forked from mia/Aegisub
177 lines
4.1 KiB
C++
177 lines
4.1 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file visual_tool_rotatexy.cpp
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/// @brief 3D rotation in X/Y axes visual typesetting tool
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/// @ingroup visual_ts
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#include "config.h"
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#ifndef AGI_PRE
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#include <cmath>
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#endif
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#include "visual_tool_rotatexy.h"
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VisualToolRotateXY::VisualToolRotateXY(VideoDisplay *parent, agi::Context *context)
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: VisualTool<VisualDraggableFeature>(parent, context)
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, angle_x(0)
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, angle_y(0)
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, angle_z(0)
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, orig_x(0)
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, orig_y(0)
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{
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features.resize(1);
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org = &features.back();
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org->type = DRAG_BIG_TRIANGLE;
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}
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void VisualToolRotateXY::Draw() {
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if (!active_line) return;
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DrawAllFeatures();
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// Transform grid
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gl.SetOrigin(org->pos);
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gl.SetRotation(angle_x, angle_y, angle_z);
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// Draw grid
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gl.SetLineColour(colour[0], 0.5f, 2);
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gl.SetModeLine();
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float r = colour[0].Red() / 255.f;
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float g = colour[0].Green() / 255.f;
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float b = colour[0].Blue() / 255.f;
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std::vector<float> colors(11 * 8 * 4);
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for (int i = 0; i < 88; ++i) {
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colors[i * 4 + 0] = r;
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colors[i * 4 + 1] = g;
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colors[i * 4 + 2] = b;
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colors[i * 4 + 3] = (i + 3) % 4 > 1 ? 0 : (1.f - abs(i / 8 - 5) * 0.18f);
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}
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std::vector<float> points(11 * 8 * 2);
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for (int i = 0; i < 11; ++i) {
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int pos = 20 * (i - 5);
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points[i * 16 + 0] = pos;
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points[i * 16 + 1] = 120;
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points[i * 16 + 2] = pos;
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points[i * 16 + 3] = 0;
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points[i * 16 + 4] = pos;
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points[i * 16 + 5] = 0;
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points[i * 16 + 6] = pos;
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points[i * 16 + 7] = -120;
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points[i * 16 + 8] = 120;
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points[i * 16 + 9] = pos;
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points[i * 16 + 10] = 0;
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points[i * 16 + 11] = pos;
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points[i * 16 + 12] = 0;
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points[i * 16 + 13] = pos;
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points[i * 16 + 14] = -120;
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points[i * 16 + 15] = pos;
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}
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gl.DrawLines(2, points, 4, colors);
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// Draw vectors
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gl.SetLineColour(colour[3], 1.f, 2);
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float vectors[] = {
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0.f, 0.f, 0.f,
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50.f, 0.f, 0.f,
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0.f, 0.f, 0.f,
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0.f, 50.f, 0.f,
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0.f, 0.f, 0.f,
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0.f, 0.f, 50.f,
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};
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gl.DrawLines(3, vectors, 6);
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// Draw arrow tops
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float arrows[] = {
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60.f, 0.f, 0.f,
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50.f, -3.f, -3.f,
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50.f, 3.f, -3.f,
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50.f, 3.f, 3.f,
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50.f, -3.f, 3.f,
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50.f, -3.f, -3.f,
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0.f, 60.f, 0.f,
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-3.f, 50.f, -3.f,
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3.f, 50.f, -3.f,
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3.f, 50.f, 3.f,
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-3.f, 50.f, 3.f,
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-3.f, 50.f, -3.f,
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0.f, 0.f, 60.f,
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-3.f, -3.f, 50.f,
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3.f, -3.f, 50.f,
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3.f, 3.f, 50.f,
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-3.f, 3.f, 50.f,
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-3.f, -3.f, 50.f,
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};
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gl.DrawLines(3, arrows, 18);
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gl.ResetTransform();
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}
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bool VisualToolRotateXY::InitializeHold() {
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orig_x = angle_x;
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orig_y = angle_y;
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return true;
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}
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void VisualToolRotateXY::UpdateHold() {
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Vector2D delta = (mouse_pos - drag_start) * 2;
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if (shift_down)
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delta = delta.SingleAxis();
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angle_x = orig_x - delta.Y();
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angle_y = orig_y + delta.X();
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if (ctrl_down) {
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angle_x = floorf(angle_x / 30.f + .5f) * 30.f;
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angle_y = floorf(angle_y / 30.f + .5f) * 30.f;
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}
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angle_x = fmodf(angle_x + 360.f, 360.f);
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angle_y = fmodf(angle_y + 360.f, 360.f);
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SetSelectedOverride("\\frx", wxString::Format("%.4g", angle_x));
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SetSelectedOverride("\\fry", wxString::Format("%.4g", angle_y));
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}
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void VisualToolRotateXY::UpdateDrag(feature_iterator feature) {
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SetOverride(active_line, "\\org", ToScriptCoords(feature->pos).PStr());
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}
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void VisualToolRotateXY::DoRefresh() {
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if (!active_line) return;
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if (!(org->pos = GetLineOrigin(active_line)))
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org->pos = GetLinePosition(active_line);
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org->pos = FromScriptCoords(org->pos);
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GetLineRotation(active_line, angle_x, angle_y, angle_z);
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}
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