// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include "config.h" #include #ifdef WITH_AVISYNTH #include #include #include #include "audio_provider_avs.h" #include "utils.h" #include "options.h" #include "standard_paths.h" #include "charset_conv.h" ////////////// // Constructor AvisynthAudioProvider::AvisynthAudioProvider(Aegisub::String _filename) { filename = _filename.c_str(); try { OpenAVSAudio(); } catch (...) { Unload(); throw; } } ////////////// // Destructor AvisynthAudioProvider::~AvisynthAudioProvider() { Unload(); } //////////////// // Unload audio void AvisynthAudioProvider::Unload() { // Clean up avisynth clip = NULL; } //////////////////////////// // Load audio from avisynth void AvisynthAudioProvider::OpenAVSAudio() { // Set variables AVSValue script; // Prepare avisynth wxMutexLocker lock(AviSynthMutex); try { // Include if (filename.EndsWith(_T(".avs"))) { wxFileName fn(filename); char *fname = env->SaveString(fn.GetShortPath().mb_str(csConvLocal)); script = env->Invoke("Import", fname); } // Use DirectShowSource else { wxFileName fn(filename); const char * argnames[3] = { 0, "video", "audio" }; AVSValue args[3] = { env->SaveString(fn.GetShortPath().mb_str(csConvLocal)), false, true }; // Load DirectShowSource.dll from app dir if it exists wxFileName dsspath(StandardPaths::DecodePath(_T("?data/DirectShowSource.dll"))); if (dsspath.FileExists()) { env->Invoke("LoadPlugin",env->SaveString(dsspath.GetShortPath().mb_str(csConvLocal))); } // Load audio with DSS if it exists if (env->FunctionExists("DirectShowSource")) { script = env->Invoke("DirectShowSource", AVSValue(args,3),argnames); } // Otherwise fail else { throw AvisynthError("No suitable audio source filter found. Try placing DirectShowSource.dll in the Aegisub application directory."); } } LoadFromClip(script); } catch (AvisynthError &err) { throw wxString::Format(_T("AviSynth error: %s"), wxString(err.msg,csConvLocal)); } } ///////////////////////// // Read from environment void AvisynthAudioProvider::LoadFromClip(AVSValue _clip) { // Prepare avisynth AVSValue script; // Check if it has audio VideoInfo vi = _clip.AsClip()->GetVideoInfo(); if (!vi.HasAudio()) throw wxString(_T("No audio found.")); // Convert to one channel char buffer[1024]; strcpy(buffer,Options.AsText(_T("Audio Downmixer")).mb_str(csConvLocal)); script = env->Invoke(buffer, _clip); // Convert to 16 bits per sample script = env->Invoke("ConvertAudioTo16bit", script); vi = script.AsClip()->GetVideoInfo(); // Convert sample rate int setsample = Options.AsInt(_T("Audio Sample Rate")); if (vi.SamplesPerSecond() < 32000) setsample = 44100; if (setsample != 0) { AVSValue args[2] = { script, setsample }; script = env->Invoke("ResampleAudio", AVSValue(args,2)); } // Set clip PClip tempclip = script.AsClip(); vi = tempclip->GetVideoInfo(); // Read properties channels = vi.AudioChannels(); num_samples = vi.num_audio_samples; sample_rate = vi.SamplesPerSecond(); bytes_per_sample = vi.BytesPerAudioSample(); // Set clip = tempclip; } //////////////// // Get filename wxString AvisynthAudioProvider::GetFilename() { return filename; } ///////////// // Get audio void AvisynthAudioProvider::GetAudio(void *buf, int64_t start, int64_t count) { // Requested beyond the length of audio if (start+count > num_samples) { int64_t oldcount = count; count = num_samples-start; if (count < 0) count = 0; // Fill beyond with zero if (bytes_per_sample == 1) { char *temp = (char *) buf; for (int i=count;iGetAudio(buf,start,count,env); } } #endif