// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file ass_time.cpp /// @brief Class for managing timestamps in subtitles /// @ingroup subs_storage /// #include "config.h" #include "ass_time.h" #ifndef AGI_PRE #include #include #endif #include "utils.h" AssTime::AssTime(int time) { SetMS(time); } void AssTime::ParseASS(wxString const& text) { int ms = 0; size_t pos = 0, end = 0; int colons = text.Freq(':'); // Set start so that there are only two colons at most for (; colons > 2; --colons) pos = text.find(':', pos) + 1; // Hours if (colons == 2) { while (text[end++] != ':') { } ms += AegiStringToInt(text, pos, end) * 60 * 60 * 1000; pos = end; } // Minutes if (colons >= 1) { while (text[end++] != ':') { } ms += AegiStringToInt(text, pos, end) * 60 * 1000; } // Milliseconds (includes seconds) ms += AegiStringToFix(text, 3, end, text.size()); SetMS(ms); } int AssTime::GetMS() const { return time / 10 * 10; } void AssTime::SetMS(int ms) { time = mid(0, ms, 10 * 60 * 60 * 1000 - 1); } wxString AssTime::GetASSFormated (bool msPrecision) const { if (msPrecision) return wxString::Format("%d:%02d:%02d.%03d", GetTimeHours(), GetTimeMinutes(), GetTimeSeconds(), GetTimeMiliseconds()); else return wxString::Format("%d:%02d:%02d.%02d", GetTimeHours(), GetTimeMinutes(), GetTimeSeconds(), GetTimeCentiseconds()); } bool operator < (AssTime t1, AssTime t2) { return t1.GetMS() < t2.GetMS(); } bool operator > (AssTime t1, AssTime t2) { return t1.GetMS() > t2.GetMS(); } bool operator <= (AssTime t1, AssTime t2) { return t1.GetMS() <= t2.GetMS(); } bool operator >= (AssTime t1, AssTime t2) { return t1.GetMS() >= t2.GetMS(); } bool operator == (AssTime t1, AssTime t2) { return t1.GetMS() == t2.GetMS(); } bool operator != (AssTime t1, AssTime t2) { return t1.GetMS() != t2.GetMS(); } AssTime operator + (AssTime t1, AssTime t2) { return AssTime(t1.GetMS() + t2.GetMS()); } AssTime operator - (AssTime t1, AssTime t2) { return AssTime(t1.GetMS() - t2.GetMS()); } int AssTime::GetTimeHours() const { return time / 3600000; } int AssTime::GetTimeMinutes() const { return (time % 3600000) / 60000; } int AssTime::GetTimeSeconds() const { return (time % 60000) / 1000; } int AssTime::GetTimeMiliseconds() const { return (time % 1000); } int AssTime::GetTimeCentiseconds() const { return (time % 1000) / 10; } FractionalTime::FractionalTime(agi::vfr::Framerate fps, bool dropframe) : fps(fps) , drop(dropframe) { } wxString FractionalTime::FromAssTime(AssTime time, char sep) { return FromMillisecs(time.GetMS(), sep); } wxString FractionalTime::FromMillisecs(int64_t msec, char sep) { int h=0, m=0, s=0, f=0; // hours, minutes, seconds, fractions int fn = fps.FrameAtTime(msec); // return 00:00:00:00 if (msec <= 0) { } // dropframe? else if (drop) { fn += 2 * (fn / (30 * 60)) - 2 * (fn / (30 * 60 * 10)); h = fn / (30 * 60 * 60); m = (fn / (30 * 60)) % 60; s = (fn / 30) % 60; f = fn % 30; } // no dropframe; h/m/s may or may not sync to wallclock time else { /* This is truly the dumbest shit. What we're trying to ensure here is that non-integer framerates are desynced from the wallclock time by a correct amount of time. For example, in the NTSC-without-dropframe case, 3600*num/den would be 107892 (when truncated to int), which is quite a good approximation of how a long an hour is when counted in 30000/1001 frames per second. Unfortunately, that's not what we want, since frame numbers will still range from 00 to 29, meaning that we're really getting _30_ frames per second and not 29.97 and the full hour will be off by almost 4 seconds (108000 frames versus 107892). DEATH TO SMPTE */ int fps_approx = floor(fps.FPS() + 0.5); int frames_per_h = 3600*fps_approx; int frames_per_m = 60*fps_approx; int frames_per_s = fps_approx; h = fn / frames_per_h; fn = fn % frames_per_h; m = fn / frames_per_m; fn = fn % frames_per_m; s = fn / frames_per_s; fn = fn % frames_per_s; f = fn; } return wxString::Format("%02i%c%02%c%02i%c%02i", h, sep, m, sep, s, sep, f); }