forked from mia/Aegisub
a9dc1f045d
Originally committed to SVN as r5645.
676 lines
16 KiB
C++
676 lines
16 KiB
C++
// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file auto4_lua_dialog.cpp
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/// @brief Lua 5.1-based scripting engine (configuration-dialogue interface)
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/// @ingroup scripting
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///
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#include "config.h"
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#ifdef WITH_AUTO4_LUA
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#include "auto4_lua.h"
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#ifndef AGI_PRE
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#include <assert.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/combobox.h>
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#include <wx/gbsizer.h>
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#include <wx/log.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <wx/tokenzr.h>
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#include <wx/validate.h>
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#include <wx/window.h>
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#endif
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#include <libaegisub/log.h>
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#include "ass_style.h"
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#include "colour_button.h"
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#include "string_codec.h"
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#include "utils.h"
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// These must be after the headers above.
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#ifdef __WINDOWS__
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#include "../../contrib/lua51/src/lualib.h"
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#include "../../contrib/lua51/src/lauxlib.h"
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#else
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#include <lualib.h>
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#include <lauxlib.h>
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#endif
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namespace {
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inline void get_if_right_type(lua_State *L, wxString &def)
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{
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if (lua_isstring(L, -1))
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def = wxString(lua_tostring(L, -1), wxConvUTF8);
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}
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inline void get_if_right_type(lua_State *L, double &def)
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{
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if (lua_isnumber(L, -1))
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def = std::max(lua_tonumber(L, -1), def);
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}
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inline void get_if_right_type(lua_State *L, int &def)
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{
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if (lua_isnumber(L, -1))
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def = std::max(lua_tointeger(L, -1), def);
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}
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inline void get_if_right_type(lua_State *L, bool &def)
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{
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if (lua_isboolean(L, -1))
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def = !!lua_toboolean(L, -1);
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}
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template<class T>
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T get_field(lua_State *L, const char *name, T def)
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{
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lua_getfield(L, -1, name);
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get_if_right_type(L, def);
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lua_pop(L, 1);
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return def;
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}
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inline wxString get_field(lua_State *L, const char *name)
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{
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return get_field(L, name, wxString());
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}
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template<class T>
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void read_string_array(lua_State *L, T &cont)
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{
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lua_pushnil(L);
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while (lua_next(L, -2)) {
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if (lua_isstring(L, -1))
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cont.push_back(wxString(lua_tostring(L, -1), wxConvUTF8));
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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}
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}
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namespace Automation4 {
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// LuaDialogControl
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LuaDialogControl::LuaDialogControl(lua_State *L)
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// Assume top of stack is a control table (don't do checking)
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: name(get_field(L, "name"))
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, hint(get_field(L, "hint"))
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, x(get_field(L, "x", 0))
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, y(get_field(L, "y", 0))
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, width(get_field(L, "width", 1))
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, height(get_field(L, "height", 1))
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{
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LOG_D("automation/lua/dialog") << "created control: '" << STD_STR(name) << "', (" << x << "," << y << ")(" << width << "," << height << "), "<< STD_STR(hint);
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}
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namespace LuaControl {
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/// A static text label
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class Label : public LuaDialogControl {
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wxString label;
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public:
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Label(lua_State *L)
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: LuaDialogControl(L)
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, label(get_field(L, "label"))
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{
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}
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wxControl *Create(wxWindow *parent)
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{
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return new wxStaticText(parent, -1, label);
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}
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int GetSizerFlags() const { return wxALIGN_CENTRE_VERTICAL | wxALIGN_LEFT; }
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void ControlReadBack() { }
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void LuaReadBack(lua_State *L)
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{
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// Label doesn't produce output, so let it be nil
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lua_pushnil(L);
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}
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};
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/// A single-line text edit control
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class Edit : public LuaDialogControl {
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protected:
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wxString text;
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wxTextCtrl *cw;
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public:
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Edit(lua_State *L)
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: LuaDialogControl(L)
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, text(get_field(L, "value"))
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{
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// Undocumented behaviour, 'value' is also accepted as key for text,
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// mostly so a text control can stand in for other things.
