Aegisub/aegisub/tests/libaegisub_vfr.cpp
Thomas Goyne 71776940f6 Rewrite SMPTE timecode handling
Move SMPTE handling to agi::vfr::Framerate to get all of the interesting
logic dealing with timcodes in one place, and to make it testable.

Completely rewrite the SMPTE time conversions as testing them reveals
that they were incorrect in some cases.

Originally committed to SVN as r6631.
2012-03-29 19:04:36 +00:00

771 lines
24 KiB
C++

// Copyright (c) 2010, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// $Id$
/// @file libaegisub_vfr.cpp
/// @brief agi::vfr::Framerate tests
/// @ingroup video_input
#include <libaegisub/vfr.h>
#include <climits>
#include <fstream>
#include <iterator>
#include "main.h"
#include "util.h"
using namespace agi::vfr;
using namespace util;
#define EXPECT_RANGE(low, high, test) \
EXPECT_LE(low, test); \
EXPECT_GE(high, test)
TEST(lagi_vfr, constructors_good) {
EXPECT_NO_THROW(Framerate(1.));
EXPECT_NO_THROW(Framerate(Framerate(1.)));
EXPECT_NO_THROW(Framerate(make_vector<int>(2, 0, 10)));
EXPECT_NO_THROW(Framerate("data/vfr/in/v1_start_equals_end.txt"));
EXPECT_NO_THROW(Framerate("data/vfr/in/v1_whitespace.txt"));
EXPECT_NO_THROW(Framerate("data/vfr/in/v1_assume_int.txt"));
EXPECT_NO_THROW(Framerate("data/vfr/in/v1_out_of_order.txt"));
}
TEST(lagi_vfr, constructors_bad_cfr) {
EXPECT_THROW(Framerate(-1.), BadFPS);
EXPECT_THROW(Framerate(1000.1), BadFPS);
}
TEST(lagi_vfr, constructors_bad_timecodes) {
EXPECT_THROW(Framerate(make_vector<int>(0)), TooFewTimecodes);
EXPECT_THROW(Framerate(make_vector<int>(1, 0)), TooFewTimecodes);
EXPECT_THROW(Framerate(make_vector<int>(2, 10, 0)), UnorderedTimecodes);
}
TEST(lagi_vfr, constructors_bad_v1) {
EXPECT_THROW(Framerate("data/vfr/in/v1_bad_seperators.txt"), MalformedLine);
EXPECT_THROW(Framerate("data/vfr/in/v1_too_few_parts.txt"), MalformedLine);
EXPECT_THROW(Framerate("data/vfr/in/v1_too_many_parts.txt"), MalformedLine);
EXPECT_THROW(Framerate("data/vfr/in/v1_float_frame_number.txt"), MalformedLine);
EXPECT_THROW(Framerate("data/vfr/in/v1_start_end_overlap.txt"), UnorderedTimecodes);
EXPECT_THROW(Framerate("data/vfr/in/v1_fully_contained.txt"), UnorderedTimecodes);
EXPECT_THROW(Framerate("data/vfr/in/v1_assume_over_1000.txt"), BadFPS);
EXPECT_THROW(Framerate("data/vfr/in/v1_override_over_1000.txt"), BadFPS);
EXPECT_THROW(Framerate("data/vfr/in/v1_override_zero.txt"), BadFPS);
EXPECT_THROW(Framerate("data/vfr/in/v1_negative_start_of_range.txt"), UnorderedTimecodes);
EXPECT_THROW(Framerate("data/vfr/in/v1_end_less_than_start.txt"), UnorderedTimecodes);
}
TEST(lagi_vfr, constructors_bad_v2) {
EXPECT_THROW(Framerate("data/vfr/in/v2_empty.txt"), TooFewTimecodes);
EXPECT_THROW(Framerate("data/vfr/in/v2_out_of_order.txt"), UnorderedTimecodes);
EXPECT_THROW(Framerate("data/vfr/in/empty.txt"), UnknownFormat);
}
TEST(lagi_vfr, cfr_frame_at_time_exact) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
