forked from mia/Aegisub
585e9489d9
And add tests.
225 lines
6.1 KiB
C++
225 lines
6.1 KiB
C++
// Copyright (c) 2009-2010, Niels Martin Hansen
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
|
|
#include "audio_controller.h"
|
|
|
|
#include "audio_timing.h"
|
|
#include "include/aegisub/audio_player.h"
|
|
#include "include/aegisub/context.h"
|
|
#include "options.h"
|
|
#include "project.h"
|
|
|
|
#include <libaegisub/audio/provider.h>
|
|
|
|
#include <algorithm>
|
|
|
|
AudioController::AudioController(agi::Context *context)
|
|
: context(context)
|
|
, playback_timer(this)
|
|
, provider_connection(context->project->AddAudioProviderListener(&AudioController::OnAudioProvider, this))
|
|
{
|
|
Bind(wxEVT_TIMER, &AudioController::OnPlaybackTimer, this, playback_timer.GetId());
|
|
|
|
#ifdef wxHAS_POWER_EVENTS
|
|
Bind(wxEVT_POWER_SUSPENDED, &AudioController::OnComputerSuspending, this);
|
|
Bind(wxEVT_POWER_RESUME, &AudioController::OnComputerResuming, this);
|
|
#endif
|
|
|
|
OPT_SUB("Audio/Player", &AudioController::OnAudioPlayerChanged, this);
|
|
}
|
|
|
|
AudioController::~AudioController()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
void AudioController::OnPlaybackTimer(wxTimerEvent &)
|
|
{
|
|
if (!player) return;
|
|
|
|
int64_t pos = player->GetCurrentPosition();
|
|
if (!player->IsPlaying() ||
|
|
(playback_mode != PM_ToEnd && pos >= player->GetEndPosition()+200))
|
|
{
|
|
// The +200 is to allow the player to end the sound output cleanly,
|
|
// otherwise a popping artifact can sometimes be heard.
|
|
Stop();
|
|
}
|
|
else
|
|
{
|
|
AnnouncePlaybackPosition(MillisecondsFromSamples(pos));
|
|
}
|
|
}
|
|
|
|
#ifdef wxHAS_POWER_EVENTS
|
|
void AudioController::OnComputerSuspending(wxPowerEvent &)
|
|
{
|
|
Stop();
|
|
player.reset();
|
|
}
|
|
|
|
void AudioController::OnComputerResuming(wxPowerEvent &)
|
|
{
|
|
OnAudioPlayerChanged();
|
|
}
|
|
#endif
|
|
|
|
void AudioController::OnAudioPlayerChanged()
|
|
{
|
|
if (!provider) return;
|
|
|
|
Stop();
|
|
player.reset();
|
|
|
|
try
|
|
{
|
|
player = AudioPlayerFactory::GetAudioPlayer(provider, context->parent);
|
|
}
|
|
catch (...)
|
|
{
|
|
/// @todo This really shouldn't be just swallowing all audio player open errors
|
|
context->project->CloseAudio();
|
|
}
|
|
AnnounceAudioPlayerOpened();
|
|
}
|
|
|
|
void AudioController::OnAudioProvider(agi::AudioProvider *new_provider)
|
|
{
|
|
provider = new_provider;
|
|
Stop();
|
|
player.reset();
|
|
OnAudioPlayerChanged();
|
|
}
|
|
|
|
void AudioController::SetTimingController(std::unique_ptr<AudioTimingController> new_controller)
|
|
{
|
|
timing_controller = std::move(new_controller);
|
|
if (timing_controller)
|
|
timing_controller->AddUpdatedPrimaryRangeListener(&AudioController::OnTimingControllerUpdatedPrimaryRange, this);
|
|
|
|
AnnounceTimingControllerChanged();
|
|
}
|
|
|
|
void AudioController::OnTimingControllerUpdatedPrimaryRange()
|
|
{
|
|
if (playback_mode == PM_PrimaryRange)
|
|
player->SetEndPosition(SamplesFromMilliseconds(timing_controller->GetPrimaryPlaybackRange().end()));
|
|
}
|
|
|
|
void AudioController::PlayRange(const TimeRange &range)
|
|
{
|
|
if (!player) return;
|
|
|
|
player->Play(SamplesFromMilliseconds(range.begin()), SamplesFromMilliseconds(range.length()));
|
|
playback_mode = PM_Range;
|
|
playback_timer.Start(20);
|
|
|
|
AnnouncePlaybackPosition(range.begin());
|
|
}
|
|
|
|
void AudioController::PlayPrimaryRange()
|
|
{
|
|
PlayRange(GetPrimaryPlaybackRange());
|
|
if (playback_mode == PM_Range)
|
|
playback_mode = PM_PrimaryRange;
|
|
}
|
|
|
|
void AudioController::PlayToEndOfPrimary(int start_ms)
|
|
{
|
|
PlayRange(TimeRange(start_ms, GetPrimaryPlaybackRange().end()));
|
|
if (playback_mode == PM_Range)
|
|
playback_mode = PM_PrimaryRange;
|
|
}
|
|
|
|
void AudioController::PlayToEnd(int start_ms)
|
|
{
|
|
if (!player) return;
|
|
|
|
int64_t start_sample = SamplesFromMilliseconds(start_ms);
|
|
player->Play(start_sample, provider->GetNumSamples()-start_sample);
|
|
playback_mode = PM_ToEnd;
|
|
playback_timer.Start(20);
|
|
|
|
AnnouncePlaybackPosition(start_ms);
|
|
}
|
|
|
|
void AudioController::Stop()
|
|
{
|
|
if (!player) return;
|
|
|
|
player->Stop();
|
|
playback_mode = PM_NotPlaying;
|
|
playback_timer.Stop();
|
|
|
|
AnnouncePlaybackStop();
|
|
}
|
|
|
|
bool AudioController::IsPlaying()
|
|
{
|
|
return player && playback_mode != PM_NotPlaying;
|
|
}
|
|
|
|
int AudioController::GetPlaybackPosition()
|
|
{
|
|
if (!IsPlaying()) return 0;
|
|
|
|
return MillisecondsFromSamples(player->GetCurrentPosition());
|
|
}
|
|
|
|
int AudioController::GetDuration() const
|
|
{
|
|
if (!provider) return 0;
|
|
return (provider->GetNumSamples() * 1000 + provider->GetSampleRate() - 1) / provider->GetSampleRate();
|
|
}
|
|
|
|
TimeRange AudioController::GetPrimaryPlaybackRange() const
|
|
{
|
|
if (timing_controller)
|
|
return timing_controller->GetPrimaryPlaybackRange();
|
|
else
|
|
return TimeRange{0, 0};
|
|
}
|
|
|
|
void AudioController::SetVolume(double volume)
|
|
{
|
|
if (!player) return;
|
|
player->SetVolume(volume);
|
|
}
|
|
|
|
int64_t AudioController::SamplesFromMilliseconds(int64_t ms) const
|
|
{
|
|
if (!provider) return 0;
|
|
return (ms * provider->GetSampleRate() + 999) / 1000;
|
|
}
|
|
|
|
int64_t AudioController::MillisecondsFromSamples(int64_t samples) const
|
|
{
|
|
if (!provider) return 0;
|
|
return samples * 1000 / provider->GetSampleRate();
|
|
}
|