forked from mia/Aegisub
550 lines
16 KiB
C++
550 lines
16 KiB
C++
// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file auto4_lua_dialog.cpp
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/// @brief Lua 5.1-based scripting engine (configuration-dialogue interface)
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/// @ingroup scripting
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///
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#include "auto4_lua.h"
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#include "colour_button.h"
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#include "compat.h"
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#include "string_codec.h"
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#include "validators.h"
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#include <libaegisub/log.h>
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#include <libaegisub/lua/utils.h>
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#include <libaegisub/make_unique.h>
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#include <libaegisub/split.h>
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/range/adaptor/map.hpp>
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#include <boost/range/algorithm.hpp>
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#include <cfloat>
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#include <unordered_map>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/combobox.h>
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#include <wx/dialog.h>
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#include <wx/gbsizer.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include <wx/valgen.h>
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using namespace agi::lua;
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namespace {
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inline void get_if_right_type(lua_State *L, std::string &def) {
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if (lua_isstring(L, -1))
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def = lua_tostring(L, -1);
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}
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inline void get_if_right_type(lua_State *L, double &def) {
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if (lua_isnumber(L, -1))
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def = lua_tonumber(L, -1);
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}
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inline void get_if_right_type(lua_State *L, int &def) {
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if (lua_isnumber(L, -1))
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def = lua_tointeger(L, -1);
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}
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inline void get_if_right_type(lua_State *L, bool &def) {
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if (lua_isboolean(L, -1))
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def = !!lua_toboolean(L, -1);
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}
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template<class T>
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T get_field(lua_State *L, const char *name, T def) {
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lua_getfield(L, -1, name);
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get_if_right_type(L, def);
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lua_pop(L, 1);
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return def;
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}
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inline std::string get_field(lua_State *L, const char *name) {
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return get_field(L, name, std::string());
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}
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template<class T>
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void read_string_array(lua_State *L, T &cont) {
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lua_for_each(L, [&] {
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if (lua_isstring(L, -1))
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cont.push_back(lua_tostring(L, -1));
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});
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}
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int string_to_wx_id(std::string const& str) {
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static std::unordered_map<std::string, int> ids;
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if (ids.empty()) {
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ids["ok"] = wxID_OK;
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ids["yes"] = wxID_YES;
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ids["save"] = wxID_SAVE;
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ids["apply"] = wxID_APPLY;
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ids["close"] = wxID_CLOSE;
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ids["no"] = wxID_NO;
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ids["cancel"] = wxID_CANCEL;
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ids["help"] = wxID_HELP;
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ids["context_help"] = wxID_CONTEXT_HELP;
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}
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auto it = ids.find(str);
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return it == end(ids) ? -1 : it->second;
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}
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}
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namespace Automation4 {
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// LuaDialogControl
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LuaDialogControl::LuaDialogControl(lua_State *L)
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// Assume top of stack is a control table (don't do checking)
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: name(get_field(L, "name"))
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, hint(get_field(L, "hint"))
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, x(get_field(L, "x", 0))
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, y(get_field(L, "y", 0))
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, width(get_field(L, "width", 1))
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, height(get_field(L, "height", 1))
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{
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LOG_D("automation/lua/dialog") << "created control: '" << name << "', (" << x << "," << y << ")(" << width << "," << height << "), " << hint;
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}
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namespace LuaControl {
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/// A static text label
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class Label final : public LuaDialogControl {
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std::string label;
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public:
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Label(lua_State *L) : LuaDialogControl(L), label(get_field(L, "label")) { }
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wxControl *Create(wxWindow *parent) override {
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return new wxStaticText(parent, -1, to_wx(label));
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}
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int GetSizerFlags() const override { return wxALIGN_CENTRE_VERTICAL | wxALIGN_LEFT; }
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void LuaReadBack(lua_State *L) override {
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// Label doesn't produce output, so let it be nil
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lua_pushnil(L);
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}
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};
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/// A single-line text edit control
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class Edit : public LuaDialogControl {
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protected:
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std::string text;
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wxTextCtrl *cw = nullptr;
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public:
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Edit(lua_State *L)
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: LuaDialogControl(L)
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, text(get_field(L, "value"))
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{
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// Undocumented behaviour, 'value' is also accepted as key for text,
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// mostly so a text control can stand in for other things.
