00)*ia + (color&0x0000ff00)*a)&0x00ff0000)>>8) | ((((*dst>>8)&0x00ff0000)*ia)&0xff000000); } #include #include static __forceinline void pixmix_sse2(DWORD* dst, DWORD color, DWORD alpha) { alpha = (((alpha) * (color>>24)) >> 6) & 0xff; color &= 0xffffff; __m128i zero = _mm_setzero_si128(); __m128i a = _mm_set1_epi32(((alpha+1) << 16) | (0x100 - alpha)); __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero); __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero); __m128i r = _mm_unpacklo_epi16(d, s); r = _mm_madd_epi16(r, a); r = _mm_srli_epi32(r, 8); r = _mm_packs_epi32(r, r); r = _mm_packus_epi16(r, r); *dst = (DWORD)_mm_cvtsi128_si32(r); } static __forceinline void pixmix2_sse2(DWORD* dst, DWORD color, DWORD shapealpha, DWORD clipalpha) { int alpha = (((shapealpha)*(clipalpha)*(color>>24))>>12)&0xff; color &= 0xffffff; __m128i zero = _mm_setzero_si128(); __m128i a = _mm_set1_epi32(((alpha+1) << 16) | (0x100 - alpha)); __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero); __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero); __m128i r = _mm_unpacklo_epi16(d, s); r = _mm_madd_epi16(r, a); r = _mm_srli_epi32(r, 8); r = _mm_packs_epi32(r, r); r = _mm_packus_epi16(r, r); *dst = (DWORD)_mm_cvtsi128_si32(r); } // For CPUID usage in Rasterizer::Draw #include "../dsutil/vd.h" static const __int64 _00ff00ff00ff00ff = 0x00ff00ff00ff00ffi64; // Render a subpicture onto a surface. // spd is the surface to render on. // clipRect is a rectangular clip region to render inside. // pAlphaMask is an alpha clipping mask. // xsub and ysub ??? // switchpts seems to be an array of fill colours interlaced with coordinates. // switchpts[i*2] contains a colour and switchpts[i*2+1] contains the coordinate to use that colour from // fBody tells whether to render the body of the subs. // fBorder tells whether to render the border of the subs. CRect Rasterizer::Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub, const long* switchpts, bool fBody, bool fBorder) { CRect bbox(0, 0, 0, 0); if(!switchpts || !fBody && !fBorder) return(bbox); // clip // Limit drawn area to intersection of rendering surface and rectangular clip area CRect r(0, 0, spd.w, spd.h); r &= clipRect; // Remember that all subtitle coordinates are specified in 1/8 pixels // (x+4)>>3 rounds to nearest whole pixel. // ??? What is xsub, ysub, mOffsetX and mOffsetY ? int x = (xsub + mOffsetX + 4)>>3; int y = (ysub + mOffsetY + 4)>>3; int w = mOverlayWidth; int h = mOverlayHeight; int xo = 0, yo = 0; // Again, limiting? if(x < r.left) {xo = r.left-x; w -= r.left-x; x = r.left;} if(y < r.top) {yo = r.top-y; h -= r.top-y; y = r.top;} if(x+w > r.right) w = r.right-x; if(y+h > r.bottom) h = r.bottom-y; // Check if there's actually anything to render if(w <= 0 || h <= 0) return(bbox); bbox.SetRect(x, y, x+w, y+h); bbox &= CRect(0, 0, spd.w, spd.h); // draw // The alpha bitmap of the subtitles? const byte* src = mpOverlayBuffer + 2*(mOverlayWidth * yo + xo); // s points to what the "body" to use is // If we're rendering body fill and border, src+1 points to the array of // widened regions which contain both border and fill in one. const byte* s = fBorder ? (src+1) : src; // The complex "vector clip mask" I think. const byte* am = pAlphaMask + spd.w * y + x; // How would this differ from src? unsigned long* dst = (unsigned long *)((char *)spd.bits + spd.pitch * y) + x; // Grab the first colour unsigned long color = switchpts[0]; // CPUID from VDub bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2); // Every remaining line in the bitmap to be rendered... while(h--) { // Basic case of no complex clipping mask if(!pAlphaMask) { // If the first colour switching coordinate is at "infinite" we're // never switching and can use some simpler code. // ??? Is this optimisation really worth the extra readability issues it adds? if(switchpts[1] == 0xffffffff) { // fBody is true if we're rendering a fill or a shadow. if(fBody) { // Run over every pixel, overlaying the subtitles with the fill colour if(fSSE2) for(int wt=0; wt= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];} pixmix_sse2(&dst[wt], color, s[wt*2]); } else for(int wt=0; wt= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];} pixmix(&dst[wt], color, s[wt*2]); } } // Not body else { if(fSSE2) for(int wt=0; wt= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];} pixmix_sse2(&dst[wt], color, src[wt*2+1] - src[wt*2]); } else for(int wt=0; wt= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];} pixmix(&dst[wt], color, src[wt*2+1] - src[wt*2]); } } } } // Here we *do* have an alpha mask else { if(switchpts[1] == 0xffffffff) { if(fBody) { if(fSSE2) for(int wt=0; wt= sw[1]) { while(wt+xo >= sw[1]) sw += 2; color = sw[-2]; } pixmix2_sse2(&dst[wt], color, s[wt*2], am[wt]); } else for(int wt=0; wt= sw[1]) { while(wt+xo >= sw[1]) sw += 2; color = sw[-2]; } pixmix2(&dst[wt], color, s[wt*2], am[wt]); } } else { if(fSSE2) for(int wt=0; wt= sw[1]) { while(wt+xo >= sw[1]) sw += 2; color = sw[-2]; } pixmix2_sse2(&dst[wt], color, src[wt*2+1] - src[wt*2], am[wt]); } else for(int wt=0; wt= sw[1]) { while(wt+xo >= sw[1]) sw += 2; color = sw[-2]; } pixmix2(&dst[wt], color, src[wt*2+1] - src[wt*2], am[wt]); } } } } // Step to next scanline src += 2*mOverlayWidth; s += 2*mOverlayWidth; am += spd.w; dst = (unsigned long *)((char *)dst + spd.pitch); } return bbox; }