EXPECT_EQ(0, fps.FrameAtTime(0));
EXPECT_EQ(0, fps.FrameAtTime(999));
EXPECT_EQ(1, fps.FrameAtTime(1000));
EXPECT_EQ(1, fps.FrameAtTime(1999));
EXPECT_EQ(100, fps.FrameAtTime(100000));
EXPECT_EQ(-1, fps.FrameAtTime(-1));
EXPECT_EQ(-1, fps.FrameAtTime(-1000));
EXPECT_EQ(-2, fps.FrameAtTime(-1001));
}
TEST(lagi_vfr, cfr_frame_at_time_start) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
EXPECT_EQ(0, fps.FrameAtTime(0, START));
EXPECT_EQ(1, fps.FrameAtTime(1, START));
EXPECT_EQ(1, fps.FrameAtTime(1000, START));
EXPECT_EQ(2, fps.FrameAtTime(1001, START));
EXPECT_EQ(100, fps.FrameAtTime(100000, START));
EXPECT_EQ(0, fps.FrameAtTime(-1, START));
EXPECT_EQ(0, fps.FrameAtTime(-999, START));
EXPECT_EQ(-1, fps.FrameAtTime(-1000, START));
EXPECT_EQ(-1, fps.FrameAtTime(-1999, START));
}
TEST(lagi_vfr, cfr_frame_at_time_end) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
EXPECT_EQ(-1, fps.FrameAtTime(0, END));
EXPECT_EQ(0, fps.FrameAtTime(1, END));
EXPECT_EQ(0, fps.FrameAtTime(1000, END));
EXPECT_EQ(1, fps.FrameAtTime(1001, END));
EXPECT_EQ(99, fps.FrameAtTime(100000, END));
EXPECT_EQ(-1, fps.FrameAtTime(-1, END));
EXPECT_EQ(-1, fps.FrameAtTime(-999, END));
EXPECT_EQ(-2, fps.FrameAtTime(-1000, END));
EXPECT_EQ(-2, fps.FrameAtTime(-1999, END));
}
TEST(lagi_vfr, cfr_time_at_frame_exact) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
EXPECT_EQ( 0, fps.TimeAtFrame(0));
EXPECT_EQ( 1000, fps.TimeAtFrame(1));
EXPECT_EQ( 2000, fps.TimeAtFrame(2));
EXPECT_EQ(-1000, fps.TimeAtFrame(-1));
}
TEST(lagi_vfr, cfr_time_at_frame_start) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
EXPECT_RANGE( -999, 0, fps.TimeAtFrame( 0, START));
EXPECT_RANGE( 1, 1000, fps.TimeAtFrame( 1, START));
EXPECT_RANGE( 1001, 2000, fps.TimeAtFrame( 2, START));
EXPECT_RANGE(-1999, -1000, fps.TimeAtFrame(-1, START));
}
TEST(lagi_vfr, cfr_time_at_frame_end) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
EXPECT_RANGE( 1, 1000, fps.TimeAtFrame( 0, END));
EXPECT_RANGE(1001, 2000, fps.TimeAtFrame( 1, END));
EXPECT_RANGE(2001, 3000, fps.TimeAtFrame( 2, END));
EXPECT_RANGE(-999, 0, fps.TimeAtFrame(-1, END));
}
TEST(lagi_vfr, cfr_round_trip_exact) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
for (int i = -10; i < 11; i++) {
EXPECT_EQ(i, fps.FrameAtTime(fps.TimeAtFrame(i)));
}
}
TEST(lagi_vfr, cfr_round_trip_start) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
for (int i = -10; i < 11; i++) {
EXPECT_EQ(i, fps.FrameAtTime(fps.TimeAtFrame(i, START), START));
}
}
TEST(lagi_vfr, cfr_round_trip_end) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.));
for (int i = -10; i < 11; i++) {
EXPECT_EQ(i, fps.FrameAtTime(fps.TimeAtFrame(i, END), END));
}
}
TEST(lagi_vfr, vfr_round_trip_exact) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
for (int i = -10; i < 11; i++) {
EXPECT_EQ(i, fps.FrameAtTime(fps.TimeAtFrame(i)));
}
}