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// This shouldn't be exploited and might change later.
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text = get_field(L, "text", text);
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}
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bool CanSerialiseValue() const override { return true; }
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std::string SerialiseValue() const override { return inline_string_encode(text); }
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void UnserialiseValue(const std::string &serialised) override { text = inline_string_decode(serialised); }
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wxControl *Create(wxWindow *parent) override {
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cw = new wxTextCtrl(parent, -1, to_wx(text));
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cw->SetMaxLength(0);
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cw->SetValidator(StringBinder(&text));
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cw->SetToolTip(to_wx(hint));
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return cw;
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}
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void LuaReadBack(lua_State *L) override {
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lua_pushstring(L, text.c_str());
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}
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};
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/// A color-picker button
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class Color final : public LuaDialogControl {
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agi::Color color;
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bool alpha;
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public:
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Color(lua_State *L, bool alpha)
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: LuaDialogControl(L)
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, color(get_field(L, "value"))
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, alpha(alpha)
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{
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}
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bool CanSerialiseValue() const override { return true; }
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std::string SerialiseValue() const override { return inline_string_encode(color.GetHexFormatted(alpha)); }
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void UnserialiseValue(const std::string &serialised) override { color = inline_string_decode(serialised); }
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wxControl *Create(wxWindow *parent) override {
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wxControl *cw = new ColourButton(parent, wxSize(50*width,10*height), alpha, color, ColorValidator(&color));
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cw->SetToolTip(to_wx(hint));
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return cw;
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}
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void LuaReadBack(lua_State *L) override {
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lua_pushstring(L, color.GetHexFormatted(alpha).c_str());
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}
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};
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/// A multiline text edit control
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class Textbox final : public Edit {
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public:
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Textbox(lua_State *L) : Edit(L) { }
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// Same serialisation interface as single-line edit
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wxControl *Create(wxWindow *parent) override {
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cw = new wxTextCtrl(parent, -1, "", wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE, StringBinder(&text));
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cw->SetMinSize(wxSize(0, 30));
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cw->SetToolTip(to_wx(hint));
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return cw;
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}
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};
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/// Integer only edit
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class IntEdit final : public Edit {
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wxSpinCtrl *cw = nullptr;
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int value;
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int min, max;
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public:
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IntEdit(lua_State *L)
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: Edit(L)
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, value(get_field(L, "value", 0))
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, min(get_field(L, "min", INT_MIN))
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, max(get_field(L, "max", INT_MAX))
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{
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if (min >= max) {
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max = INT_MAX;
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min = INT_MIN;
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}
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}
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bool CanSerialiseValue() const override { return true; }
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std::string SerialiseValue() const override { return std::to_string(value); }
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void UnserialiseValue(const std::string &serialised) override { value = atoi(serialised.c_str()); }
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wxControl *Create(wxWindow *parent) override {
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cw = new wxSpinCtrl(parent, -1, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value);
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cw->SetValidator(wxGenericValidator(&value));
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cw->SetToolTip(to_wx(hint));
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return cw;
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}
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void LuaReadBack(lua_State *L) override {
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lua_pushinteger(L, value);
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}
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};
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// Float only edit
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class FloatEdit final : public Edit {
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double value;
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double min;
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double max;
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double step;
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wxSpinCtrlDouble *scd = nullptr;
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public:
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FloatEdit(lua_State *L)
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: Edit(L)
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, value(get_field(L, "value", 0.0))
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, min(get_field(L, "min", -DBL_MAX))
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, max(get_field(L, "max", DBL_MAX))
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, step(get_field(L, "step", 0.0))
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{
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if (min >= max) {
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max = DBL_MAX;
