Aegisub/aegisub/build/libaegisub/libaegisub.vcxproj
Thomas Goyne 1e0f08c0ed Mostly purge wxWidgets from non-UI stuff
Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.

Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.

Move the path token management logic to libaegisub (and rewrite it in
the process).

Add a basic thread pool based on asio and std::thread to libaegisub.

This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
2013-02-06 13:22:15 -08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{BB3FED86-DB7A-4DC7-964A-260FB86CDE61}</ProjectGuid>
<RootNamespace>libaegisub</RootNamespace>
</PropertyGroup>
<!-- Aegisub project configuration -->
<PropertyGroup Label="AegisubConfiguration">
<AegisubProjectType>lib</AegisubProjectType>
<SrcDir>..\..\libaegisub\</SrcDir>
</PropertyGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
</ImportGroup>
<!-- Project specific configuration -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>
$(SrcDir);
$(SrcDir)include;
$(AegisubContribBase)iconv\include;
%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
<PreprocessorDefinitions>
NOMINMAX;
_WIN32_WINNT=0x0501;
%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>lagi_pre.h</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<!-- Source files -->
<ItemGroup>
<ClInclude Include="$(SrcDir)lagi_pre.h" />
<ClInclude Include="$(SrcDir)config.h" />
<ClInclude Include="$(SrcDir)common\charset_6937.h" />
<ClInclude Include="$(SrcDir)common\option_visit.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\access.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\charset.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv_win.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\exception.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\hotkey.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\io.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\json.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\keyframe.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\line_iterator.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\line_wrap.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\log.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\mru.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\option.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\option_value.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\scoped_ptr.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\signal.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\thesaurus.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\types.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\util.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\util_osx.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\util_win.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\vfr.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\elements.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\reader.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\visitor.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\writer.h" />
<ClInclude Include="$(SrcDir)common\parser.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\ass\dialogue_parser.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\background_runner.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\color.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\spellchecker.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\calltip_provider.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\fs.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\of_type_adaptor.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\path.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\fs_fwd.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\dispatch.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\split.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(SrcDir)windows\lagi_pre.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="$(SrcDir)common\cajun\elements.cpp" />
<ClCompile Include="$(SrcDir)common\cajun\reader.cpp" />
<ClCompile Include="$(SrcDir)common\cajun\writer.cpp" />
<ClCompile Include="$(SrcDir)common\charset.cpp" />
<ClCompile Include="$(SrcDir)common\charset_6937.cpp" />
<ClCompile Include="$(SrcDir)common\charset_conv.cpp" />
<ClCompile Include="$(SrcDir)common\hotkey.cpp" />
<ClCompile Include="$(SrcDir)common\json.cpp" />
<ClCompile Include="$(SrcDir)common\keyframe.cpp" />
<ClCompile Include="$(SrcDir)common\log.cpp" />
<ClCompile Include="$(SrcDir)common\mru.cpp" />
<ClCompile Include="$(SrcDir)common\option.cpp" />
<ClCompile Include="$(SrcDir)common\option_visit.cpp" />
<ClCompile Include="$(SrcDir)common\thesaurus.cpp" />
<ClCompile Include="$(SrcDir)common\util.cpp" />
<ClCompile Include="$(SrcDir)common\vfr.cpp" />
<ClCompile Include="$(SrcDir)windows\access.cpp" />
<ClCompile Include="$(SrcDir)windows\charset_conv_win.cpp" />
<ClCompile Include="$(SrcDir)windows\log_win.cpp" />
<ClCompile Include="$(SrcDir)windows\util_win.cpp" />
<ClCompile Include="$(SrcDir)ass\dialogue_parser.cpp" />
<ClCompile Include="$(SrcDir)common\color.cpp" />
<ClCompile Include="$(SrcDir)common\parser.cpp" />
<ClCompile Include="$(SrcDir)common\calltip_provider.cpp" />
<ClCompile Include="$(SrcDir)common\fs.cpp" />
<ClCompile Include="$(SrcDir)common\io.cpp" />
<ClCompile Include="$(SrcDir)common\path.cpp" />
<ClCompile Include="$(SrcDir)windows\fs.cpp" />
<ClCompile Include="$(SrcDir)windows\path_win.cpp" />
<ClCompile Include="$(SrcDir)common\dispatch.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="$(SrcDir)include\libaegisub\charsets.def" />
</ItemGroup>
</Project>