Aegisub/build/libass/libass.vcxproj.filters
Thomas Goyne e5a6abd215 Add a GDI-based font selector for libass
This deliberately doesn't perform any font substitutions as the sort of
people that use libass on Windows tend to perfer to manually pick
fonts with the correctly glyphs.
2015-12-29 20:08:07 -08:00

156 lines
5.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Assembly Files">
<UniqueIdentifier>{56793734-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>asm</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Yasm Include="$(LibassSrcDir)\libass\x86\be_blur.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\blur.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\cpuid.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\rasterizer.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<ClInclude Include="$(LibassSrcDir)\libass\x86\be_blur.h">
<Filter>Assembly Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.h">
<Filter>Assembly Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\x86\cpuid.h">
<Filter>Assembly Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\x86\rasterizer.h">
<Filter>Assembly Files</Filter>
</ClInclude>
<None Include="$(LibassSrcDir)\libass\x86\x86inc.asm">
<Filter>Assembly Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(LibassSrcDir)\libass\ass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_bitmap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_cache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_cache_template.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_drawing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_font.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_library.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_parse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_shaper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)strings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)unistd.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(LibassSrcDir)\libass\ass.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_bitmap.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_blur.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_cache.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_drawing.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_font.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_fontselect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_library.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_parse.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer_c.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_render_api.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_shaper.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_strtod.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_utils.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libass_gdi_fontselect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>