forked from mia/Aegisub
Previously the visual typesetting tools and the overlay mask used several coordinate frames, converting between them in many places in inconsistent ways. This elimiates all uses of coordinate frames other than screen and script, and makes the conversion done in one place, and only when parsing or serializing ASS. This fixes: - A few minor rounding errors - Horrible brokeness when only part of the video frame is being displayed, due to higher levels of zoom than fit onscreen or panning the video - Distortion of the visual typesetting tools when the combination of overridden aspect ratio, script resolution, and video resolution did not result in square pixels. - Resolution-dependence of the visual typesetting tools, which resulted in some tools becoming hard to use at zooms outside the range of 100-200%. - Some draggable controls used the mouse's script coordinates, resulting in noticable jerky movement at high zoom levels or when using strange script resolutions. Closes #966. Originally committed to SVN as r4289.
267 lines
5.3 KiB
C++
267 lines
5.3 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file visual_tool.h
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/// @see visual_tool.cpp
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/// @ingroup visual_ts
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///
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#pragma once
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///////////
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// Headers
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#ifndef AGI_PRE
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#include <vector>
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#include <wx/log.h>
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#include <wx/event.h>
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#include <wx/button.h>
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#endif
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#include "gl_wrap.h"
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#include "visual_feature.h"
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//////////////
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// Prototypes
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class VideoDisplay;
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class AssDialogue;
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class VisualTool;
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struct VideoState;
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/// DOCME
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#define VISUAL_SUB_TOOL_START 1300
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/// DOCME
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#define VISUAL_SUB_TOOL_END (VISUAL_SUB_TOOL_START+100)
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/// DOCME
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/// @class VisualToolEvent
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/// @brief DOCME
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///
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/// DOCME
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class VisualToolEvent : public wxEvtHandler {
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private:
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/// DOCME
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VisualTool *tool;
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public:
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void OnButton(wxCommandEvent &event);
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VisualToolEvent(VisualTool *tool);
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};
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/// DOCME
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/// @class VisualTool
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/// @brief DOCME
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///
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/// DOCME
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class VisualTool : public OpenGLWrapper {
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friend class VisualToolEvent;
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private:
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/// DOCME
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VisualToolEvent eventSink;
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protected:
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/// DOCME
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VideoDisplay *parent;
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/// DOCME
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static const wxColour colour[4];
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/// DOCME
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bool holding;
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/// DOCME
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AssDialogue *curDiag;
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/// DOCME
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bool dragging;
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/// DOCME
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int curFeature;
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/// DOCME
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std::vector<VisualDraggableFeature> features;
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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int dragStartX,dragStartY,dragOrigX,dragOrigY;
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/// DOCME
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bool dragListOK;
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/// DOCME
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int frame_n;
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VideoState const& video;
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/// DOCME
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bool leftClick;
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/// DOCME
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bool leftDClick;
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/// DOCME
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bool shiftDown;
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/// DOCME
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bool ctrlDown;
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/// DOCME
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bool altDown;
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void GetLinePosition(AssDialogue *diag,int &x,int &y);
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void GetLinePosition(AssDialogue *diag,int &x,int &y,int &orgx,int &orgy);
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void GetLineMove(AssDialogue *diag,bool &hasMove,int &x1,int &y1,int &x2,int &y2,int &t1,int &t2);
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void GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz);
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void GetLineScale(AssDialogue *diag,float &scalX,float &scalY);
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void GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2,bool &inverse);
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wxString GetLineVectorClip(AssDialogue *diag,int &scale,bool &inverse);
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void FillPositionData();
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void SetOverride(wxString tag,wxString value);
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AssDialogue *GetActiveDialogueLine();
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int GetHighlightedFeature();
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void DrawAllFeatures();
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void Commit(bool full=false);
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void ConnectButton(wxButton *button);
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/// @brief DOCME
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/// @param event
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/// @return
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///
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virtual void OnButton(wxCommandEvent &event) {}
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/// @brief DOCME
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/// @return
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///
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virtual bool CanHold() { return false; }
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/// @brief DOCME
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/// @return
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///
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virtual bool HoldEnabled() { return true; }
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/// @brief DOCME
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///
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virtual void InitializeHold() {}
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/// @brief DOCME
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///
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virtual void UpdateHold() {}
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/// @brief DOCME
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/// @return
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///
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virtual void CommitHold() {}
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/// @brief DOCME
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/// @return
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///
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virtual bool CanDrag() { return false; }
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/// @brief DOCME
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/// @return
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///
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virtual bool DragEnabled() { return true; }
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/// @brief DOCME
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///
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virtual void PopulateFeatureList() { wxLogMessage(_T("wtf?")); }
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/// @brief DOCME
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/// @param feature
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///
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virtual void InitializeDrag(VisualDraggableFeature &feature) {}
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/// @brief DOCME
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/// @param feature
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///
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virtual void UpdateDrag(VisualDraggableFeature &feature) {}
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/// @brief DOCME
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/// @param feature
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///
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virtual void CommitDrag(VisualDraggableFeature &feature) {}
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/// @brief DOCME
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/// @param feature
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///
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virtual void ClickedFeature(VisualDraggableFeature &feature) {}
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/// @brief DOCME
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///
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virtual void DoRefresh() {}
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public:
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void OnMouseEvent(wxMouseEvent &event);
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/// @brief DOCME
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/// @param event
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///
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virtual void OnSubTool(wxCommandEvent &event) {}
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virtual void Update() { };
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virtual void Draw()=0;
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void Refresh();
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VisualTool(VideoDisplay *parent, VideoState const& video);
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virtual ~VisualTool();
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};
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