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Aegisub/src/selection_controller.h

113 lines
4.6 KiB
C++

// Copyright (c) 2010, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
#include <libaegisub/signal.h>
#include <set>
#include <vector>
class AssDialogue;
typedef std::set<AssDialogue *> Selection;
namespace agi { struct Context; }
class SelectionController {
agi::signal::Signal<AssDialogue *> AnnounceActiveLineChanged;
agi::signal::Signal<> AnnounceSelectedSetChanged;
agi::Context *context;
Selection selection; ///< Currently selected lines
AssDialogue *active_line = nullptr; ///< The currently active line or 0 if none
public:
SelectionController(agi::Context *context);
/// @brief Change the active line
/// @param new_line Subtitle line to become the new active line
///
/// The active line may be changed to nullptr, in which case there is no longer an
/// active line.
///
/// Calling this method should only cause a change notification to be sent if
/// the active line was actually changed.
///
/// This method must not affect the selected set.
void SetActiveLine(AssDialogue *new_line);
/// @brief Obtain the active line
/// @return The active line or nullptr if there is none
AssDialogue *GetActiveLine() const { return active_line; }
/// @brief Change the selected set
/// @param new_selection The set of subtitle lines to become the new selected set
///
/// Implementations must either completely change the selected set to the new
/// set provided, or not change the selected set at all. Partial changes are
/// not allowed.
///
/// If no change happens to the selected set, whether because it was refused or
/// because the new set was identical to the old set, no change notification may
/// be sent.
void SetSelectedSet(Selection new_selection);
/// @brief Obtain the selected set
/// @return The selected set
Selection const& GetSelectedSet() const { return selection; }
/// Get the selection sorted by row number
std::vector<AssDialogue *> GetSortedSelection() const;
/// @brief Set both the selected set and active line
/// @param new_line Subtitle line to become the new active line
/// @param new_selection The set of subtitle lines to become the new selected set
///
/// This sets both the active line and selected set before announcing the
/// change to either of them, and is guaranteed to announce the active line
/// change before the selection change.
void SetSelectionAndActive(Selection new_selection, AssDialogue *new_line);
/// @brief Change the active line to the next in sequence
///
/// If there is no logical next line in sequence, no change happens. This should
/// also reset the selected set to consist of exactly the active line, if the
/// active line was changed.
void NextLine();
/// @brief Change the active line to the previous in sequence
///
/// If there is no logical previous line in sequence, no change happens. This
/// should also reset the selected set to consist of exactly the active line, if
/// the active line was changed.
void PrevLine();
DEFINE_SIGNAL_ADDERS(AnnounceSelectedSetChanged, AddSelectionListener)
DEFINE_SIGNAL_ADDERS(AnnounceActiveLineChanged, AddActiveLineListener)
};