// Copyright (c) 2007, Niels Martin Hansen, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once //////////// // Includes #include #include #ifdef WIN32 #include #endif #include "font_file_lister.h" #include FT_FREETYPE_H #include FT_GLYPH_H #include FT_SFNT_NAMES_H //////////////////// // Static instances FontFileLister *FontFileLister::instance = NULL; /////////////// // Constructor FontFileLister::FontFileLister() { // Initialize freetype2 FT_Init_FreeType(&ft2lib); } ////////////// // Destructor FontFileLister::~FontFileLister() { } //////////////////////////////////////// // Get instance and call function there wxArrayString FontFileLister::GetFilesWithFace(wxString facename) { if (!instance) instance = new FontFileLister(); return instance->DoGetFilesWithFace(facename); } void FontFileLister::GatherData() { if (!instance) instance = new FontFileLister(); instance->DoGatherData(); } void FontFileLister::ClearData() { if (!instance) instance = new FontFileLister(); instance->DoClearData(); } //////////////////////////////////////////////// // Get list of files that match a specific face wxArrayString FontFileLister::DoGetFilesWithFace(wxString facename) { FontMap::iterator iter = fontTable.find(facename); if (iter != fontTable.end()) return iter->second; else return wxArrayString(); } ////////////// // Clear data void FontFileLister::DoClearData() { fontFiles.clear(); fontTable.clear(); } /////////////////////////// // Gather data from system void FontFileLister::DoGatherData() { // Get fonts folder wxString source; #ifdef WIN32 TCHAR szPath[MAX_PATH]; if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS,NULL,0,szPath))) { source = wxString(szPath); } else source = wxGetOSDirectory() + _T("\\fonts"); source += _T("\\"); #endif if (source == _T("")) return; // Get the list of fonts in the fonts folder wxArrayString fontfiles; wxDir::GetAllFiles(source, &fontfiles, wxEmptyString, wxDIR_FILES); // Loop through each file int fterr; for (unsigned int i=0;ifamily_name, wxConvLocal)); FT_Done_Face(face); } } } //////////// // Add font void FontFileLister::AddFont(wxString filename,wxString facename) { // Add filename to general list if (fontFiles.Index(filename) == wxNOT_FOUND) { fontFiles.Add(filename); } // Add filename to mapping of this face wxArrayString &arr = fontTable[facename]; if (arr.Index(filename) == wxNOT_FOUND) arr.Add(filename); } ///////////////////////////////// // Check if a filename is cached bool FontFileLister::IsFilenameCached(wxString filename) { return fontFiles.Index(filename) != wxNOT_FOUND; } ////////////// // Save cache void FontFileLister::SaveCache() { // TODO } ////////////// // Load cache void FontFileLister::LoadCache() { // TODO }