Aegisub/build/libass/libass.vcxproj
Thomas Goyne e5a6abd215 Add a GDI-based font selector for libass
This deliberately doesn't perform any font substitutions as the sort of
people that use libass on Windows tend to perfer to manually pick
fonts with the correctly glyphs.
2015-12-29 20:08:07 -08:00

111 lines
5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{8804F253-DA67-4CC4-926B-0CD2AEE5778D}</ProjectGuid>
<RootNamespace>libass</RootNamespace>
</PropertyGroup>
<!-- Aegisub project configuration -->
<PropertyGroup Label="AegisubConfiguration">
<AegisubProjectType>lib</AegisubProjectType>
</PropertyGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
</ImportGroup>
<ImportGroup Label="Targets">
<Import Project="$(MSBuildThisFileDirectory)..\yasm.targets" />
</ImportGroup>
<!-- Project specific configuration -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>
$(LibassSrcDir)\libass;
$(MSBuildThisFileDirectory);
$(AegisubSourceBase)\include\fribidi;
%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
<PreprocessorDefinitions>
inline=__inline;
FRIBIDI_ENTRY=;
%(PreprocessorDefinitions)
</PreprocessorDefinitions>
</ClCompile>
<InstallHeader>
<HeaderRoot>$(LibassSrcDir)\libass</HeaderRoot>
<Destination>ass\</Destination>
</InstallHeader>
<Yasm>
<Config Condition="'$(Platform)'=='Win32'">%(Config) -DARCH_X86_64=0 -DPREFIX -DHAVE_ALIGNED_STACK=0</Config>
<Config Condition="'$(Platform)'=='x64'">%(Config) -DARCH_X86_64=1 -DHAVE_ALIGNED_STACK=1</Config>
</Yasm>
</ItemDefinitionGroup>
<!-- Source files -->
<ItemGroup>
<InstallHeader Include="$(LibassSrcDir)\libass\ass.h" />
<InstallHeader Include="$(LibassSrcDir)\libass\ass_types.h" />
</ItemGroup>
<ItemGroup>
<Yasm Include="$(LibassSrcDir)\libass\x86\be_blur.asm">
<ExcludeFromBuild Condition="'$(Platform)'!='x64'">true</ExcludeFromBuild>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.asm" />
<Yasm Include="$(LibassSrcDir)\libass\x86\blur.asm" />
<Yasm Include="$(LibassSrcDir)\libass\x86\cpuid.asm" />
<Yasm Include="$(LibassSrcDir)\libass\x86\rasterizer.asm" />
<None Include="$(LibassSrcDir)\libass\x86\x86inc.asm" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(LibassSrcDir)\libass\ass.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_bitmap.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_cache.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_cache_template.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_drawing.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_font.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_library.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_parse.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_render.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_shaper.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_types.h" />
<ClInclude Include="$(LibassSrcDir)\libass\ass_utils.h" />
<ClInclude Include="$(LibassSrcDir)\libass\x86\be_blur.h" />
<ClInclude Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.h" />
<ClInclude Include="$(LibassSrcDir)\libass\x86\cpuid.h" />
<ClInclude Include="$(LibassSrcDir)\libass\x86\rasterizer.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)config.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)strings.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)unistd.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(LibassSrcDir)\libass\ass.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_bitmap.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_blur.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_cache.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_drawing.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_font.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_fontselect.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_library.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_parse.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer_c.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_render.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_render_api.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_shaper.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_string.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_strtod.c" />
<ClCompile Include="$(LibassSrcDir)\libass\ass_utils.c" />
<ClCompile Include="..\..\src\libass_gdi_fontselect.cpp" />
</ItemGroup>
<!-- Project References -->
<ItemGroup>
<ProjectReference Include="..\freetype2\freetype.vcxproj">
<Project>{78b079bd-9fc7-4b9e-b4a6-96da0f00248b}</Project>
</ProjectReference>
<ProjectReference Include="..\fribidi\fribidi.vcxproj">
<Project>{fb8e8d19-a4d6-4181-943c-282075f49b41}</Project>
</ProjectReference>
</ItemGroup>
</Project>