forked from mia/Aegisub
112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
// Copyright(c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file dialog_style_editor.h
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/// @see dialog_style_editor.cpp
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/// @ingroup style_editor
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///
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#include <memory>
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#include <wx/checkbox.h>
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#include <wx/combobox.h>
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#include <wx/dialog.h>
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#include <wx/radiobox.h>
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#include <wx/spinctrl.h>
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#include <wx/textctrl.h>
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namespace agi { struct Context; }
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class AssStyle;
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class AssStyleStorage;
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class PersistLocation;
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class SubtitlesPreview;
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class DialogStyleEditor : public wxDialog {
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agi::Context *c;
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std::unique_ptr<PersistLocation> persist;
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/// If true, the style was just created and so the user should not be
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/// asked if they want to change any existing lines should they rename
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/// the style
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bool is_new = false;
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/// The style currently being edited
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AssStyle *style;
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/// Copy of style passed to the subtitles preview to avoid making changes
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/// before Apply is clicked
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std::unique_ptr<AssStyle> work;
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/// The style storage style is in, if applicable
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AssStyleStorage *store;
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wxTextCtrl *StyleName;
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wxComboBox *FontName;
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wxTextCtrl *FontSize;
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wxCheckBox *BoxBold;
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wxCheckBox *BoxItalic;
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wxCheckBox *BoxUnderline;
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wxCheckBox *BoxStrikeout;
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wxSpinCtrl *margin[3];
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wxRadioBox *Alignment;
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wxTextCtrl *Outline;
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wxTextCtrl *Shadow;
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wxCheckBox *OutlineType;
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wxTextCtrl *ScaleX;
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wxTextCtrl *ScaleY;
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wxTextCtrl *Angle;
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wxComboBox *Encoding;
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wxTextCtrl *Spacing;
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wxTextCtrl *PreviewText;
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SubtitlesPreview *SubsPreview;
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void SetBitmapColor(int n,wxColour color);
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int AlignToControl(int n);
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int ControlToAlign(int n);
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void UpdateWorkStyle();
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void OnChildFocus(wxChildFocusEvent &event);
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void OnCommandPreviewUpdate(wxCommandEvent &event);
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void OnPreviewTextChange(wxCommandEvent &event);
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void OnPreviewColourChange(wxThreadEvent &event);
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/// @brief Maybe apply changes and maybe close the dialog
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/// @param apply Should changes be applied?
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/// @param close Should the dialog be closed?
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void Apply(bool apply,bool close);
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/// @brief Sets color for one of the four color buttons
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void OnSetColor(wxThreadEvent& evt);
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public:
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DialogStyleEditor(wxWindow *parent, AssStyle *style, agi::Context *c, AssStyleStorage *store, std::string const& new_name, wxArrayString const& font_list);
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~DialogStyleEditor();
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std::string GetStyleName() const;
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};
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