// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file subtitle_format_txt.cpp /// @brief Importing/exporting subtitles to untimed plain text /// @ingroup subtitle_io /// /////////// // Headers #include "config.h" #include "subtitle_format_txt.h" #include "text_file_reader.h" #include "text_file_writer.h" #include "ass_dialogue.h" #include "options.h" #include "version.h" #include "dialog_text_import.h" ///////////// // Can read? bool TXTSubtitleFormat::CanReadFile(wxString filename) { return (filename.Right(4).Lower() == _T(".txt")); } ////////////// // Can write? bool TXTSubtitleFormat::CanWriteFile(wxString filename) { return (filename.Right(4).Lower() == _T(".txt") && filename.Right(11).Lower() != _T(".encore.txt") && filename.Right(16).Lower() != _T(".transtation.txt")); } //////////// // Get name wxString TXTSubtitleFormat::GetName() { return _T("Plain-Text"); } ////////////////////// // Get read wildcards wxArrayString TXTSubtitleFormat::GetReadWildcards() { wxArrayString formats; formats.Add(_T("txt")); return formats; } /////////////////////// // Get write wildcards wxArrayString TXTSubtitleFormat::GetWriteWildcards() { return GetReadWildcards(); } ///////////// // Read file void TXTSubtitleFormat::ReadFile(wxString filename,wxString encoding) { using namespace std; // Import options DialogTextImport dlg; if (dlg.ShowModal() == wxID_CANCEL) return; // Reader TextFileReader file(filename,encoding,false); // Default LoadDefault(false); // Data wxString actor; wxString separator = Options.AsText(_T("Text actor separator")); wxString comment = Options.AsText(_T("Text comment starter")); bool isComment = false; int lines = 0; // Parse file AssDialogue *line = NULL; while (file.HasMoreLines()) { // Reads line wxString value = file.ReadLineFromFile(); if(value.IsEmpty()) continue; // Check if this isn't a timecodes file if (value.Left(10) == _T("# timecode")) { throw _T("File is a timecode file, cannot load as subtitles."); } // Read comment data isComment = false; if (comment != _T("") && value.Left(comment.Length()) == comment) { isComment = true; value = value.Mid(comment.Length()); } // Read actor data if (!isComment && separator != _T("")) { if (value[0] != _T(' ') && value[0] != _T('\t')) { int pos = value.Find(separator); if (pos != wxNOT_FOUND) { actor = value.Left(pos); actor.Trim(false); actor.Trim(true); value = value.Mid(pos+1); value.Trim(false); } } } // Trim spaces at start value.Trim(false); // Sets line up line = new AssDialogue(); line->group = _T("[Events]"); line->Style = _T("Default"); if (isComment) line->Actor = _T(""); else line->Actor = actor; if (value.IsEmpty()) { line->Actor = _T(""); isComment = true; } line->Comment = isComment; line->Text = value; line->SetStartMS(0); line->SetEndMS(0); line->UpdateData(); //line->ParseASSTags(); // Adds line Line->push_back(line); lines++; } // No lines? if (lines == 0) { AssDialogue *line = new AssDialogue(); line->group = _T("[Events]"); line->Style = _T("Default"); line->SetStartMS(0); line->SetEndMS(Options.AsInt(_T("Timing Default Duration"))); Line->push_back(line); } } ///////////// // Write file void TXTSubtitleFormat::WriteFile(wxString filename,wxString encoding) { using namespace std; size_t num_actor_names = 0, num_dialogue_lines = 0; // Detect number of lines with Actor field filled out for (list::iterator l = Line->begin(); l != Line->end(); ++l) { AssDialogue *dia = AssEntry::GetAsDialogue(*l); if (dia && !dia->Comment) { num_dialogue_lines++; if (!dia->Actor.IsEmpty()) num_actor_names++; } } // If too few lines have Actor filled out, don't write it bool write_actors = num_actor_names > num_dialogue_lines/2; bool strip_formatting = true; TextFileWriter file(filename, encoding); file.WriteLineToFile(_T("# Exported by Aegisub ") + GetAegisubShortVersionString()); // Write the file for (list::iterator l = Line->begin(); l != Line->end(); ++l) { AssDialogue *dia = AssEntry::GetAsDialogue(*l); if (dia) { wxString out_line; if (dia->Comment) { out_line = _T("# "); } if (write_actors) { out_line += dia->Actor + _T(": "); } wxString out_text; if (strip_formatting) { dia->ParseASSTags(); for (std::vector::iterator block = dia->Blocks.begin(); block != dia->Blocks.end(); ++block) { if ((*block)->GetType() == BLOCK_PLAIN) { out_text += (*block)->GetText(); } } dia->ClearBlocks(); } else { out_text = dia->Text; } out_line += out_text; if (!out_text.IsEmpty()) { file.WriteLineToFile(out_line); } } else { // Not a dialogue line // TODO: should any non-dia lines cause blank lines in output? //file.WriteLineToFile(_T("")); } } }