Aegisub/src/visual_tool_vector_clip.cpp
Thomas Goyne 6e40f4f920 Don't automatically select all control handle in the vector clip tool
This was originally done because there was no easy way to select them
all otherwise, but box selection of handles has been supported for a
while now.
2014-06-26 17:24:54 -07:00

449 lines
13 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
#include "visual_tool_vector_clip.h"
#include "ass_dialogue.h"
#include "include/aegisub/context.h"
#include "libresrc/libresrc.h"
#include "options.h"
#include "selection_controller.h"
#include <libaegisub/make_unique.h>
#include <algorithm>
#include <boost/range/algorithm/copy.hpp>
#include <boost/range/algorithm/set_algorithm.hpp>
#include <wx/toolbar.h>
/// Button IDs
enum {
BUTTON_DRAG = 1300,
BUTTON_LINE,
BUTTON_BICUBIC,
BUTTON_CONVERT,
BUTTON_INSERT,
BUTTON_REMOVE,
BUTTON_FREEHAND,
BUTTON_FREEHAND_SMOOTH,
BUTTON_LAST // Leave this at the end and don't use it
};
VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent, agi::Context *context)
: VisualTool<VisualToolVectorClipDraggableFeature>(parent, context)
, spline(*this)
{
}
void VisualToolVectorClip::SetToolbar(wxToolBar *toolBar) {
this->toolBar = toolBar;
int icon_size = OPT_GET("App/Toolbar Icon Size")->GetInt();
#define ICON(name) icon_size == 16 ? GETIMAGE(name ## _16) : GETIMAGE(name ## _24)
toolBar->AddTool(BUTTON_DRAG, _("Drag"), ICON(visual_vector_clip_drag), _("Drag control points"), wxITEM_CHECK);
toolBar->AddTool(BUTTON_LINE, _("Line"), ICON(visual_vector_clip_line), _("Appends a line"), wxITEM_CHECK);
toolBar->AddTool(BUTTON_BICUBIC, _("Bicubic"), ICON(visual_vector_clip_bicubic), _("Appends a bezier bicubic curve"), wxITEM_CHECK);
toolBar->AddSeparator();
toolBar->AddTool(BUTTON_CONVERT, _("Convert"), ICON(visual_vector_clip_convert), _("Converts a segment between line and bicubic"), wxITEM_CHECK);
toolBar->AddTool(BUTTON_INSERT, _("Insert"), ICON(visual_vector_clip_insert), _("Inserts a control point"), wxITEM_CHECK);
toolBar->AddTool(BUTTON_REMOVE, _("Remove"), ICON(visual_vector_clip_remove), _("Removes a control point"), wxITEM_CHECK);
toolBar->AddSeparator();
toolBar->AddTool(BUTTON_FREEHAND, _("Freehand"), ICON(visual_vector_clip_freehand), _("Draws a freehand shape"), wxITEM_CHECK);
toolBar->AddTool(BUTTON_FREEHAND_SMOOTH, _("Freehand smooth"), ICON(visual_vector_clip_freehand_smooth), _("Draws a smoothed freehand shape"), wxITEM_CHECK);
toolBar->ToggleTool(BUTTON_DRAG, true);
toolBar->Realize();
toolBar->Show(true);
toolBar->Bind(wxEVT_TOOL, [=](wxCommandEvent& e) { SetMode(e.GetId() - BUTTON_DRAG); });
SetMode(features.empty());
#undef ICON
}
void VisualToolVectorClip::SetMode(int new_mode) {
// Manually enforce radio behavior as we want one selection in the bar
// rather than one per group
for (int i = BUTTON_DRAG; i < BUTTON_LAST; i++)
toolBar->ToggleTool(i, i == new_mode + BUTTON_DRAG);
mode = new_mode;
}
void VisualToolVectorClip::Draw() {
if (!active_line) return;
if (spline.empty()) return;
// Parse vector
std::vector<int> start;
std::vector<int> count;
auto points = spline.GetPointList(start, count);
assert(!start.empty());
assert(!count.empty());
gl.SetLineColour(colour[3], .5f, 2);
gl.SetFillColour(wxColour(0, 0, 0), 0.5f);
// draw the shade over clipped out areas and line showing the clip
gl.DrawMultiPolygon(points, start, count, video_pos, video_res, !inverse);
if (mode == 0 && holding && drag_start && mouse_pos) {
// Draw drag-select box
Vector2D top_left = drag_start.Min(mouse_pos);
Vector2D bottom_right = drag_start.Max(mouse_pos);
gl.DrawDashedLine(top_left, Vector2D(top_left.X(), bottom_right.Y()), 6);
gl.DrawDashedLine(Vector2D(top_left.X(), bottom_right.Y()), bottom_right, 6);
gl.DrawDashedLine(bottom_right, Vector2D(bottom_right.X(), top_left.Y()), 6);
gl.DrawDashedLine(Vector2D(bottom_right.X(), top_left.Y()), top_left, 6);
}
Vector2D pt;
float t;
Spline::iterator highlighted_curve;