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// This shouldn't be exploited and might change later.
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text = get_field(L, "text", text);
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}
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bool CanSerialiseValue() const { return true; }
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wxString SerialiseValue() const
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{
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return inline_string_encode(text);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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text = inline_string_decode(serialised);
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}
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxTextCtrl(parent, -1, text);
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cw->SetToolTip(hint);
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return cw;
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}
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void ControlReadBack()
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{
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text = cw->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushstring(L, text.utf8_str());
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}
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};
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/// A color-picker button
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class Color : public LuaDialogControl {
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wxString text;
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ColourButton *cw;
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public:
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Color(lua_State *L)
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: LuaDialogControl(L)
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, text(get_field(L, "value"))
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{
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}
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bool CanSerialiseValue() const { return true; }
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wxString SerialiseValue() const
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{
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return inline_string_encode(text);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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text = inline_string_decode(serialised);
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}
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wxControl *Create(wxWindow *parent)
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{
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AssColor colour;
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colour.Parse(text);
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cw = new ColourButton(parent, -1, wxSize(50*width,10*height), colour.GetWXColor());
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cw->SetToolTip(hint);
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return cw;
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}
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void ControlReadBack()
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{
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text = cw->GetColour().GetAsString(wxC2S_HTML_SYNTAX);
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushstring(L, text.utf8_str());
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}
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};
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/// A multiline text edit control
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class Textbox : public Edit {
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public:
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Textbox(lua_State *L)
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: Edit(L)
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{
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}
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// Same serialisation interface as single-line edit
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
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cw->SetMinSize(wxSize(0, 30));
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cw->SetToolTip(hint);
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return cw;
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}
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};
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/// Integer only edit
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class IntEdit : public Edit {
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wxSpinCtrl *cw;
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int value;
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int min, max;
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public:
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IntEdit(lua_State *L)
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: Edit(L)
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, value(get_field(L, "value", 0))
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, min(get_field(L, "min", 0))
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, max(get_field(L, "max", 0))
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{
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if (min <= max) {
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max = INT_MAX;
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min = INT_MIN;
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}
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}
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bool CanSerialiseValue() const { return true; }
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wxString SerialiseValue() const
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{
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return wxString::Format("%d", value);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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long tmp;
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if (serialised.ToLong(&tmp))
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value = tmp;
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}
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxSpinCtrl(parent, -1, wxString::Format("%d", value), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value);
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cw->SetToolTip(hint);
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return cw;
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}
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void ControlReadBack()
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{
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value = cw->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushinteger(L, value);
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}
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};
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// Float only edit
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class FloatEdit : public Edit {
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public:
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double value;
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FloatEdit(lua_State *L)
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: Edit(L)
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, value(get_field(L, "value", 0))
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{
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// TODO: spin button support
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}
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bool CanSerialiseValue() const { return true; }
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wxString SerialiseValue() const
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{
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return wxString::Format("%g", value);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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double newval;
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if (serialised.ToDouble(&newval))
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value = newval;
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}
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxTextCtrl(parent, -1, SerialiseValue());
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cw->SetToolTip(hint);
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return cw;
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}
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void ControlReadBack()
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{
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text = cw->GetValue();
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UnserialiseValue(text);
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushnumber(L, value);
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}
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};
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/// A dropdown list
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class Dropdown : public LuaDialogControl {
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wxArrayString items;
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wxString value;
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wxComboBox *cw;
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public:
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Dropdown(lua_State *L)
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: LuaDialogControl(L)
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, value(get_field(L, "value"))
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{
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lua_getfield(L, -1, "items");
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read_string_array(L, items);
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}
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bool CanSerialiseValue() const { return true; }
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wxString SerialiseValue() const
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{
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return inline_string_encode(value);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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value = inline_string_decode(serialised);
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}
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY);
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cw->SetToolTip(hint);
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return cw;
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}
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void ControlReadBack()
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{
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value = cw->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushstring(L, value.utf8_str());
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}
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};
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class Checkbox : public LuaDialogControl {
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wxString label;
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bool value;
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wxCheckBox *cw;
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public:
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Checkbox(lua_State *L)
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: LuaDialogControl(L)
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, label(get_field(L, "label"))
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, value(get_field(L, "value", false))
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{
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}
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bool CanSerialiseValue() const { return true; }
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wxString SerialiseValue() const
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{
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return value ? "1" : "0";
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}
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void UnserialiseValue(const wxString &serialised)
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{
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// fixme? should this allow more different "false" values?
