Aegisub/src/video_display.h
wangqr 557e81be1d VideoDisplay: Move render code to render callback
Previously, Render is called every time when the content is updated from event callbacks. So simply moving the mouse around will spam the event queue and cause video stuck. Now we do render in render callback, and only set a flag to indicate the need of re-render.
2019-11-04 07:03:45 -05:00

177 lines
5.7 KiB
C++

// Copyright (c) 2005-2010, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file video_display.h
/// @see video_display.cpp
/// @ingroup video main_ui
///
#include <libaegisub/signal.h>
#include "vector2d.h"
#include <memory>
#include <typeinfo>
#include <vector>
#include <wx/glcanvas.h>
// Prototypes
class RetinaHelper;
class VideoController;
class VideoOutGL;
class VisualToolBase;
class wxComboBox;
class wxTextCtrl;
class wxToolBar;
struct FrameReadyEvent;
struct VideoFrame;
namespace agi {
struct Context;
class OptionValue;
}
class VideoDisplay final : public wxGLCanvas {
/// Signals the display is connected to
std::vector<agi::signal::Connection> connections;
const agi::OptionValue* autohideTools;
agi::Context *con;
std::unique_ptr<wxMenu> context_menu;
/// The size of the video in screen at the current zoom level, which may not
/// be the same as the actual client size of the display
wxSize videoSize;
Vector2D last_mouse_pos, mouse_pos;
/// Screen pixels between the left of the canvas and the left of the video
int viewport_left = 0;
/// The width of the video in screen pixels
int viewport_width = 0;
/// Screen pixels between the bottom of the canvas and the bottom of the video; used for glViewport
int viewport_bottom = 0;
/// Screen pixels between the bottom of the canvas and the top of the video; used for coordinate space conversion
int viewport_top = 0;
/// The height of the video in screen pixels
int viewport_height = 0;
/// The current zoom level, where 1.0 = 100%
double zoomValue;
/// The video renderer
std::unique_ptr<VideoOutGL> videoOut;
/// The active visual typesetting tool
std::unique_ptr<VisualToolBase> tool;
/// The toolbar used by individual typesetting tools
wxToolBar* toolBar;
/// The OpenGL context for this display
std::unique_ptr<wxGLContext> glContext;
/// The dropdown box for selecting zoom levels
wxComboBox *zoomBox;
/// Whether the display can be freely resized by the user
bool freeSize;
/// Frame which will replace the currently visible frame on the next render
std::shared_ptr<VideoFrame> pending_frame;
std::unique_ptr<RetinaHelper> retina_helper;
int scale_factor;
agi::signal::Connection scale_factor_connection;
bool render_requested;
/// @brief Draw an overscan mask
/// @param horizontal_percent The percent of the video reserved horizontally
/// @param vertical_percent The percent of the video reserved vertically
void DrawOverscanMask(float horizontal_percent, float vertical_percent) const;
/// Upload the image for the current frame to the video card
void UploadFrameData(FrameReadyEvent&);
/// @brief Initialize the gl context and set the active context to this one
/// @return Could the context be set?
bool InitContext();
/// @brief Set the size of the display based on the current zoom and video resolution
void UpdateSize();
void PositionVideo();
/// Set the zoom level to that indicated by the dropdown
void SetZoomFromBox(wxCommandEvent&);
/// Set the zoom level to that indicated by the text
void SetZoomFromBoxText(wxCommandEvent&);
/// @brief Key event handler
void OnKeyDown(wxKeyEvent &event);
/// @brief Mouse event handler
void OnMouseEvent(wxMouseEvent& event);
void OnMouseWheel(wxMouseEvent& event);
void OnMouseLeave(wxMouseEvent& event);
/// @brief Recalculate video positioning and scaling when the available area or zoom changes
void OnSizeEvent(wxSizeEvent &event);
void OnContextMenu(wxContextMenuEvent&);
void OnUpdateUIEvent(wxUpdateUIEvent& event);
void DoRender();
public:
/// @brief Constructor
VideoDisplay(
wxToolBar *visualSubToolBar,
bool isDetached,
wxComboBox *zoomBox,
wxWindow* parent,
agi::Context *context);
~VideoDisplay();
/// @brief Render the currently visible frame
void Render();
/// @brief Set the zoom level
/// @param value The new zoom level
void SetZoom(double value);
/// @brief Get the current zoom level
double GetZoom() const { return zoomValue; }
/// Get the last seen position of the mouse in script coordinates
Vector2D GetMousePosition() const;
void SetTool(std::unique_ptr<VisualToolBase> new_tool);
bool ToolIsType(std::type_info const& type) const;
/// Discard all OpenGL state
void Unload();
};