// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include #include "setup.h" #if USE_PORTAUDIO == 1 #include "audio_player_portaudio.h" #endif #if USE_DIRECTSOUND == 1 #include "audio_player_dsound.h" #endif #include "audio_provider.h" /////////////// // Constructor AudioPlayer::AudioPlayer() { provider = NULL; displayTimer = NULL; } ////////////// // Destructor AudioPlayer::~AudioPlayer() { if (displayTimer) { displayTimer->Stop(); } CloseStream(); } //////////////// // Set provider void AudioPlayer::SetProvider(AudioProvider *_provider) { provider = _provider; } //////////////// // Get provider AudioProvider *AudioPlayer::GetProvider() { return provider; } ///////////// // Get mutex wxMutex *AudioPlayer::GetMutex() { return NULL; } ///////////// // Set timer void AudioPlayer::SetDisplayTimer(wxTimer *timer) { displayTimer = timer; } ///////////////////// // Ask to stop later void AudioPlayer::RequestStop() { wxCommandEvent event(wxEVT_STOP_AUDIO, 1000); event.SetEventObject(this); AddPendingEvent(event); // thread safe } ///////// // Event DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO) BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler) EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio) END_EVENT_TABLE() void AudioPlayer::OnStopAudio(wxCommandEvent &event) { Stop(false); } ////////////// // Get player AudioPlayer* AudioPlayer::GetAudioPlayer() { // Prepare AudioPlayer *player = NULL; try { // Get DirectSound player #if USE_DIRECTSOUND == 1 player = new DirectSoundPlayer; #endif // Get PortAudio player #if USE_PORTAUDIO == 1 if (!player) player = new PortAudioPlayer; #endif } catch (...) { delete player; player = NULL; throw; } // Got player? if (!player) throw _T("Unable to create audio player."); // Return return player; }