forked from mia/Aegisub
97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file validators.h
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/// @see validators.cpp
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/// @ingroup custom_control utility
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///
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#ifndef AGI_PRE
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#include <wx/validate.h>
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#endif
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/// DOCME
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/// @class NumValidator
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/// @brief wx validator that only allows valid numbers
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///
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/// DOCME
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class NumValidator : public wxValidator {
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double fValue; ///< Value if isFloat is true
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int iValue; ///< Value if isFloat is false
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bool isFloat; ///< Should decimals be allowed?
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bool isSigned; ///< Can the number be negative?
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/// Polymorphic copy
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wxObject* Clone() const;
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/// Check if the value in the passed window is valid
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bool Validate(wxWindow* parent);
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/// Copy the currently stored value to the associated window
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bool TransferToWindow();
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/// Read the value in the associated window and validate it
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bool TransferFromWindow();
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/// Check a single character
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/// @param chr Character to check
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/// @param isFirst Is this the first character in the string?
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/// @param canSign Can this character be a sign?
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/// @param gotDecimal[in,out] Has a decimal been found? Set to true if a chr is a decimal
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/// @return Is this character valid?
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bool CheckCharacter(int chr,bool isFirst,bool canSign,bool &gotDecimal);
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/// wx character event handler
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void OnChar(wxKeyEvent& event);
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public:
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/// Constructor
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/// @param val Initial value to set the associated control to
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/// @param isfloat Allow floats, or just ints?
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/// @param issigned Allow negative numbers?
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explicit NumValidator(wxString val = wxString(), bool isfloat=false, bool issigned=false);
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/// Constructor
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/// @param val Initial value to set the associated control to
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/// @param issigned Allow negative numbers?
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explicit NumValidator(int val, bool issigned=false);
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/// Constructor
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/// @param val Initial value to set the associated control to
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/// @param issigned Allow negative numbers?
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explicit NumValidator(int64_t val, bool issigned=false);
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/// Constructor
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/// @param val Initial value to set the associated control to
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/// @param issigned Allow negative numbers?
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explicit NumValidator(double val, bool issigned=false);
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/// Copy constructor
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NumValidator(const NumValidator& from);
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DECLARE_EVENT_TABLE()
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};
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