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Aegisub/src/audio_renderer_spectrum.cpp

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C++

// Copyright (c) 2005-2006, Rodrigo Braz Monteiro
// Copyright (c) 2006-2010, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_renderer_spectrum.cpp
/// @brief Caching frequency-power spectrum renderer for audio display
/// @ingroup audio_ui
#include "audio_renderer_spectrum.h"
#include "audio_colorscheme.h"
#ifndef WITH_FFTW3
#include "fft.h"
#endif
#include <libaegisub/audio/provider.h>
#include <libaegisub/make_unique.h>
#include <algorithm>
#include <wx/image.h>
#include <wx/dcmemory.h>
/// Allocates blocks of derived data for the audio spectrum
struct AudioSpectrumCacheBlockFactory {
typedef std::unique_ptr<float, std::default_delete<float[]>> BlockType;
/// Pointer back to the owning spectrum renderer
AudioSpectrumRenderer *spectrum;
/// @brief Allocate and fill a data block
/// @param i Index of the block to produce data for
/// @return Newly allocated and filled block
///
/// The filling is delegated to the spectrum renderer
BlockType ProduceBlock(size_t i)
{
auto res = new float[((size_t)1)<<spectrum->derivation_size];
spectrum->FillBlock(i, res);
return BlockType(res);
}
/// @brief Calculate the in-memory size of a spec
/// @return The size in bytes of a spectrum cache block
size_t GetBlockSize() const
{
return sizeof(float) << spectrum->derivation_size;
}
};
/// @brief Cache for audio spectrum frequency-power data
class AudioSpectrumCache
: public DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory> {
public:
AudioSpectrumCache(size_t block_count, AudioSpectrumRenderer *renderer)
: DataBlockCache(block_count, AudioSpectrumCacheBlockFactory{renderer})
{
}
};
AudioSpectrumRenderer::AudioSpectrumRenderer(std::string const& color_scheme_name)
{
colors.reserve(AudioStyle_MAX);
for (int i = 0; i < AudioStyle_MAX; ++i)
colors.emplace_back(12, color_scheme_name, i);
}
AudioSpectrumRenderer::~AudioSpectrumRenderer()
{
// This sequence will clean up
provider = nullptr;
RecreateCache();
}
void AudioSpectrumRenderer::RecreateCache()
{
update_derivation_values ();
#ifdef WITH_FFTW3
if (dft_plan)
{
fftw_destroy_plan(dft_plan);
fftw_free(dft_input);
fftw_free(dft_output);
dft_plan = nullptr;
dft_input = nullptr;
dft_output = nullptr;
}
#endif
if (provider)
{
size_t block_count = (size_t)((provider->GetNumSamples() + ((size_t)1<<derivation_dist) - 1) >> derivation_dist);
cache = agi::make_unique<AudioSpectrumCache>(block_count, this);
#ifdef WITH_FFTW3
dft_input = fftw_alloc_real(2<<derivation_size);
dft_output = fftw_alloc_complex(2<<derivation_size);
dft_plan = fftw_plan_dft_r2c_1d(
2<<derivation_size,
dft_input,
dft_output,
FFTW_MEASURE);
#else
// Allocate scratch for 6x the derivation size:
// 2x for the input sample data
// 2x for the real part of the output
// 2x for the imaginary part of the output
fft_scratch.resize(6 << derivation_size);
#endif
audio_scratch.resize(2 << derivation_size);
}
}
void AudioSpectrumRenderer::OnSetProvider()
{
RecreateCache();
}
void AudioSpectrumRenderer::SetResolution(size_t _derivation_size, size_t _derivation_dist)
{
if (derivation_dist_user != _derivation_dist)
{
derivation_dist_user = _derivation_dist;
update_derivation_values ();
AgeCache (0);
}
if (derivation_size_user != _derivation_size)
{
derivation_size_user = _derivation_size;
RecreateCache();
}
}
void AudioSpectrumRenderer::set_reference_frequency_position (float pos_fref_)
{
assert (pos_fref_ > 0.f);
assert (pos_fref_ < 1.f);
pos_fref = pos_fref_;
}
template<class T>
void AudioSpectrumRenderer::ConvertToFloat(size_t count, T *dest) {
for (size_t si = 0; si < count; ++si)
{
dest[si] = (T)(audio_scratch[si]) / 32768.0;
}
}
void AudioSpectrumRenderer::update_derivation_values ()
{
// Below this sampling rate (Hz), the derivation values are identical to
// the user-provided ones. Otherwise, they are scaled according to the
// ratio between the sampling rates.
// The threshold is set at 50 kHz so with standard rates like 48 kHz,
// the values are kept identical, and scaled with higher standard rates
// like 88.2 or 96 kHz.
constexpr float sample_rate_ref = 50000.f;
derivation_dist = derivation_dist_user;
derivation_size = derivation_size_user;
if (provider != nullptr)
{
const int sample_rate = provider->GetSampleRate ();
float mult = float (sample_rate) / sample_rate_ref;
while (mult > 1)
{
++ derivation_dist;
++ derivation_size;
mult *= 0.5f;
}
}
}
void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
{
assert(cache);
assert(block);
int64_t first_sample = (((int64_t)block_index) << derivation_dist) - ((int64_t)1 << derivation_size);
provider->GetInt16MonoAudio(audio_scratch.data(), first_sample, 2 << derivation_size);
// Because the FFTs used here are unnormalized DFTs, we have to compensate
// the possible length difference between derivation_size used in the
// calculations and its user-provided counterpart. Thus, the display is
// kept independent of the sampling rate.
