0dffcec461
* [git] ignore IDE setting, Meson subprojects * [win_installer] rename *.mo -> *.gmo * [win_installer] only add aeg translations * [win_installer] split aeg/wx translations * [win_installer] gen & pack translations * [git] ignore hunspell source dir * [git] ignore uchardet source dir * [test] Generate the test executable run with `meson test` * [test] add tools to remove test data files `unset.bat FULL_PATH` * [test] set to correct Error type * [test] Set Source character sets to UTF-8 for MSVC * [test] move test data files to build_root * [meson/wxWidgets] fix warning: deprecated feature `cmake_options` * [meson] fix warning: msvc does not support C++11 * [meson/fribidi] add original meson.build file * [meson/fribidi] merge pr-151 https://github.com/fribidi/fribidi/pull/151 "meson: add fribidi_static_cargs to extra_cflags" * [meson/fribidi] fix DEPRECATION "Library fribidi was passed to the "libraries" keyword argument of a previous call to generate() method instead of first positional argument." * [git] rm IDE dir * [meson] remove old flags * [meson] fixed in upstream |
||
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.github/workflows | ||
automation | ||
docs | ||
libaegisub | ||
packages | ||
po | ||
src | ||
subprojects | ||
tests | ||
tools | ||
.gitignore | ||
LICENCE | ||
meson.build | ||
meson_options.txt | ||
README.md |
Aegisub
For binaries and general information see the homepage.
The bug tracker can be found at https://github.com/Aegisub/Aegisub/issues.
Support is available on Discord or IRC.
Building Aegisub
Windows
Prerequisites:
- Visual Studio (Community edition of any recent version is fine)
- The June 2010 DirectX SDK (the final release before DirectSound was dropped)
- Python 3
- Meson
- CMake
- Powershell execution policy set to Unrestricted
There are a few optional dependencies that must be installed and on your PATH:
- msgfmt, to build the translations
- InnoSetup, to build the regular installer
- 7zip, to build the regular installer
- Moonscript, to build the regular installer
All other dependencies are either stored in the repository or are included as submodules.
Building:
- Clone Aegisub's repository:
git clone https://github.com/TypesettingTools/Aegisub.git
- From the Visual Studio "x64 Native Tools Command Prompt", generate the build directory:
meson build -Ddefault_library=static
(if building for release, add--buildtype=release
) - Build with
cd build
andninja
You should now have a binary: aegisub.exe
.
Installer:
You can generate the installer with ninja win-installer
after a successful build. This assumes a working internet connection and installation of the optional dependencies.
You can generate the portable zip with ninja win-portable
after a successful build.
OS X
A vaguely recent version of Xcode and the corresponding command-line tools are required.
For personal usage, you can use pip and homebrew to install almost all of Aegisub's dependencies:
brew install libass nasm ninja boost zlib icu4c pkg-config ffms2 fftw hunspell gettext cmake
brew link --force gettext
export LDFLAGS="-L/usr/local/opt/icu4c/lib"
export CPPFLAGS="-I/usr/local/opt/icu4c/include"
export PKG_CONFIG_PATH="/usr/local/opt/icu4c/lib/pkgconfig"
pip install meson
Once the dependencies are installed, build Aegisub with meson build && meson compile -C build
.
Updating Moonscript
From within the Moonscript repository, run bin/moon bin/splat.moon -l moonscript moonscript/ > bin/moonscript.lua
.
Open the newly created bin/moonscript.lua
, and within it make the following changes:
- Prepend the final line of the file,
package.preload["moonscript"]()
, with areturn
, producingreturn package.preload["moonscript"]()
. - Within the function at
package.preload['moonscript.base']
, remove references tomoon_loader
,insert_loader
, andremove_loader
. This means removing their declarations, definitions, and entries in the returned table. - Within the function at
package.preload['moonscript']
, remove the line_with_0.insert_loader()
.
The file is now ready for use, to be placed in automation/include
within the Aegisub repo.
License
All files in this repository are licensed under various GPL-compatible BSD-style licenses; see LICENCE and the individual source files for more information. The official Windows and OS X builds are GPLv2 due to including fftw3.