TEST(lagi_vfr, vfr_round_trip_start) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
for (int i = -10; i < 11; i++) {
EXPECT_EQ(i, fps.FrameAtTime(fps.TimeAtFrame(i, START), START));
}
}
TEST(lagi_vfr, vfr_round_trip_end) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
for (int i = -10; i < 11; i++) {
EXPECT_EQ(i, fps.FrameAtTime(fps.TimeAtFrame(i, END), END));
}
}
TEST(lagi_vfr, vfr_time_at_frame_exact) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(5, 0, 1000, 1500, 2000, 2001)));
EXPECT_EQ(0, fps.TimeAtFrame(0));
EXPECT_EQ(1000, fps.TimeAtFrame(1));
EXPECT_EQ(1500, fps.TimeAtFrame(2));
EXPECT_EQ(2000, fps.TimeAtFrame(3));
EXPECT_EQ(2001, fps.TimeAtFrame(4));
}
TEST(lagi_vfr, vfr_time_at_frame_start) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
EXPECT_GE(0, fps.TimeAtFrame(0, START));
EXPECT_RANGE(1, 1000, fps.TimeAtFrame(1, START));
EXPECT_RANGE(1001, 1500, fps.TimeAtFrame(2, START));
EXPECT_RANGE(1501, 2000, fps.TimeAtFrame(3, START));
EXPECT_EQ(2001, fps.TimeAtFrame(4, START));
EXPECT_EQ(2002, fps.TimeAtFrame(5, START));
EXPECT_LE(2003, fps.TimeAtFrame(6, START));
}
TEST(lagi_vfr, vfr_time_at_frame_end) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
EXPECT_RANGE(1, 1000, fps.TimeAtFrame(0, END));
EXPECT_RANGE(1001, 1500, fps.TimeAtFrame(1, END));
EXPECT_RANGE(1501, 2000, fps.TimeAtFrame(2, END));
EXPECT_EQ(2001, fps.TimeAtFrame(3, END));
EXPECT_EQ(2002, fps.TimeAtFrame(4, END));
EXPECT_EQ(2003, fps.TimeAtFrame(5, END));
EXPECT_LE(2004, fps.TimeAtFrame(6, END));
}
TEST(lagi_vfr, vfr_time_at_frame_outside_range) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(3, 0, 100, 200)));
EXPECT_GT(0, fps.TimeAtFrame(-1));
EXPECT_EQ(0, fps.TimeAtFrame(0));
EXPECT_EQ(100, fps.TimeAtFrame(1));
EXPECT_EQ(200, fps.TimeAtFrame(2));
EXPECT_LT(200, fps.TimeAtFrame(3));
int prev = fps.TimeAtFrame(3);
for (int i = 4; i < 10; i++) {
EXPECT_LT(prev, fps.TimeAtFrame(i));
prev = fps.TimeAtFrame(i);
}
}
TEST(lagi_vfr, vfr_frame_at_time_exact) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
EXPECT_GT(0, fps.FrameAtTime(-1));
EXPECT_EQ(0, fps.FrameAtTime(0));
EXPECT_EQ(0, fps.FrameAtTime(999));
EXPECT_EQ(1, fps.FrameAtTime(1000));
EXPECT_EQ(1, fps.FrameAtTime(1499));
EXPECT_EQ(2, fps.FrameAtTime(1500));
EXPECT_EQ(2, fps.FrameAtTime(1999));
EXPECT_EQ(3, fps.FrameAtTime(2000));
EXPECT_EQ(4, fps.FrameAtTime(2001));
EXPECT_EQ(5, fps.FrameAtTime(2002));
EXPECT_EQ(6, fps.FrameAtTime(2003));
EXPECT_LE(6, fps.FrameAtTime(2004));
}
TEST(lagi_vfr, vfr_frame_at_time_start) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(7, 0, 1000, 1500, 2000, 2001, 2002, 2003)));
EXPECT_GE(0, fps.FrameAtTime(-1, START));
EXPECT_EQ(0, fps.FrameAtTime(0, START));
EXPECT_EQ(1, fps.FrameAtTime(1, START));
EXPECT_EQ(1, fps.FrameAtTime(1000, START));
EXPECT_EQ(2, fps.FrameAtTime(1001, START));
EXPECT_EQ(2, fps.FrameAtTime(1500, START));
EXPECT_EQ(3, fps.FrameAtTime(1501, START));