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value = serialised != "0";
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}
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxCheckBox(parent, -1, label);
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cw->SetToolTip(hint);
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cw->SetValue(value);
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return cw;
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}
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void ControlReadBack()
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{
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value = cw->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushboolean(L, value);
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}
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};
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};
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// LuaDialog
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LuaDialog::LuaDialog(lua_State *L, bool include_buttons)
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: use_buttons(include_buttons)
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, button_pushed(0)
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{
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LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this;
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// assume top of stack now contains a dialog table
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if (!lua_istable(L, 1))
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luaL_error(L, "Cannot create config dialog from something non-table");
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// Ok, so there is a table with controls
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lua_pushvalue(L, 1);
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lua_pushnil(L); // initial key
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while (lua_next(L, -2)) {
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wxString controlclass;
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if (lua_istable(L, -1))
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controlclass = get_field(L, "class");
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controlclass.LowerCase();
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LuaDialogControl *ctl;
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// Check control class and create relevant control
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if (controlclass == "label") {
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ctl = new LuaControl::Label(L);
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} else if (controlclass == "edit") {
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ctl = new LuaControl::Edit(L);
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} else if (controlclass == "intedit") {
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ctl = new LuaControl::IntEdit(L);
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} else if (controlclass == "floatedit") {
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ctl = new LuaControl::FloatEdit(L);
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} else if (controlclass == "textbox") {
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ctl = new LuaControl::Textbox(L);
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} else if (controlclass == "dropdown") {
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ctl = new LuaControl::Dropdown(L);
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} else if (controlclass == "checkbox") {
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ctl = new LuaControl::Checkbox(L);
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} else if (controlclass == "color") {
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ctl = new LuaControl::Color(L);
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} else if (controlclass == "coloralpha") {
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// FIXME
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ctl = new LuaControl::Edit(L);
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} else if (controlclass == "alpha") {
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// FIXME
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ctl = new LuaControl::Edit(L);
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} else {
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luaL_error(L, "bad control table entry");
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}
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controls.push_back(ctl);
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lua_pop(L, 1);
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}
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if (include_buttons && lua_istable(L, 2)) {
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lua_pushvalue(L, 2);
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read_string_array(L, buttons);
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}
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}
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LuaDialog::~LuaDialog()
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{
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delete_clear(controls);
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}
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wxWindow* LuaDialog::CreateWindow(wxWindow *parent)
