forked from mia/Aegisub
e5a6abd215
This deliberately doesn't perform any font substitutions as the sort of people that use libass on Windows tend to perfer to manually pick fonts with the correctly glyphs.
111 lines
No EOL
5 KiB
XML
111 lines
No EOL
5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{8804F253-DA67-4CC4-926B-0CD2AEE5778D}</ProjectGuid>
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<RootNamespace>libass</RootNamespace>
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</PropertyGroup>
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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</ImportGroup>
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<ImportGroup Label="Targets">
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<Import Project="$(MSBuildThisFileDirectory)..\yasm.targets" />
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</ImportGroup>
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<!-- Project specific configuration -->
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>
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$(LibassSrcDir)\libass;
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$(MSBuildThisFileDirectory);
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$(AegisubSourceBase)\include\fribidi;
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%(AdditionalIncludeDirectories)
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</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>
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inline=__inline;
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FRIBIDI_ENTRY=;
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%(PreprocessorDefinitions)
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</PreprocessorDefinitions>
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</ClCompile>
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<InstallHeader>
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<HeaderRoot>$(LibassSrcDir)\libass</HeaderRoot>
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<Destination>ass\</Destination>
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</InstallHeader>
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<Yasm>
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<Config Condition="'$(Platform)'=='Win32'">%(Config) -DARCH_X86_64=0 -DPREFIX -DHAVE_ALIGNED_STACK=0</Config>
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<Config Condition="'$(Platform)'=='x64'">%(Config) -DARCH_X86_64=1 -DHAVE_ALIGNED_STACK=1</Config>
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</Yasm>
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</ItemDefinitionGroup>
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<!-- Source files -->
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<ItemGroup>
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<InstallHeader Include="$(LibassSrcDir)\libass\ass.h" />
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<InstallHeader Include="$(LibassSrcDir)\libass\ass_types.h" />
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</ItemGroup>
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<ItemGroup>
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<Yasm Include="$(LibassSrcDir)\libass\x86\be_blur.asm">
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<ExcludeFromBuild Condition="'$(Platform)'!='x64'">true</ExcludeFromBuild>
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</Yasm>
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<Yasm Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.asm" />
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<Yasm Include="$(LibassSrcDir)\libass\x86\blur.asm" />
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<Yasm Include="$(LibassSrcDir)\libass\x86\cpuid.asm" />
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<Yasm Include="$(LibassSrcDir)\libass\x86\rasterizer.asm" />
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<None Include="$(LibassSrcDir)\libass\x86\x86inc.asm" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="$(LibassSrcDir)\libass\ass.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_bitmap.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_cache.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_cache_template.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_drawing.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_font.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_library.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_parse.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_render.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_shaper.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_types.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\ass_utils.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\x86\be_blur.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\x86\cpuid.h" />
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<ClInclude Include="$(LibassSrcDir)\libass\x86\rasterizer.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)config.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)strings.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)unistd.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(LibassSrcDir)\libass\ass.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_bitmap.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_blur.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_cache.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_drawing.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_font.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_fontselect.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_library.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_parse.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer_c.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_render.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_render_api.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_shaper.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_string.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_strtod.c" />
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<ClCompile Include="$(LibassSrcDir)\libass\ass_utils.c" />
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<ClCompile Include="..\..\src\libass_gdi_fontselect.cpp" />
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</ItemGroup>
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<!-- Project References -->
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<ItemGroup>
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<ProjectReference Include="..\freetype2\freetype.vcxproj">
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<Project>{78b079bd-9fc7-4b9e-b4a6-96da0f00248b}</Project>
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</ProjectReference>
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<ProjectReference Include="..\fribidi\fribidi.vcxproj">
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<Project>{fb8e8d19-a4d6-4181-943c-282075f49b41}</Project>
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</ProjectReference>
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</ItemGroup>
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</Project> |