EXPECT_EQ(3, fps.FrameAtTime(2000, START));
EXPECT_EQ(4, fps.FrameAtTime(2001, START));
EXPECT_EQ(5, fps.FrameAtTime(2002, START));
EXPECT_EQ(6, fps.FrameAtTime(2003, START));
EXPECT_LE(6, fps.FrameAtTime(2004, START));
}
bool validate_save(std::string const& goodFilename, std::string const& checkFilename, int v2Lines = -1, bool allowLonger = false) {
std::ifstream good(goodFilename.c_str());
std::ifstream check(checkFilename.c_str());
EXPECT_TRUE(good.good());
EXPECT_TRUE(check.good());
std::string good_header;
std::string check_header;
std::getline(good, good_header);
std::getline(check, check_header);
// istream_iterator rather than line_reader because we never write comments
// or empty lines in timecode files
std::istream_iterator<double> good_iter(good);
std::istream_iterator<double> check_iter(check);
std::istream_iterator<double> end;
int line = 0;
for (; good_iter != end; ++good_iter, ++check_iter, ++line) {
if (check_iter == end) return false;
if (v2Lines < 0 || line < v2Lines) {
if (*good_iter != *check_iter) return false;
}
}
// v1 timecodes with the end of a range past the end of the video are valid,
// and when saving those there will be too many timecodes in the v2 file
if (!allowLonger && check_iter != end) return false;
return true;
}
TEST(lagi_vfr, validate_save) {
EXPECT_TRUE(validate_save("data/vfr/in/validate_base.txt", "data/vfr/in/validate_base.txt"));
EXPECT_FALSE(validate_save("data/vfr/in/validate_base.txt", "data/vfr/in/validate_different.txt"));
EXPECT_FALSE(validate_save("data/vfr/in/validate_base.txt", "data/vfr/in/validate_shorter.txt"));
EXPECT_FALSE(validate_save("data/vfr/in/validate_base.txt", "data/vfr/in/validate_longer.txt"));
EXPECT_TRUE(validate_save("data/vfr/in/validate_base.txt", "data/vfr/in/validate_longer.txt", -1, true));
}
TEST(lagi_vfr, save_vfr_nolen) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(3, 0, 100, 200)));
ASSERT_NO_THROW(fps.Save("data/vfr/out/v2_nolen.txt"));
EXPECT_TRUE(validate_save("data/vfr/in/v2_nolen.txt", "data/vfr/out/v2_nolen.txt"));
}
TEST(lagi_vfr, save_vfr_len) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(3, 0, 100, 200)));
ASSERT_NO_THROW(fps.Save("data/vfr/out/v2_len_3_10.txt", 10));
EXPECT_TRUE(validate_save("data/vfr/in/v2_len_3_10.txt", "data/vfr/out/v2_len_3_10.txt", 3));
}
TEST(lagi_vfr, load_v2) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate("data/vfr/in/v2_1fps.txt"));
for (int i = 0; i < 30; i++) {
EXPECT_EQ(i * 1000, fps.TimeAtFrame(i));
}
}
TEST(lagi_vfr, load_v2_comments) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate("data/vfr/in/v2_comments.txt"));
for (int i = 0; i < 30; i++) {
EXPECT_EQ(i * 1000, fps.TimeAtFrame(i));
}
}
TEST(lagi_vfr, load_v2_number_in_comment) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate("data/vfr/in/v2_number_in_comment.txt"));
for (int i = 0; i < 30; i++) {