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min = -DBL_MAX;
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}
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}
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bool CanSerialiseValue() const override { return true; }
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std::string SerialiseValue() const override { return std::to_string(value); }
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void UnserialiseValue(const std::string &serialised) override { value = atof(serialised.c_str()); }
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wxControl *Create(wxWindow *parent) override {
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if (step > 0) {
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scd = new wxSpinCtrlDouble(parent, -1, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value, step);
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scd->SetValidator(DoubleSpinValidator(&value));
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scd->SetToolTip(to_wx(hint));
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return scd;
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}
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DoubleValidator val(&value, min, max);
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cw = new wxTextCtrl(parent, -1, "", wxDefaultPosition, wxDefaultSize, 0, val);
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cw->SetToolTip(to_wx(hint));
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return cw;
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}
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void LuaReadBack(lua_State *L) override {
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lua_pushnumber(L, value);
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}
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};
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/// A dropdown list
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class Dropdown final : public LuaDialogControl {
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std::vector<std::string> items;
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std::string value;
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wxComboBox *cw = nullptr;
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public:
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Dropdown(lua_State *L)
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: LuaDialogControl(L)
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, value(get_field(L, "value"))
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{
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lua_getfield(L, -1, "items");
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read_string_array(L, items);
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}
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bool CanSerialiseValue() const override { return true; }
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std::string SerialiseValue() const override { return inline_string_encode(value); }
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void UnserialiseValue(const std::string &serialised) override { value = inline_string_decode(serialised); }
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wxControl *Create(wxWindow *parent) override {
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cw = new wxComboBox(parent, -1, to_wx(value), wxDefaultPosition, wxDefaultSize, to_wx(items), wxCB_READONLY, StringBinder(&value));
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cw->SetToolTip(to_wx(hint));
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return cw;
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}
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void LuaReadBack(lua_State *L) override {
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lua_pushstring(L, value.c_str());
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}
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};
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class Checkbox final : public LuaDialogControl {
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std::string label;
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bool value;
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wxCheckBox *cw = nullptr;
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public:
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Checkbox(lua_State *L)
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: LuaDialogControl(L)
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, label(get_field(L, "label"))
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, value(get_field(L, "value", false))
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{
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}
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bool CanSerialiseValue() const override { return true; }
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std::string SerialiseValue() const override { return value ? "1" : "0"; }
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void UnserialiseValue(const std::string &serialised) override { value = serialised != "0"; }
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wxControl *Create(wxWindow *parent) override {
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cw = new wxCheckBox(parent, -1, to_wx(label));
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cw->SetValidator(wxGenericValidator(&value));
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cw->SetToolTip(to_wx(hint));
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cw->SetValue(value);
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return cw;
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}
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void LuaReadBack(lua_State *L) override {
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lua_pushboolean(L, value);
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}
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};
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}
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// LuaDialog
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LuaDialog::LuaDialog(lua_State *L, bool include_buttons)
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: use_buttons(include_buttons)
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{
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LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this;
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// assume top of stack now contains a dialog table
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if (!lua_istable(L, 1))
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error(L, "Cannot create config dialog from something non-table");
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// Ok, so there is a table with controls
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lua_pushvalue(L, 1);
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lua_for_each(L, [&] {
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if (!lua_istable(L, -1))
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error(L, "bad control table entry");
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std::string controlclass = get_field(L, "class");
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boost::to_lower(controlclass);
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std::unique_ptr<LuaDialogControl> ctl;
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// Check control class and create relevant control
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if (controlclass == "label")
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ctl = agi::make_unique<LuaControl::Label>(L);
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else if (controlclass == "edit")
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ctl = agi::make_unique<LuaControl::Edit>(L);
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else if (controlclass == "intedit")
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ctl = agi::make_unique<LuaControl::IntEdit>(L);