const float scale_fix =
1.f / sqrtf (float (1 << (derivation_size - derivation_size_user)));
#ifdef WITH_FFTW3
ConvertToFloat(2 << derivation_size, dft_input);
fftw_execute(dft_plan);
double scale_factor = scale_fix * 9 / sqrt(2 << (derivation_size + 1));
fftw_complex *o = dft_output;
for (size_t si = (size_t)1<<derivation_size; si > 0; --si)
{
*block++ = log10( sqrt(o[0][0] * o[0][0] + o[0][1] * o[0][1]) * scale_factor + 1 );
o++;
}
#else
ConvertToFloat(2 << derivation_size, &fft_scratch[0]);
float *fft_input = &fft_scratch[0];
float *fft_real = &fft_scratch[0] + (2 << derivation_size);
float *fft_imag = &fft_scratch[0] + (4 << derivation_size);
FFT fft;
fft.Transform(2<<derivation_size, fft_input, fft_real, fft_imag);
float scale_factor = scale_fix * 9 / sqrt(2 * (float)(2<<derivation_size));
for (size_t si = 1<<derivation_size; si > 0; --si)
{
// With x in range [0;1], log10(x*9+1) will also be in range [0;1],
// although the FFT output can apparently get greater magnitudes than 1
// despite the input being limited to [-1;+1).
*block++ = log10( sqrt(*fft_real * *fft_real + *fft_imag * *fft_imag) * scale_factor + 1 );
fft_real++; fft_imag++;
}
#endif
}
void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle style)
{
// Misc. utility functions
auto floor_int = [] (float val) { return int (floorf (val )); };
auto round_int = [] (float val) { return int (floorf (val + 0.5f)); };
if (!cache)
return;
assert(bmp.IsOk());
assert(bmp.GetDepth() == 24 || bmp.GetDepth() == 32);
int end = start + bmp.GetWidth();
assert(start >= 0);
assert(end >= 0);
assert(end >= start);
// Prepare an image buffer to write
wxImage img(bmp.GetSize());
unsigned char *imgdata = img.GetData();
ptrdiff_t stride = img.GetWidth()*3;
int imgheight = img.GetHeight();
const AudioColorScheme *pal = &colors[style];
// Sampling rate, in Hz.
const float sample_rate = float (provider->GetSampleRate ());
// Number of FFT bins, excluding the "Nyquist" one
const int nbr_bins = 1 << derivation_size;
// minband and maxband define an half-open range.
int minband = 1; // Starts at 1, we don't care about showing the DC.
int maxband = std::min (
round_int (nbr_bins * max_freq / (sample_rate * 0.5f)),
nbr_bins
);
assert (minband < maxband);
// Precomputes this once, this will be useful for the log curve.
const float scale_log = logf (maxband / minband);
// Turns the user-specified 1 kHz position into a ratio between the linear
// and logarithmic curves that we can directly use in the following
// calculations.
assert (pos_fref > 0);
assert (pos_fref < 1);
float b_fref = nbr_bins * freq_ref / (sample_rate * 0.5f);
b_fref = mid (1.f, b_fref, float (maxband - 1));
const float clin = minband + (maxband - minband) * pos_fref;
const float clog = minband * expf (pos_fref * scale_log);
float log_ratio_calc = (b_fref - clin) / (clog - clin);
log_ratio_calc = mid (0.f, log_ratio_calc, 1.f);
// ax = absolute x, absolute to the virtual spectrum bitmap
for (int ax = start; ax < end; ++ax)
{
// Derived audio data
size_t block_index = (size_t)(ax * pixel_ms * provider->GetSampleRate() / 1000) >> derivation_dist;
float *power = &cache->Get(block_index);
// Prepare bitmap writing
unsigned char *px = imgdata + (imgheight-1) * stride + (ax - start) * 3;
float bin_prv = minband;
float bin_cur = minband;
for (int y = 0; y < imgheight; ++y)
{
assert (bin_cur < float (maxband));
float bin_nxt = maxband;
if (y + 1 < imgheight)
{
// Bin index is an interpolation between the linear and log curves.
const float pos_rel = float (y + 1) / float (imgheight);
const float b_lin = minband + pos_rel * (maxband - minband);
const float b_log = minband * expf (pos_rel * scale_log);
bin_nxt = b_lin + log_ratio_calc * (b_log - b_lin);
}
float val = 0;
// Interpolate between consecutive bins
if (bin_nxt - bin_prv < 2)
{
const int bin_0 = floor_int (bin_cur);
const int bin_1 = std::min (bin_0 + 1, nbr_bins - 1);
const float frac = bin_cur - float (bin_0);
const float v0 = power [bin_0];
const float v1 = power [bin_1];
val = v0 + frac * (v1 - v0);
}
// Pick the greatest bin on the interval
else
{
int bin_inf = floor_int ((bin_prv + bin_cur) * 0.5f);
int bin_sup = floor_int ((bin_cur + bin_nxt) * 0.5f);
bin_inf = std::min (bin_inf, nbr_bins - 2);
bin_sup = std::min (bin_sup, nbr_bins - 1);
assert (bin_inf < bin_sup);
val = *std::max_element (&power [bin_inf], &power [bin_sup]);
}
pal->map (val * amplitude_scale, px);
px -= stride;
bin_prv = bin_cur;
bin_cur = bin_nxt;
}
}
wxBitmap tmpbmp(img);
wxMemoryDC targetdc(bmp);
targetdc.DrawBitmap(tmpbmp, 0, 0);
}
void AudioSpectrumRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
{
// Get the colour of silence
wxColour col = colors[style].get(0.0f);
dc.SetBrush(wxBrush(col));
dc.SetPen(wxPen(col));
dc.DrawRectangle(rect);
}
void AudioSpectrumRenderer::AgeCache(size_t max_size)
{
if (cache)
cache->Age(max_size);
}