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Aegisub/src/audio_box.h

101 lines
3.3 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
#include <wx/defs.h>
#include <wx/sashwin.h>
#include <libaegisub/signal.h>
namespace agi {
struct Context;
class OptionValue;
}
class AudioController;
class AudioDisplay;
class wxBitmapToggleButton;
class wxButton;
class wxCommandEvent;
class wxPanel;
class wxScrollEvent;
class wxSizer;
class wxSlider;
/// @class AudioBox
/// @brief Panel with audio playback and timing controls, also containing an AudioDisplay
class AudioBox final : public wxSashWindow {
/// The controller controlling this audio box
AudioController *controller;
/// Project context this operates on
agi::Context *context;
agi::signal::Connection audio_open_connection;
/// Panel containing the children
wxPanel *panel;
/// The audio display in the box
AudioDisplay *audioDisplay;
wxSlider *HorizontalZoom;
wxSlider *VerticalZoom;
wxSlider *VolumeBar;
// Mouse wheel zoom accumulator
int mouse_zoom_accum = 0;
void SetHorizontalZoom(int new_zoom);
void SetVerticalZoom(int new_zoom);
void OnAudioOpen();
void OnHorizontalZoom(wxScrollEvent &event);
void OnMouseWheel(wxMouseEvent &evt);
void OnSashDrag(wxSashEvent &event);
void OnVerticalLink(agi::OptionValue const& opt);
void OnVerticalZoom(wxScrollEvent &event);
void OnVolume(wxScrollEvent &event);
public:
AudioBox(wxWindow *parent, agi::Context *context);
void ShowKaraokeBar(bool show);
/// @brief Scroll the audio display
/// @param pixel_amount Number of pixels to scroll the view
///
/// A positive amount moves the display to the right, making later parts of the audio visible.
void ScrollAudioBy(int pixel_amount);
/// Make the currently active line visible in the audio display
void ScrollToActiveLine();
DECLARE_EVENT_TABLE()
};