spline.GetClosestParametricPoint(mouse_pos, highlighted_curve, t, pt);
// Draw highlighted line
if ((mode == 3 || mode == 4) && !active_feature && points.size() > 2) {
auto highlighted_points = spline.GetPointList(highlighted_curve);
if (!highlighted_points.empty()) {
gl.SetLineColour(colour[2], 1.f, 2);
gl.DrawLineStrip(2, highlighted_points);
}
}
// Draw lines connecting the bicubic features
gl.SetLineColour(colour[3], 0.9f, 1);
for (auto const& curve : spline) {
if (curve.type == SplineCurve::BICUBIC) {
gl.DrawDashedLine(curve.p1, curve.p2, 6);
gl.DrawDashedLine(curve.p3, curve.p4, 6);
}
}
// Draw features
for (auto& feature : features) {
int color = 3;
if (&feature == active_feature)
color = 1;
else if (sel_features.count(&feature))
color = 2;
gl.SetFillColour(colour[color], .6f);
if (feature.type == DRAG_SMALL_SQUARE) {
gl.SetLineColour(colour[3], .5f, 1);
gl.DrawRectangle(feature.pos - 3, feature.pos + 3);
}
else {
gl.SetLineColour(colour[color], .5f, 1);
gl.DrawCircle(feature.pos, 2.f);
}
}
// Draw preview of inserted line
if (mode == 1 || mode == 2) {
if (spline.size() && mouse_pos) {
auto c0 = std::find_if(spline.rbegin(), spline.rend(),
[](SplineCurve const& s) { return s.type == SplineCurve::POINT; });
SplineCurve *c1 = &spline.back();
gl.DrawDashedLine(mouse_pos, c0->p1, 6);
gl.DrawDashedLine(mouse_pos, c1->EndPoint(), 6);
}
}
// Draw preview of insert point
if (mode == 4)
gl.DrawCircle(pt, 4);
}
void VisualToolVectorClip::MakeFeature(size_t idx) {
auto feat = agi::make_unique<Feature>();
feat->idx = idx;
auto const& curve = spline[idx];
if (curve.type == SplineCurve::POINT) {
feat->pos = curve.p1;
feat->type = DRAG_SMALL_CIRCLE;
feat->point = 0;
}
else if (curve.type == SplineCurve::LINE) {
feat->pos = curve.p2;
feat->type = DRAG_SMALL_CIRCLE;
feat->point = 1;
}
else if (curve.type == SplineCurve::BICUBIC) {
// Control points
feat->pos = curve.p2;
feat->point = 1;
feat->type = DRAG_SMALL_SQUARE;
features.push_back(*feat.release());
feat = agi::make_unique<Feature>();
feat->idx = idx;
feat->pos = curve.p3;
feat->point = 2;
feat->type = DRAG_SMALL_SQUARE;
features.push_back(*feat.release());
// End point
feat = agi::make_unique<Feature>();
feat->idx = idx;
feat->pos = curve.p4;
feat->point = 3;
feat->type = DRAG_SMALL_CIRCLE;
}
features.push_back(*feat.release());
}
void VisualToolVectorClip::MakeFeatures() {
sel_features.clear();
features.clear();
active_feature = nullptr;
for (size_t i = 0; i < spline.size(); ++i)
MakeFeature(i);
}
void VisualToolVectorClip::Save() {
std::string value = "(";
if (spline.GetScale() != 1)
value += std::to_string(spline.GetScale()) + ",";
value += spline.EncodeToAss() + ")";
for (auto line : c->selectionController->GetSelectedSet()) {
// This check is technically not correct as it could be outside of an
// override block... but that's rather unlikely
bool has_iclip = line->Text.get().find("\\iclip") != std::string::npos;
SetOverride(line, has_iclip ? "\\iclip" : "\\clip", value);
}
}
void VisualToolVectorClip::Commit(wxString message) {
Save();
VisualToolBase::Commit(message);
}
void VisualToolVectorClip::UpdateDrag(Feature *feature) {
spline.MovePoint(spline.begin() + feature->idx, feature->point, feature->pos);
}
bool VisualToolVectorClip::InitializeDrag(Feature *feature) {
if (mode != 5) return true;
auto curve = spline.begin() + feature->idx;
if (curve->type == SplineCurve::BICUBIC && (feature->point == 1 || feature->point == 2)) {
// Deleting bicubic curve handles, so convert to line
curve->type = SplineCurve::LINE;
curve->p2 = curve->p4;
}
else {
auto next = std::next(curve);
if (next != spline.end()) {
if (curve->type == SplineCurve::POINT) {
next->p1 = next->EndPoint();
next->type = SplineCurve::POINT;
}
else {
next->p1 = curve->p1;
}
}
spline.erase(curve);
}
active_feature = nullptr;
MakeFeatures();
Commit(_("delete control point"));
return false;
}
bool VisualToolVectorClip::InitializeHold() {
// Box selection
if (mode == 0) {
box_added.clear();
