// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include "game_window.h" #include "game_display.h" #include "game_panel.h" #include "version.h" #include "level.h" #include "switch_user.h" /////////////// // Constructor GameWindow::GameWindow() : GameWindowBase(NULL,-1,GetVersionString(),wxDefaultPosition,wxDefaultSize,wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN) { // Menu bar menu = new wxMenuBar(); SetMenuBar(menu); SetIcon(wxICON(wxicon)); // File menu wxMenu *fileMenu = new wxMenu; //fileMenu->Append(Menu_File_New,_T("&New Player"),_T("")); fileMenu->Append(Menu_File_Load,_T("&Switch User..."),_T("")); fileMenu->Append(Menu_File_Exit,_T("E&xit"),_T("")); menu->Append(fileMenu,_T("&File")); // Options menu wxMenu *optionsMenu = new wxMenu; optionsMenu->Append(Menu_Options_Hiragana,_T("Hiragana"),_T(""),wxITEM_CHECK); optionsMenu->Append(Menu_Options_Katakana,_T("Katakana"),_T(""),wxITEM_CHECK); optionsMenu->Append(Menu_Options_Level,_T("Set Level..."),_T("")); menu->Append(optionsMenu,_T("&Options")); // Status bar wxStatusBar *bar = CreateStatusBar(3,0); int widths[] = { 85, -1, -1 }; bar->SetStatusWidths(3,widths); // Subwindows display = new GameDisplay(this); panel = new GamePanel(this,display); display->panel = panel; // Sizer wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL); mainSizer->Add(display,1,wxEXPAND,0); mainSizer->Add(panel,0,wxEXPAND,0); mainSizer->SetSizeHints(this); SetSizer(mainSizer); // Prompt user for name Show(); SwitchUserDialog user(display); user.ShowModal(); if (!display->isOn) Destroy(); } ////////////// // Destructor GameWindow::~GameWindow() { } /////////////// // Event table BEGIN_EVENT_TABLE(GameWindow,GameWindowBase) EVT_CLOSE(GameWindow::OnClose) EVT_MENU(Menu_File_Exit,GameWindow::OnFileExit) EVT_MENU(Menu_File_New,GameWindow::OnFileNew) EVT_MENU(Menu_File_Load,GameWindow::OnFileLoad) EVT_MENU(Menu_Options_Hiragana,GameWindow::OnOptionsHiragana) EVT_MENU(Menu_Options_Katakana,GameWindow::OnOptionsKatakana) EVT_MENU(Menu_Options_Level,GameWindow::OnOptionsLevel) END_EVENT_TABLE() /////////////// // Close event void GameWindow::OnClose(wxCloseEvent &event) { Destroy(); } //////// // Exit void GameWindow::OnFileExit(wxCommandEvent &event) { Close(); } ////////////// // New player void GameWindow::OnFileNew(wxCommandEvent &event) { } /////////////// // Load player void GameWindow::OnFileLoad(wxCommandEvent &event) { display->Save(); SwitchUserDialog user(display); user.ShowModal(); } /////////////////// // Toggle hiragana void GameWindow::OnOptionsHiragana(wxCommandEvent &event) { display->EnableTable(0,event.IsChecked()); display->Save(); } /////////////////// // Toggle katakana void GameWindow::OnOptionsKatakana(wxCommandEvent &event) { display->EnableTable(1,event.IsChecked()); display->Save(); } //////////////////// // Difficulty Level void GameWindow::OnOptionsLevel(wxCommandEvent &event) { LevelWindow level(this,display); level.ShowModal(); display->Save(); }