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else if (controlclass == "floatedit")
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ctl = agi::make_unique<LuaControl::FloatEdit>(L);
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else if (controlclass == "textbox")
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ctl = agi::make_unique<LuaControl::Textbox>(L);
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else if (controlclass == "dropdown")
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ctl = agi::make_unique<LuaControl::Dropdown>(L);
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else if (controlclass == "checkbox")
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ctl = agi::make_unique<LuaControl::Checkbox>(L);
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else if (controlclass == "color")
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ctl = agi::make_unique<LuaControl::Color>(L, false);
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else if (controlclass == "coloralpha")
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ctl = agi::make_unique<LuaControl::Color>(L, true);
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else if (controlclass == "alpha")
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// FIXME
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ctl = agi::make_unique<LuaControl::Edit>(L);
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else
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error(L, "bad control table entry");
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controls.emplace_back(std::move(ctl));
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});
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if (include_buttons && lua_istable(L, 2)) {
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lua_pushvalue(L, 2);
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lua_for_each(L, [&]{
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buttons.emplace_back(-1, check_string(L, -1));
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});
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}
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if (include_buttons && lua_istable(L, 3)) {
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lua_pushvalue(L, 3);
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lua_for_each(L, [&]{
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int id = string_to_wx_id(check_string(L, -2));
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std::string label = check_string(L, -1);
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auto btn = boost::find_if(buttons,
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[&](std::pair<int, std::string>& btn) { return btn.second == label; });
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if (btn == end(buttons))
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error(L, "Invalid button for id %s", lua_tostring(L, -2));
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btn->first = id;
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});
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}
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}
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wxWindow* LuaDialog::CreateWindow(wxWindow *parent) {
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window = new wxPanel(parent);
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auto s = new wxGridBagSizer(4, 4);
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for (auto& c : controls)
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s->Add(c->Create(window), wxGBPosition(c->y, c->x),
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wxGBSpan(c->height, c->width), c->GetSizerFlags());
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if (!use_buttons) {
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window->SetSizerAndFit(s);
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return window;
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}
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if (buttons.size() == 0) {
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buttons.emplace_back(wxID_OK, "");
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buttons.emplace_back(wxID_CANCEL, "");
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}
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auto dialog = static_cast<wxDialog *>(parent);
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auto bs = new wxStdDialogButtonSizer;
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auto make_button = [&](wxWindowID id, int button_pushed, std::string const& text) -> wxButton *{
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auto button = new wxButton(window, id, to_wx(text));
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button->Bind(wxEVT_BUTTON, [=](wxCommandEvent &evt) {
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this->button_pushed = button_pushed;
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dialog->TransferDataFromWindow();
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dialog->EndModal(0);
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});
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if (id == wxID_OK || id == wxID_YES || id == wxID_SAVE) {
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button->SetDefault();
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dialog->SetAffirmativeId(id);
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}
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if (id == wxID_CLOSE || id == wxID_NO)
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dialog->SetEscapeId(id);
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return button;
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};
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if (boost::count(buttons | boost::adaptors::map_keys, -1) == 0) {
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for (size_t i = 0; i < buttons.size(); ++i)
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bs->AddButton(make_button(buttons[i].first, i, buttons[i].second));
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bs->Realize();
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}
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else {
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for (size_t i = 0; i < buttons.size(); ++i)
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bs->Add(make_button(buttons[i].first, i, buttons[i].second));
|
|
}
|
|
|
|
auto ms = new wxBoxSizer(wxVERTICAL);
|
|
ms->Add(s, 0, wxBOTTOM, 5);
|
|
ms->Add(bs);
|
|
window->SetSizerAndFit(ms);
|
|
|
|
return window;
|
|
}
|
|
|
|
int LuaDialog::LuaReadBack(lua_State *L) {
|
|
// First read back which button was pressed, if any
|
|
if (use_buttons) {
|
|
if (button_pushed == -1 || buttons[button_pushed].first == wxID_CANCEL)
|
|
lua_pushboolean(L, false);
|
|
else
|
|
lua_pushstring(L, buttons[button_pushed].second.c_str());
|
|
}
|
|
|
|
// Then read controls back
|
|
lua_createtable(L, 0, controls.size());
|
|
for (auto& control : controls) {
|
|
control->LuaReadBack(L);
|
|
lua_setfield(L, -2, control->name.c_str());
|
|
}
|
|
|
|
return use_buttons ? 2 : 1;
|
|
}
|
|
|
|
std::string LuaDialog::Serialise() {
|
|
std::string res;
|
|
|
|
// Format into "name1:value1|name2:value2|name3:value3"
|
|
for (auto& control : controls) {
|
|
if (control->CanSerialiseValue()) {
|
|
if (!res.empty())
|
|
res += "|";
|
|
res += inline_string_encode(control->name) + ":" + control->SerialiseValue();
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void LuaDialog::Unserialise(const std::string &serialised) {
|
|
for (auto tok : agi::Split(serialised, '|')) {
|
|
auto pos = std::find(begin(tok), end(tok), ':');
|
|
if (pos == end(tok)) continue;
|
|
|
|
std::string name = inline_string_decode(std::string(begin(tok), pos));
|
|
std::string value(pos + 1, end(tok));
|
|
|
|
// Hand value to all controls matching name
|
|
for (auto& control : controls) {
|
|
if (control->name == name && control->CanSerialiseValue())
|
|
control->UnserialiseValue(value);
|
|
}
|
|
}
|
|
}
|
|
}
|