EXPECT_EQ(i * 1000, fps.TimeAtFrame(i));
}
}
TEST(lagi_vfr, load_v1_save_v2) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate("data/vfr/in/v1_mode5.txt"));
EXPECT_NO_THROW(fps.Save("data/vfr/out/v2_mode5.txt"));
EXPECT_TRUE(validate_save("data/vfr/in/v2_mode5.txt", "data/vfr/out/v2_mode5.txt", -1, true));
}
TEST(lagi_vfr, load_v1_save_v2_len) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate("data/vfr/in/v1_assume_30.txt"));
ASSERT_NO_THROW(fps.Save("data/vfr/out/v2_100_frames_30_fps.txt", 100));
EXPECT_TRUE(validate_save("data/vfr/in/v2_100_frames_30_fps.txt", "data/vfr/out/v2_100_frames_30_fps.txt"));
}
TEST(lagi_vfr, load_v1_save_v2_ovr) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate("data/vfr/in/v1_assume_30_with_override.txt"));
ASSERT_NO_THROW(fps.Save("data/vfr/out/v2_100_frames_30_with_override.txt", 100));
EXPECT_TRUE(validate_save("data/vfr/in/v2_100_frames_30_with_override.txt", "data/vfr/out/v2_100_frames_30_with_override.txt"));
}
TEST(lagi_vfr, nonzero_start_time) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(5, 10, 20, 30, 40, 50)));
EXPECT_EQ(0, fps.TimeAtFrame(0, EXACT));
EXPECT_EQ(10, fps.TimeAtFrame(1, EXACT));
EXPECT_EQ(20, fps.TimeAtFrame(2, EXACT));
EXPECT_EQ(30, fps.TimeAtFrame(3, EXACT));
EXPECT_EQ(40, fps.TimeAtFrame(4, EXACT));
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(5, -10, 20, 30, 40, 50)));
EXPECT_EQ(0, fps.TimeAtFrame(0, EXACT));
EXPECT_EQ(30, fps.TimeAtFrame(1, EXACT));
EXPECT_EQ(40, fps.TimeAtFrame(2, EXACT));
EXPECT_EQ(50, fps.TimeAtFrame(3, EXACT));
EXPECT_EQ(60, fps.TimeAtFrame(4, EXACT));
}
TEST(lagi_vfr, rational_timebase) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(30000, 1001));
for (int i = 0; i < 100000; ++i) {
EXPECT_EQ(i * 1001, fps.TimeAtFrame(i * 30, EXACT));
EXPECT_EQ(i * 30, fps.FrameAtTime(i * 1001, EXACT));
}
ASSERT_NO_THROW(fps = Framerate(24000, 1001));
for (int i = 0; i < 100000; ++i) {
EXPECT_EQ(i * 1001, fps.TimeAtFrame(i * 24, EXACT));
EXPECT_EQ(i * 24, fps.FrameAtTime(i * 1001, EXACT));
}
}
TEST(lagi_vfr, no_intermediate_overflow) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(1.0));
int last_frame = INT_MAX / 1000;
EXPECT_EQ(last_frame * 1000, fps.TimeAtFrame(last_frame, EXACT));
EXPECT_EQ(last_frame, fps.FrameAtTime(last_frame * 1000, EXACT));
}
TEST(lagi_vfr, duplicate_timestamps) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(6, 0, 0, 1, 2, 2, 3)));
EXPECT_EQ(1, fps.FrameAtTime(0, EXACT));
EXPECT_EQ(2, fps.FrameAtTime(1, EXACT));
EXPECT_EQ(4, fps.FrameAtTime(2, EXACT));
EXPECT_EQ(5, fps.FrameAtTime(3, EXACT));
EXPECT_EQ(0, fps.TimeAtFrame(0, EXACT));
EXPECT_EQ(0, fps.TimeAtFrame(1, EXACT));
EXPECT_EQ(1, fps.TimeAtFrame(2, EXACT));
EXPECT_EQ(2, fps.TimeAtFrame(3, EXACT));
EXPECT_EQ(2, fps.TimeAtFrame(4, EXACT));
EXPECT_EQ(3, fps.TimeAtFrame(5, EXACT));
ASSERT_NO_THROW(fps = Framerate(make_vector<int>(5, 0, 100, 100, 200, 300)));
