Aegisub/aegisub/src/ass_dialogue.h
Thomas Goyne a1fad1f947 Drop support for ASS2
It is very unlikely that anyone has ever actually used ASS2 for
anything, and in practice it was not usable anyway as the bottom margin
was always either ignored or blindly overwritten.
2012-10-12 14:54:08 -07:00

201 lines
6.4 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file ass_dialogue.h
/// @see ass_dialogue.cpp
/// @ingroup subs_storage
///
#ifndef AGI_PRE
#include <vector>
#endif
#include "ass_entry.h"
#include "ass_time.h"
enum ASS_BlockType {
BLOCK_BASE,
BLOCK_PLAIN,
BLOCK_OVERRIDE,
BLOCK_DRAWING
};
class AssOverrideParameter;
class AssOverrideTag;
/// @class AssDialogueBlock
/// @brief AssDialogue Blocks
///
/// A block is each group in the text field of an AssDialogue
/// @verbatim
/// Yes, I {\i1}am{\i0} here.
///
/// Gets split in five blocks:
/// "Yes, I " (Plain)
/// "\\i1" (Override)
/// "am" (Plain)
/// "\\i0" (Override)
/// " here." (Plain)
///
/// Also note how {}s are discarded.
/// Override blocks are further divided in AssOverrideTags.
///
/// The GetText() method generates a new value for the "text" field from
/// the other fields in the specific class, and returns the new value.
/// @endverbatim
class AssDialogueBlock {
protected:
/// Text of this block
wxString text;
public:
AssDialogueBlock(wxString const& text) : text(text) { }
virtual ~AssDialogueBlock() { }
virtual ASS_BlockType GetType() const = 0;
virtual wxString GetText() { return text; }
};
class AssDialogueBlockPlain : public AssDialogueBlock {
public:
ASS_BlockType GetType() const { return BLOCK_PLAIN; }
AssDialogueBlockPlain(wxString const& text = wxString()) : AssDialogueBlock(text) { }
};
class AssDialogueBlockDrawing : public AssDialogueBlock {
public:
int Scale;
ASS_BlockType GetType() const { return BLOCK_DRAWING; }
AssDialogueBlockDrawing(wxString const& text, int scale) : AssDialogueBlock(text), Scale(scale) { }
void TransformCoords(int trans_x,int trans_y,double mult_x,double mult_y);
};
class AssDialogueBlockOverride : public AssDialogueBlock {
public:
AssDialogueBlockOverride(wxString const& text = wxString()) : AssDialogueBlock(text) { }
~AssDialogueBlockOverride();
std::vector<AssOverrideTag*> Tags;
ASS_BlockType GetType() const { return BLOCK_OVERRIDE; }
wxString GetText();
void ParseTags();
void AddTag(wxString const& tag);
/// Type of callback function passed to ProcessParameters
typedef void (*ProcessParametersCallback)(wxString,int,AssOverrideParameter*,void *);
/// @brief Process parameters via callback
/// @param callback The callback function to call per tag paramer
/// @param userData User data to pass to callback function
void ProcessParameters(ProcessParametersCallback callback,void *userData);
};
class AssDialogue : public AssEntry {
wxString GetData(bool ssa) const;
public:
/// Contains information about each block of text
std::vector<AssDialogueBlock*> Blocks;
/// Is this a comment line?
bool Comment;
/// Layer number
int Layer;
/// Margins: 0 = Left, 1 = Right, 2 = Top (Vertical)
int Margin[3];
/// Starting time
AssTime Start;
/// Ending time
AssTime End;
/// Style name
wxString Style;
/// Actor name
wxString Actor;
/// Effect name
wxString Effect;
/// Raw text data
wxString Text;
ASS_EntryType GetType() const { return ENTRY_DIALOGUE; }
/// @brief Parse raw ASS data into everything else
/// @param data ASS line
/// @return Did it successfully parse?
bool Parse(wxString const& data);
/// Parse text as ASS to generate block information
void ParseASSTags();
/// Parse text as ASS and return block information
std::vector<AssDialogueBlock*> ParseTags() const;
/// Clear all blocks, ALWAYS call this after you're done processing tags
void ClearBlocks();
/// @brief Process parameters via callback
/// @param callback The callback function to call per tag parameter
/// @param userData User data to pass to callback function
void ProcessParameters(AssDialogueBlockOverride::ProcessParametersCallback callback,void *userData=NULL);
/// Strip all ASS tags from the text
void StripTags();
/// Strip a specific ASS tag from the text
void StripTag(wxString tagName);
/// Get text without tags
wxString GetStrippedText() const;
/// If blocks have been parsed, update the text from their current value
void UpdateText();
const wxString GetEntryData() const;
/// Do nothing
void SetEntryData(wxString const&) { }
template<int which>
void SetMarginString(wxString const& value) { SetMarginString(value, which);}
/// @brief Set a margin
/// @param value New value of the margin
/// @param which 0 = left, 1 = right, 2 = vertical
void SetMarginString(wxString const& value, int which);
/// @brief Get a margin
/// @param which 0 = left, 1 = right, 2 = vertical
/// @param pad Pad the number to four digits
wxString GetMarginString(int which, bool pad=true) const;
/// Get the line as SSA rather than ASS
wxString GetSSAText() const;
/// Does this line collide with the passed line?
bool CollidesWith(const AssDialogue *target) const;
AssEntry *Clone() const;
AssDialogue();
AssDialogue(AssDialogue const&);
AssDialogue(wxString const& data);
~AssDialogue();
};