Aegisub/aegisub/FFmpegSource2/wave64writer.h
Karl Blomster 6bb861c7ef FFmpegSource2 beta 6, see ffms2.html for change details
Originally committed to SVN as r2770.
2009-04-06 19:14:55 +00:00

55 lines
1.9 KiB
C++

// Copyright (c) 2007-2009 Fredrik Mellbin
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef WAVE64WRITER_H
#define WAVE64WRITER_H
#include <stdint.h>
#include <iostream>
#include <fstream>
// this is to avoid depending on windows.h etc.
typedef struct FFMS_WAVEFORMATEX {
uint16_t wFormatTag;
uint16_t nChannels;
uint32_t nSamplesPerSec;
uint32_t nAvgBytesPerSec;
uint16_t nBlockAlign;
uint16_t wBitsPerSample;
uint16_t cbSize;
} FFMS_WAVEFORMATEX;
class Wave64Writer : private std::ofstream {
public:
Wave64Writer(const char *Filename, uint16_t BitsPerSample, uint16_t Channels, uint32_t SamplesPerSec, bool IsFloat);
~Wave64Writer();
void WriteData(void *Data, std::streamsize Length);
private:
int32_t BitsPerSample;
int32_t Channels;
uint32_t SamplesPerSec;
uint64_t BytesWritten;
uint32_t HeaderSize;
bool IsFloat;
void WriteHeader(bool Initial, bool IsFloat);
};
#endif