Aegisub/vsfilter/subtitles/STS.h
Niels Martin Hansen ea79951788 Added \blur tag for real gaussian blur. Blurs the same things as \be, except in a prettier way.
It is possible to combine the two, although it'd be mostly pointless.

Originally committed to SVN as r2284.
2008-07-24 02:41:53 +00:00

194 lines
5.4 KiB
C++

/*
* Copyright (C) 2003-2006 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include <atlcoll.h>
#include <wxutil.h>
#include "TextFile.h"
#include "GFN.h"
typedef enum {TIME, FRAME} tmode; // the meaning of STSEntry::start/end
class STSStyle
{
public:
CRect marginRect; // measured from the sides
int scrAlignment; // 1 - 9: as on the numpad, 0: default
int borderStyle; // 0: outline, 1: opaque box
double outlineWidthX;
double outlineWidthY;
double shadowDepthX;
double shadowDepthY;
COLORREF colors[4]; // usually: {primary, secondary, outline/background, shadow}
BYTE alpha[4];
int charSet;
CString fontName;
double fontSize; // height
double fontScaleX, fontScaleY; // percent
double fontSpacing; // +/- pixels
int fontWeight;
bool fItalic;
bool fUnderline;
bool fStrikeOut;
int fBlur;
double fGaussianBlur;
double fontAngleZ, fontAngleX, fontAngleY;
double fontShiftX, fontShiftY;
int relativeTo; // 0: window, 1: video, 2: undefined (~window)
STSStyle();
void SetDefault();
bool operator == (STSStyle& s);
bool IsFontStyleEqual(STSStyle& s);
void operator = (LOGFONT& lf);
friend LOGFONTA& operator <<= (LOGFONTA& lfa, STSStyle& s);
friend LOGFONTW& operator <<= (LOGFONTW& lfw, STSStyle& s);
friend CString& operator <<= (CString& style, STSStyle& s);
friend STSStyle& operator <<= (STSStyle& s, CString& style);
};
class CSTSStyleMap : public CAtlMap<CString, STSStyle*, CStringElementTraits<CString> >
{
public:
CSTSStyleMap() {}
virtual ~CSTSStyleMap() {Free();}
void Free();
};
typedef struct
{
CStringW str;
bool fUnicode;
CString style, actor, effect;
CRect marginRect;
int layer;
int start, end;
int readorder;
} STSEntry;
class STSSegment
{
public:
int start, end;
CAtlArray<int> subs;
STSSegment() {};
STSSegment(int s, int e) {start = s; end = e;}
STSSegment(const STSSegment& stss) {*this = stss;}
void operator = (const STSSegment& stss) {start = stss.start; end = stss.end; subs.Copy(stss.subs);}
};
class CSimpleTextSubtitle : public CAtlArray<STSEntry>
{
friend class CSubtitleEditorDlg;
protected:
CAtlArray<STSSegment> m_segments;
virtual void OnChanged() {}
public:
CString m_name;
tmode m_mode;
CTextFile::enc m_encoding;
CString m_path;
CSize m_dstScreenSize;
int m_defaultWrapStyle;
int m_collisions;
bool m_fScaledBAS;
bool m_fUsingAutoGeneratedDefaultStyle;
CSTSStyleMap m_styles;
public:
CSimpleTextSubtitle();
virtual ~CSimpleTextSubtitle();
virtual void Copy(CSimpleTextSubtitle& sts);
virtual void Empty();
void Sort(bool fRestoreReadorder = false);
void CreateSegments();
void Append(CSimpleTextSubtitle& sts, int timeoff = -1);
bool Open(CString fn, int CharSet, CString name = _T(""));
bool Open(CTextFile* f, int CharSet, CString name);
bool Open(BYTE* data, int len, int CharSet, CString name);
bool SaveAs(CString fn, exttype et, double fps = -1, CTextFile::enc = CTextFile::ASCII);
void Add(CStringW str, bool fUnicode, int start, int end, CString style = _T("Default"), CString actor = _T(""), CString effect = _T(""), CRect marginRect = CRect(0,0,0,0), int layer = 0, int readorder = -1);
STSStyle* CreateDefaultStyle(int CharSet);
void ChangeUnknownStylesToDefault();
void AddStyle(CString name, STSStyle* style); // style will be stored and freed in Empty() later
bool CopyStyles(const CSTSStyleMap& styles, bool fAppend = false);
bool SetDefaultStyle(STSStyle& s);
bool GetDefaultStyle(STSStyle& s);
void ConvertToTimeBased(double fps);
void ConvertToFrameBased(double fps);
int TranslateStart(int i, double fps);
int TranslateEnd(int i, double fps);
int SearchSub(int t, double fps);
int TranslateSegmentStart(int i, double fps);
int TranslateSegmentEnd(int i, double fps);
const STSSegment* SearchSubs(int t, double fps, /*[out]*/ int* iSegment = NULL, int* nSegments = NULL);
const STSSegment* GetSegment(int iSegment) {return iSegment >= 0 && iSegment < (int)m_segments.GetCount() ? &m_segments[iSegment] : NULL;}
STSStyle* GetStyle(int i);
bool GetStyle(int i, STSStyle& stss);
int GetCharSet(int i);
bool IsEntryUnicode(int i);
void ConvertUnicode(int i, bool fUnicode);
CStringA GetStrA(int i, bool fSSA = false);
CStringW GetStrW(int i, bool fSSA = false);
CStringW GetStrWA(int i, bool fSSA = false);
#ifdef UNICODE
#define GetStr GetStrW
#else
#define GetStr GetStrA
#endif
void SetStr(int i, CStringA str, bool fUnicode /* ignored */);
void SetStr(int i, CStringW str, bool fUnicode);
};
extern BYTE CharSetList[];
extern TCHAR* CharSetNames[];
extern int CharSetLen;
class CHtmlColorMap : public CAtlMap<CString, DWORD, CStringElementTraits<CString> > {public: CHtmlColorMap();};
extern CHtmlColorMap g_colors;