// Copyright (c) 2005, 2006, 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:jiifurusu@gmail.com // // DO NOT compile this file separately! It's included as part of auto3.c static struct Auto3Interpreter* GetScriptObject(lua_State *L) { return (struct Auto3Interpreter *)lua_touserdata(L, lua_upvalueindex(1)); } static int LuaInclude(lua_State *L) { filename_t filename; const char *incname; char *error; struct Auto3Interpreter *script; script = GetScriptObject(L); if (!script->cb.resolve_include) { lua_pushstring(L, "Attempt to use include, but not implemented by host application"); lua_error(L); } incname = luaL_checkstring(L, 1); filename = script->cb.resolve_include(script->cb.rundata, incname); if (filename) { // Load include if (Auto3LuaLoad(L, filename, incname, &error)) { free(filename); lua_pushfstring(L, "Failed to include file '%s', error: %s", incname, error); lua_error(L); } // Run include (don't protect, we're already in a protected environment, we'd just propagate it anyway) lua_call(L, 0, 0); free(filename); } else { lua_pushfstring(L, "Failed to resolve include file '%s'", incname); lua_error(L); } // Not really compatible, but I don't think anyone have ever exploited that includes can return stuff return 0; } static int LuaTextExtents(lua_State *L) { struct Auto3Interpreter *script; script = GetScriptObject(L); // TODO return 0; } static int LuaFrameFromMs(lua_State *L) { int frame; struct Auto3Interpreter *script; script = GetScriptObject(L); if (!script->cb.frame_from_ms) return 0; frame = script->cb.frame_from_ms(script->cb.rundata, luaL_checkint(L, 1)); lua_pushnumber(L, frame); return 1; } static int LuaMsFromFrame(lua_State *L) { int ms; struct Auto3Interpreter *script; script = GetScriptObject(L); if (!script->cb.ms_from_frame) return 0; ms = script->cb.ms_from_frame(script->cb.rundata, luaL_checkint(L, 1)); lua_pushnumber(L, ms); return 1; } static int LuaReportProgress(lua_State *L) { struct Auto3Interpreter *script; script = GetScriptObject(L); if (script->cb.set_progress) script->cb.set_progress(script->cb.logdata, (float)luaL_checknumber(L, 1)); return 0; } static int LuaOutputDebug(lua_State *L) { struct Auto3Interpreter *script; script = GetScriptObject(L); if (script->cb.log_message) script->cb.log_message(script->cb.logdata, luaL_checkstring(L, 1)); return 0; } static int LuaSetStatus(lua_State *L) { struct Auto3Interpreter *script; script = GetScriptObject(L); if (script->cb.set_status) script->cb.set_status(script->cb.logdata, luaL_checkstring(L, 1)); return 0; }