// Copyright (c) 2009, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_renderer.h /// @see audio_renderer.cpp /// @ingroup audio_ui /// /// Base classes for audio renderers (spectrum, waveform, ...) #include #include #include #include // Some forward declarations for outside stuff class AudioProvider; // Forwards declarations for internal stuff class AudioRendererBitmapCache; class AudioRendererBitmapProvider; /// @class AudioRenderer /// @brief Renders audio to bitmap images for display on screen /// /// Manages a bitmap cache and paints to device contexts. /// /// To implement a new audio renderer, see AudioRendererBitmapProvider. class AudioRenderer { /// Horizontal zoom level, samples per pixel int pixel_samples; /// Vertical zoom level, height in pixels int pixel_height; /// Width of bitmaps to store in cache const int cache_bitmap_width; /// Cached bitmaps for normal audio ranges std::auto_ptr bitmaps_normal; /// Cached bitmaps for marked (selected) audio ranges std::auto_ptr bitmaps_selected; /// The "clock" used for cache aging, increased on each render operation int cache_clock; /// The maximum allowed size of the cache, in bytes size_t cache_maxsize; /// Actual renderer for bitmaps AudioRendererBitmapProvider *renderer; /// Audio provider to use as source AudioProvider *provider; /// @brief Make sure bitmap index i is in cache /// @param i Index of bitmap to get into cache /// @param selected Whether to get a "selected" state bitmap or not /// @return The requested bitmap /// /// Will attempt retrieving the requested bitmap from the cache, creating it /// if the cache doesn't have it. wxBitmap GetCachedBitmap(int i, bool selected); public: /// @brief Constructor /// /// Initialises audio rendering to a do-nothing state. An audio provider and bitmap /// provider must be set before the audio renderer is functional. AudioRenderer(); /// @brief Destructor /// /// Only destroys internal data, audio provider and bitmap providers are /// owned by the consumer of audio rendering. ~AudioRenderer(); /// @brief Set horizontal zoom /// @param pixel_samples Audio samples per pixel to render at /// /// Changing the zoom level invalidates all cached bitmaps. void SetSamplesPerPixel(int pixel_samples); /// @brief Set vertical zoom /// @param pixel_height Height in pixels to render at /// /// Changing the zoom level invalidates all cached bitmaps. void SetHeight(int pixel_height); /// @brief Get horizontal zoom /// @return Audio samples per pixel rendering at int GetSamplesPerPixel() const { return pixel_samples; } /// @brief Get vertical zoom /// @return Height in pixels rendering at int GetHeight() const { return pixel_height; } /// @brief Change renderer /// @param renderer New renderer to use /// /// The consumer of audio rendering is responsible for creating, managing and destroying /// audio bitmap providers (renderers). If a renderer was previously set with this function /// and a new one is set, the consumer of audio rendering is still responsible for the /// life of the old renderer. /// /// A bitmap provider must be assigned to a newly created audio renderer before it /// can be functional. /// /// Changing renderer invalidates all cached bitmaps. /// /// The old renderer will have its audio provider reset to 0 and the new renderer will /// have its audio provider set to the current. This is done in part to ensure that /// the renderers have any internal caches cleared. void SetRenderer(AudioRendererBitmapProvider *renderer); /// @brief Change audio provider /// @param provider New audio provider to use /// /// The consumer of audio rendering is responsible for managing audio providers. /// If an audio provider was previously assigned to the audio renderer and a /// new one is assigned, the consumer of audio rendering is still responsible for /// the life of the old audio provider. /// /// An audio provider must be assigned to a newly created audio renderer before it /// can be functional. /// /// Changing audio provider invalidates all cached bitmaps. /// /// If a renderer is set, this will also set the audio provider for the renderer. void SetAudioProvider(AudioProvider *provider); /// @brief Render audio to a device context /// @param dc The device context to draw to /// @param origin Top left corner to render at, in the DC's coordinates /// @param start First pixel from beginning of the audio stream to render /// @param length Number of pixels of audio to render /// @param selected Whether to render the audio as being selected or not /// /// The first audio sample rendered is start*pixel_samples, and the number /// of audio samples rendered is length*pixel_samples. void Render(wxDC &dc, wxPoint origin, int start, int length, bool selected); }; /// @class AudioRendererBitmapProvider /// @brief Base class for audio renderer implementations /// /// Derive from this class to implement a way to render audio to images. class AudioRendererBitmapProvider { protected: /// Audio provider to use for rendering AudioProvider *provider; /// Horizontal zoom in samples per pixel int pixel_samples; /// @brief Called when the audio provider changes /// /// Implementations can override this method to do something when the audio provider is changed virtual void OnSetProvider() { } /// @brief Called when horizontal zoom changes /// /// Implementations can override this method to do something when the horizontal zoom is changed virtual void OnSetSamplesPerPixel() { } public: /// @brief Rendering function /// @param bmp Bitmap to render to /// @param start First pixel from beginning of the audio stream to render /// @param selected Whether to render the audio as being selected or not /// /// Deriving classes must implement this method. The bitmap in bmp holds /// the width and height to render. virtual void Render(wxBitmap &bmp, int start, bool selected) = 0; /// @brief Change audio provider /// @param provider Audio provider to change to void SetProvider(AudioProvider *provider); /// @brief Change horizontal zoom /// @param pixel_samples Samples per pixel to zoom to void SetSamplesPerPixel(int pixel_samples); };