EXPECT_EQ(0, fps.FrameAtTime(0, EXACT));
EXPECT_EQ(0, fps.FrameAtTime(99, EXACT));
EXPECT_EQ(2, fps.FrameAtTime(100, EXACT));
EXPECT_EQ(2, fps.FrameAtTime(199, EXACT));
EXPECT_EQ(3, fps.FrameAtTime(200, EXACT));
}
#define EXPECT_SMPTE(eh, em, es, ef) \
EXPECT_EQ(eh, h); \
EXPECT_EQ(em, m); \
EXPECT_EQ(es, s); \
EXPECT_EQ(ef, f)
TEST(lagi_vfr, to_smpte_ntsc) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(30000, 1001));
EXPECT_TRUE(fps.NeedsDropFrames());
int h = -1, m = -1, s = -1, f = -1;
ASSERT_NO_THROW(fps.SmpteAtFrame(0, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 1);
ASSERT_NO_THROW(fps.SmpteAtFrame(29, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 29);
ASSERT_NO_THROW(fps.SmpteAtFrame(30, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 1, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1799, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 59, 29);
ASSERT_NO_THROW(fps.SmpteAtFrame(1800, &h, &m, &s, &f));
EXPECT_SMPTE(0, 1, 0, 2);
ASSERT_NO_THROW(fps.SmpteAtFrame(3597, &h, &m, &s, &f));
EXPECT_SMPTE(0, 1, 59, 29);
ASSERT_NO_THROW(fps.SmpteAtFrame(3598, &h, &m, &s, &f));
EXPECT_SMPTE(0, 2, 0, 2);
ASSERT_NO_THROW(fps.SmpteAtFrame(5396, &h, &m, &s, &f));
EXPECT_SMPTE(0, 3, 0, 2);
ASSERT_NO_THROW(fps.SmpteAtFrame(7194, &h, &m, &s, &f));
EXPECT_SMPTE(0, 4, 0, 2);
ASSERT_NO_THROW(fps.SmpteAtFrame(107892, &h, &m, &s, &f));
EXPECT_SMPTE(1, 0, 0, 0);
for (int i = 0; i < 60 * 60 * 10; ++i) {
ASSERT_NO_THROW(fps.SmpteAtTime(i * 1000, &h, &m, &s, &f));
ASSERT_NEAR(i, h * 3600 + m * 60 + s, 1);
}
}
TEST(lagi_vfr, to_smpte_double_ntsc) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(60000, 1001));
EXPECT_TRUE(fps.NeedsDropFrames());
int h = -1, m = -1, s = -1, f = -1;
ASSERT_NO_THROW(fps.SmpteAtFrame(0, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 1);
ASSERT_NO_THROW(fps.SmpteAtFrame(59, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 59);
ASSERT_NO_THROW(fps.SmpteAtFrame(60, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 1, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(3599, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 59, 59);
ASSERT_NO_THROW(fps.SmpteAtFrame(3600, &h, &m, &s, &f));
EXPECT_SMPTE(0, 1, 0, 4);
ASSERT_NO_THROW(fps.SmpteAtFrame(7195, &h, &m, &s, &f));
EXPECT_SMPTE(0, 1, 59, 59);
ASSERT_NO_THROW(fps.SmpteAtFrame(7196, &h, &m, &s, &f));
EXPECT_SMPTE(0, 2, 0, 4);
ASSERT_NO_THROW(fps.SmpteAtFrame(215784, &h, &m, &s, &f));
EXPECT_SMPTE(1, 0, 0, 0);
for (int i = 0; i < 60 * 60 * 10; ++i) {
ASSERT_NO_THROW(fps.SmpteAtTime(i * 1000, &h, &m, &s, &f));
ASSERT_NEAR(i, h * 3600 + m * 60 + s, 1);
}
}
TEST(lagi_vfr, to_smpte_pal) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(25, 1));
EXPECT_FALSE(fps.NeedsDropFrames());
int h = -1, m = -1, s = -1, f = -1;
ASSERT_NO_THROW(fps.SmpteAtFrame(0, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 1);
