// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file gl_text.h /// @see gl_text.cpp /// @ingroup video_output /// /////////// // Headers #ifndef AGI_PRE #include #include #include #include #endif #ifdef __APPLE__ #include #else #include #endif /// DOCME /// @class OpenGLTextGlyph /// @brief DOCME /// /// DOCME class OpenGLTextGlyph { private: /// DOCME static wxBitmap *tempBmp; public: /// DOCME int value; /// DOCME int tex; /// DOCME /// DOCME /// DOCME /// DOCME float x1,y1,x2,y2; /// DOCME /// DOCME int w,h; void GetMetrics(); void Draw(int x,int y); ~OpenGLTextGlyph(); }; /// DOCME typedef std::map glyphMap; /// DOCME /// @class OpenGLTextTexture /// @brief DOCME /// /// DOCME class OpenGLTextTexture { private: /// DOCME /// DOCME /// DOCME int x,y,nextY; /// DOCME /// DOCME int width,height; void Insert(OpenGLTextGlyph &glyph); public: /// DOCME GLuint tex; bool TryToInsert(OpenGLTextGlyph &glyph); OpenGLTextTexture(int w,int h); ~OpenGLTextTexture(); }; /// DOCME /// @class OpenGLText /// @brief DOCME /// /// DOCME class OpenGLText { private: /// DOCME /// DOCME /// DOCME /// DOCME float r,g,b,a; /// DOCME int lineHeight; /// DOCME int fontSize; /// DOCME bool fontBold; /// DOCME bool fontItalics; /// DOCME wxString fontFace; /// DOCME wxFont font; /// DOCME glyphMap glyphs; /// DOCME std::vector textures; OpenGLText(); ~OpenGLText(); OpenGLText(OpenGLText const&); OpenGLText& operator=(OpenGLText const&); OpenGLTextGlyph GetGlyph(int i); OpenGLTextGlyph CreateGlyph(int i); void Reset(); static OpenGLText& GetInstance(); void DoSetFont(wxString face,int size,bool bold,bool italics); void DoSetColour(wxColour col,float alpha); void DoPrint(const wxString &text,int x,int y); void DrawString(const wxString &text,int x,int y); void DoGetExtent(const wxString &text,int &w,int &h); public: /// @brief DOCME /// @return /// static wxFont GetFont() { return GetInstance().font; } /// @brief DOCME /// @param face /// @param size /// @param bold /// @param italics /// static void SetFont(wxString face=_T("Verdana"),int size=10,bool bold=true,bool italics=false) { GetInstance().DoSetFont(face,size,bold,italics); } /// @brief DOCME /// @param col /// @param alpha /// static void SetColour(wxColour col,float alpha=1.0f) { GetInstance().DoSetColour(col,alpha); } /// @brief DOCME /// @param text /// @param x /// @param y /// static void Print(const wxString &text,int x,int y) { GetInstance().DoPrint(text,x,y); } /// @brief DOCME /// @param text /// @param w /// @param h /// static void GetExtent(const wxString &text,int &w,int &h) { GetInstance().DoGetExtent(text,w,h); } };