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{
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wxWindow *w = new wxPanel(parent);
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wxGridBagSizer *s = new wxGridBagSizer(4, 4);
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for (size_t i = 0; i < controls.size(); ++i) {
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LuaDialogControl *c = controls[i];
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s->Add(c->Create(w), wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), c->GetSizerFlags());
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}
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if (use_buttons) {
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wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer();
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if (buttons.size() > 0) {
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LOG_D("automation/lua/dialog") << "creating user buttons";
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for (size_t i = 0; i < buttons.size(); ++i) {
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LOG_D("automation/lua/dialog") << "button '" << STD_STR(buttons[i]) << "' gets id " << 1001+(wxWindowID)i;
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bs->Add(new wxButton(w, 1001+(wxWindowID)i, buttons[i]));
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}
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} else {
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LOG_D("automation/lua/dialog") << "creating default buttons";
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bs->Add(new wxButton(w, wxID_OK));
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bs->Add(new wxButton(w, wxID_CANCEL));
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}
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bs->Realize();
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w->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &LuaDialog::OnButtonPush, this);
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wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
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ms->Add(s, 0, wxBOTTOM, 5);
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ms->Add(bs);
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w->SetSizerAndFit(ms);
|
|
} else {
|
|
w->SetSizerAndFit(s);
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
int LuaDialog::LuaReadBack(lua_State *L)
|
|
{
|
|
// First read back which button was pressed, if any
|
|
if (use_buttons) {
|
|
LOG_D("automation/lua/dialog") << "reading back button_pushed";
|
|
int btn = button_pushed;
|
|
if (btn == 0) {
|
|
LOG_D("automation/lua/dialog") << "was zero, cancelled";
|
|
// Always cancel/closed
|
|
lua_pushboolean(L, 0);
|
|
} else if (buttons.size() == 0 && btn == 1) {
|
|
LOG_D("automation/lua/dialog") << "default buttons, button 1 bushed, Ok button";
|
|
lua_pushboolean(L, 1);
|
|
} else {
|
|
LOG_D("automation/lua/dialog") << "user button: " << STD_STR(buttons.at(btn-1));
|
|
// button_pushed is index+1 to reserve 0 for Cancel
|
|
lua_pushstring(L, buttons.at(btn-1).utf8_str());
|
|
}
|
|
}
|
|
|
|
// Then read controls back
|
|
lua_newtable(L);
|
|
for (size_t i = 0; i < controls.size(); ++i) {
|
|
controls[i]->LuaReadBack(L);
|
|
lua_setfield(L, -2, controls[i]->name.utf8_str());
|
|
}
|
|
|
|
if (use_buttons) {
|
|
return 2;
|
|
} else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
wxString LuaDialog::Serialise()
|
|
{
|
|
wxString res;
|
|
|
|
// Format into "name1:value1|name2:value2|name3:value3|"
|
|
for (size_t i = 0; i < controls.size(); ++i) {
|
|
if (controls[i]->CanSerialiseValue()) {
|
|
wxString sn = inline_string_encode(controls[i]->name);
|
|
wxString sv = controls[i]->SerialiseValue();
|
|
res += wxString::Format("%s:%s|", sn, sv);
|
|
}
|
|
}
|
|
|
|
// Remove trailing pipe
|
|
if (!res.empty())
|
|
res.RemoveLast();
|
|
|
|
return res;
|
|
}
|
|
|
|
void LuaDialog::Unserialise(const wxString &serialised)
|
|
{
|
|
// Split by pipe
|
|
wxStringTokenizer tk(serialised, "|");
|
|
while (tk.HasMoreTokens()) {
|
|
// Split by colon
|
|
wxString pair = tk.GetNextToken();
|
|
wxString name = inline_string_decode(pair.BeforeFirst(':'));
|
|
wxString value = pair.AfterFirst(':');
|
|
|
|
// Hand value to all controls matching name
|
|
for (size_t i = 0; i < controls.size(); ++i) {
|
|
if (controls[i]->name == name && controls[i]->CanSerialiseValue()) {
|
|
controls[i]->UnserialiseValue(value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LuaDialog::ReadBack()
|
|
{
|
|
for (size_t i = 0; i < controls.size(); ++i) {
|
|
controls[i]->ControlReadBack();
|
|
}
|
|
}
|
|
|
|
void LuaDialog::OnButtonPush(wxCommandEvent &evt)
|
|
{
|
|
// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
|
|
// will both result in button_pushed == 0
|
|
if (evt.GetId() == wxID_OK) {
|
|
LOG_D("automation/lua/dialog") << "was wxID_OK";
|
|
button_pushed = 1;
|
|
} else if (evt.GetId() == wxID_CANCEL) {
|
|
LOG_D("automation/lua/dialog") << "was wxID_CANCEL";
|
|
button_pushed = 0;
|
|
} else {
|
|
LOG_D("automation/lua/dialog") << "was user button";
|
|
// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
|
|
button_pushed = evt.GetId() - 1000;
|
|
|
|
// hack to make sure the dialog will be closed
|
|
// only do this for non-colour buttons
|
|
if (dynamic_cast<ColourButton*> (evt.GetEventObject())) return;
|
|
evt.SetId(wxID_OK);
|
|
}
|
|
LOG_D("automation/lua/dialog") << "button_pushed set to: " << button_pushed;
|
|
evt.Skip();
|
|
}
|
|
};
|
|
|
|
#endif // WITH_AUTO4_LUA
|