ASSERT_NO_THROW(fps.SmpteAtFrame(24, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 24);
ASSERT_NO_THROW(fps.SmpteAtFrame(25, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 1, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1499, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 59, 24);
ASSERT_NO_THROW(fps.SmpteAtFrame(1500, &h, &m, &s, &f));
EXPECT_SMPTE(0, 1, 0, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(25 * 60 * 60, &h, &m, &s, &f));
EXPECT_SMPTE(1, 0, 0, 0);
for (int i = 0; i < 60 * 60 * 10; ++i) {
ASSERT_NO_THROW(fps.SmpteAtTime(i * 1000, &h, &m, &s, &f));
ASSERT_EQ(i, h * 3600 + m * 60 + s);
}
}
// this test is different from the above due to that the exact frames which are
// skipped are undefined, so instead it tests that the error never exceeds the
// limit
TEST(lagi_vfr, to_smpte_decimated) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(24000, 1001));
EXPECT_TRUE(fps.NeedsDropFrames());
int h = -1, m = -1, s = -1, f = -1;
ASSERT_NO_THROW(fps.SmpteAtFrame(0, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 1);
for (int frame = 0; frame < 100000; ++frame) {
ASSERT_NO_THROW(fps.SmpteAtFrame(frame, &h, &m, &s, &f));
int expected_time = fps.TimeAtFrame(frame);
int real_time = int((h * 3600 + m * 60 + s + f / 24.0) * 1000.0);
ASSERT_NEAR(expected_time, real_time, 600.0 / fps.FPS());
}
}
TEST(lagi_vfr, to_smpte_manydrop) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(24, 11));
EXPECT_TRUE(fps.NeedsDropFrames());
int h = -1, m = -1, s = -1, f = -1;
ASSERT_NO_THROW(fps.SmpteAtFrame(0, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 0);
ASSERT_NO_THROW(fps.SmpteAtFrame(1, &h, &m, &s, &f));
EXPECT_SMPTE(0, 0, 0, 1);
for (int frame = 0; frame < 1000; ++frame) {
ASSERT_NO_THROW(fps.SmpteAtFrame(frame, &h, &m, &s, &f));
int expected_time = fps.TimeAtFrame(frame);
int real_time = int((h * 3600 + m * 60 + s + f / 3.0) * 1000.0);
ASSERT_NEAR(expected_time, real_time, 600.0 / fps.FPS());
}
}
TEST(lagi_vfr, from_smpte_ntsc) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(30000, 1001));
EXPECT_EQ(0, fps.FrameAtSmpte(0, 0, 0, 0));
EXPECT_EQ(1, fps.FrameAtSmpte(0, 0, 0, 1));
EXPECT_EQ(29, fps.FrameAtSmpte(0, 0, 0, 29));
EXPECT_EQ(30, fps.FrameAtSmpte(0, 0, 1, 0));
EXPECT_EQ(1799, fps.FrameAtSmpte(0, 0, 59, 29));
EXPECT_EQ(1800, fps.FrameAtSmpte(0, 1, 0, 0));
EXPECT_EQ(1800, fps.FrameAtSmpte(0, 1, 0, 1));
EXPECT_EQ(1800, fps.FrameAtSmpte(0, 1, 0, 2));
EXPECT_EQ(3597, fps.FrameAtSmpte(0, 1, 59, 29));
EXPECT_EQ(3598, fps.FrameAtSmpte(0, 2, 0, 0));
EXPECT_EQ(3598, fps.FrameAtSmpte(0, 2, 0, 1));
EXPECT_EQ(3598, fps.FrameAtSmpte(0, 2, 0, 2));
EXPECT_EQ(5396, fps.FrameAtSmpte(0, 3, 0, 2));
EXPECT_EQ(7194, fps.FrameAtSmpte(0, 4, 0, 2));
EXPECT_EQ(107892, fps.FrameAtSmpte(1, 0, 0, 0));
}
TEST(lagi_vfr, from_smpte_double_ntsc) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(60000, 1001));
EXPECT_TRUE(fps.NeedsDropFrames());