return true;
}
// Insert line/bicubic
if (mode == 1 || mode == 2) {
SplineCurve curve;
// New spline beginning at the clicked point
if (spline.empty()) {
curve.p1 = mouse_pos;
curve.type = SplineCurve::POINT;
}
else {
// Continue from the spline in progress
// Don't bother setting p2 as UpdateHold will handle that
curve.p1 = spline.back().EndPoint();
curve.type = mode == 1 ? SplineCurve::LINE : SplineCurve::BICUBIC;
}
spline.push_back(curve);
sel_features.clear();
MakeFeature(spline.size() - 1);
UpdateHold();
return true;
}
// Convert and insert
if (mode == 3 || mode == 4) {
// Get closest point
Vector2D pt;
Spline::iterator curve;
float t;
spline.GetClosestParametricPoint(mouse_pos, curve, t, pt);
// Convert line <-> bicubic
if (mode == 3) {
if (curve != spline.end()) {
if (curve->type == SplineCurve::LINE) {
curve->type = SplineCurve::BICUBIC;
curve->p4 = curve->p2;
curve->p2 = curve->p1 * 0.75 + curve->p4 * 0.25;
curve->p3 = curve->p1 * 0.25 + curve->p4 * 0.75;
}
else if (curve->type == SplineCurve::BICUBIC) {
curve->type = SplineCurve::LINE;
curve->p2 = curve->p4;
}
}
}
// Insert
else {
if (spline.empty()) return false;
// Split the curve
if (curve == spline.end()) {
SplineCurve ct(spline.back().EndPoint(), spline.front().p1);
ct.p2 = ct.p1 * (1 - t) + ct.p2 * t;
spline.push_back(ct);
}
else {
std::pair<SplineCurve, SplineCurve> split = curve->Split(t);
*curve = split.first;
spline.insert(++curve, split.second);
}
}
MakeFeatures();
Commit();
return false;
}
// Freehand spline draw
if (mode == 6 || mode == 7) {
sel_features.clear();
features.clear();
active_feature = nullptr;
spline.clear();
spline.emplace_back(mouse_pos);
return true;
}
// Nothing to do for mode 5 (remove)
return false;
}
static bool in_box(Vector2D top_left, Vector2D bottom_right, Vector2D p) {
return p.X() >= top_left.X()
&& p.X() <= bottom_right.X()
&& p.Y() >= top_left.Y()
&& p.Y() <= bottom_right.Y();
}
void VisualToolVectorClip::UpdateHold() {
// Box selection
if (mode == 0) {
std::set<Feature *> boxed_features;
Vector2D p1 = drag_start.Min(mouse_pos);
Vector2D p2 = drag_start.Max(mouse_pos);
for (auto& feature : features) {
if (in_box(p1, p2, feature.pos))
boxed_features.insert(&feature);
}
// Keep track of which features were selected by the box selection so
// that only those are deselected if the user is holding ctrl
boost::set_difference(boxed_features, sel_features,
std::inserter(box_added, end(box_added)));
boost::copy(boxed_features, std::inserter(sel_features, end(sel_features)));
std::vector<Feature *> to_deselect;
boost::set_difference(box_added, boxed_features, std::back_inserter(to_deselect));
for (auto feature : to_deselect)
sel_features.erase(feature);
return;
}
if (mode == 1) {
spline.back().EndPoint() = mouse_pos;
features.back().pos = mouse_pos;
}
// Insert bicubic
else if (mode == 2) {
SplineCurve &curve = spline.back();
curve.EndPoint() = mouse_pos;
// Control points
if (spline.size() > 1) {
SplineCurve &c0 = spline.back();
float len = (curve.p4 - curve.p1).Len();
curve.p2 = (c0.type == SplineCurve::LINE ? c0.p2 - c0.p1 : c0.p4 - c0.p3).Unit() * (0.25f * len) + curve.p1;
}
else
curve.p2 = curve.p1 * 0.75 + curve.p4 * 0.25;
curve.p3 = curve.p1 * 0.25 + curve.p4 * 0.75;
MakeFeatures();
}
// Freehand
else if (mode == 6 || mode == 7) {
// See if distance is enough
Vector2D const& last = spline.back().EndPoint();
float len = (last - mouse_pos).SquareLen();
if ((mode == 6 && len >= 900) || (mode == 7 && len >= 3600)) {
spline.emplace_back(last, mouse_pos);
MakeFeature(spline.size() - 1);
}
}
if (mode == 3 || mode == 4) return;
// Smooth spline
if (!holding && mode == 7)
spline.Smooth();
// End freedraw
if (!holding && (mode == 6 || mode == 7)) {
SetMode(0);
MakeFeatures();
}
}
void VisualToolVectorClip::DoRefresh() {
if (!active_line) return;
int scale;
std::string vect = GetLineVectorClip(active_line, scale, inverse);
spline.SetScale(scale);
spline.DecodeFromAss(vect);
MakeFeatures();
}