EXPECT_EQ(0, fps.FrameAtSmpte(0, 0, 0, 0));
EXPECT_EQ(1, fps.FrameAtSmpte(0, 0, 0, 1));
EXPECT_EQ(59, fps.FrameAtSmpte(0, 0, 0, 59));
EXPECT_EQ(60, fps.FrameAtSmpte(0, 0, 1, 0));
EXPECT_EQ(3599, fps.FrameAtSmpte(0, 0, 59, 59));
EXPECT_EQ(3600, fps.FrameAtSmpte(0, 1, 0, 4));
EXPECT_EQ(7195, fps.FrameAtSmpte(0, 1, 59, 59));
EXPECT_EQ(7196, fps.FrameAtSmpte(0, 2, 0, 4));
EXPECT_EQ(10792, fps.FrameAtSmpte(0, 3, 0, 0));
EXPECT_EQ(10792, fps.FrameAtSmpte(0, 3, 0, 1));
EXPECT_EQ(10792, fps.FrameAtSmpte(0, 3, 0, 2));
EXPECT_EQ(10792, fps.FrameAtSmpte(0, 3, 0, 3));
EXPECT_EQ(10792, fps.FrameAtSmpte(0, 3, 0, 4));
EXPECT_EQ(10793, fps.FrameAtSmpte(0, 3, 0, 5));
EXPECT_EQ(215784, fps.FrameAtSmpte(1, 0, 0, 0));
}
TEST(lagi_vfr, from_smpte_pal) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(25, 1));
EXPECT_FALSE(fps.NeedsDropFrames());
EXPECT_EQ(0, fps.FrameAtSmpte(0, 0, 0, 0));
EXPECT_EQ(1, fps.FrameAtSmpte(0, 0, 0, 1));
EXPECT_EQ(24, fps.FrameAtSmpte(0, 0, 0, 24));
EXPECT_EQ(25, fps.FrameAtSmpte(0, 0, 1, 0));
EXPECT_EQ(1499, fps.FrameAtSmpte(0, 0, 59, 24));
EXPECT_EQ(1500, fps.FrameAtSmpte(0, 1, 0, 0));
EXPECT_EQ(25 * 60 * 60, fps.FrameAtSmpte(1, 0, 0, 0));
}
TEST(lagi_vfr, roundtrip_smpte_ntsc) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(30000, 1001));
int h = -1, m = -1, s = -1, f = -1;
for (int i = 0; i < 100000; ++i) {
ASSERT_NO_THROW(fps.SmpteAtFrame(i, &h, &m, &s, &f));
ASSERT_EQ(i, fps.FrameAtSmpte(h, m, s, f));
}
}
TEST(lagi_vfr, roundtrip_smpte_pal) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(25, 1));
int h = -1, m = -1, s = -1, f = -1;
for (int i = 0; i < 100000; ++i) {
ASSERT_NO_THROW(fps.SmpteAtFrame(i, &h, &m, &s, &f));
ASSERT_EQ(i, fps.FrameAtSmpte(h, m, s, f));
}
}
TEST(lagi_vfr, roundtrip_smpte_manydrop) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(20, 11));
int h = -1, m = -1, s = -1, f = -1;
for (int i = 0; i < 10000; ++i) {
ASSERT_NO_THROW(fps.SmpteAtFrame(i, &h, &m, &s, &f));
ASSERT_EQ(i, fps.FrameAtSmpte(h, m, s, f));
}
}
TEST(lagi_vfr, roundtrip_smpte_decimated) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(24000, 1001));
int h = -1, m = -1, s = -1, f = -1;
for (int i = 0; i < 100000; ++i) {
ASSERT_NO_THROW(fps.SmpteAtFrame(i, &h, &m, &s, &f));
ASSERT_EQ(i, fps.FrameAtSmpte(h, m, s, f));
}
}
TEST(lagi_vfr, to_smpte_ntsc_nodrop) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(30000, 1001, false));
int h = -1, m = -1, s = -1, f = -1;
for (int i = 0; i < 100000; ++i) {
ASSERT_NO_THROW(fps.SmpteAtFrame(i, &h, &m, &s, &f));
ASSERT_EQ(i, h * 60 * 60 * 30 + m * 60 * 30 + s * 30 + f);
}
}
TEST(lagi_vfr, from_smpte_ntsc_nodrop) {
Framerate fps;
ASSERT_NO_THROW(fps = Framerate(30000, 1001, false));
int h = 0, m = 0, s = 0, f = 0;
int i = 0;
while (h < 10) {
if (f >= 30) {
f = 0;
++s;
}
if (s >= 60) {
s = 0;
++m;
}
if (m >= 60) {
m = 0;
++h;
}
ASSERT_EQ(i, fps.FrameAtSmpte(h, m, s, f));
++i;
++f;
}
}