Aegisub/aegisub/automation/demos/auto3/5-configuration.lua
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1. cd aegisub/
  2. svn mv *cpp *h src/
  3. svn mv Makefile.am MatroskaParser.c auto4_perldata.inc bitmaps boost \
     changelog.txt config gl include libosxutil libresrc md5.c msvc mythes.cxx \
     mythes.hxx res.rc src/
  4. cd ..
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     autogen.sh automation/ bin build configure.in desktop dummy.txt lib \
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* See r2749 for full description.

Originally committed to SVN as r2752.
2009-03-08 08:30:39 +00:00

96 lines
4.1 KiB
Lua

-- Aegisub Automation demonstration script
-- Original written by Niels Martin Hansen
-- Given into the public domain
name = "Configuration demo"
description = "This script allows the user to input some data in the Aegisub Export window. Some of these data are used during the processing, to change the subtitles. (The strings is prepended every dialogue line.)"
version, kind = 3, 'basic_ass'
-- The configuration table defines a number of controls to show in the config window
-- The controls must be numbered from 1 and up with no "holes", the number of controls is automatically detected
configuration = {
[1] = {
-- There are some mandatory fields for evry control defined
-- 'name' is the internal name of the control, it's used to refer to the value the user entered later on
name = "thelabel";
-- 'kind' is the class of control, this is a label which only displays text and can't be edited
kind = "label";
-- 'label' is a short description of the control, displayed ot the left of it.
-- In the case of a label control, it's the entire text displayed
label = "This is a label control. Just for shows.";
-- 'hint' is a tooltip for the control. It doesn't actually work for label controls though
hint = "Tooltip for label?!?";
};
[2] = {
name = "thestring";
-- the "text" class is a regular text input field
kind = "text";
label = "String:";
hint = "The string to insert at the beginning of each line";
-- The 'default' is required for everything but 'label' controls, it simply specifies the default value
default = "foobar "
};
[3] = {
name = "theint";
-- 'int' is a text control that only allows inputting whole numbers (integers)
kind = "int";
label = "Integer:";
hint = "An integer number to display in debug output";
default = 50;
-- If the 'min' and 'max' fields are specified, the control will get a "spin control" attached,
-- which can be used to change the value with the mouse
min = 0;
max = 100;
};
[4] = {
name = "thefloat";
-- 'float' is like int, except you can also put decimal numbers in it
kind = "float";
label = "Float number:";
hint = "Just a random float number";
default = 3.1415927;
-- There are no working spin controls for floats, unfortunately
};
[5] = {
name = "thebool";
-- 'bool' makes a checkbox, which can either be checked or unchecked
kind = "bool";
label = "I accept";
hint = "Check if you accept the terms of the license agreement";
-- false means unchecked, true means checked
default = false;
};
[6] = {
name = "thecolour";
-- 'colour' is currently just a text edit box which allows you to input an ASS format color
-- The idea was to have some kind of graphical control, but that probably won't happen in auto3
kind = "colour";
label = "Favourite color:";
hint = "What color do you want your pantsu?";
default = "&H8080FF";
};
[7] = {
name = "thestyle";
-- 'style' produces a drop down list, where the user can select one of the styles in the file, or no style at all
kind = "style";
label = "Style:";
hint = "Pick a style the effects will apply to, or none to apply to everything";
-- An empty string means that nothing is selected
-- Be careful about assuming any style names that might be available in the subtitle file
default = "";
}
}
function process_lines(meta, styles, lines, config)
-- All the values selected by the user are stored in the 'config' variable
-- For example, control 2 in this example has name "thestring", so you can access the value input by config.thestring
aegisub.output_debug("The string entered is: " .. config.thestring)
for i = 0, lines.n-1 do
aegisub.report_progress(i/lines.n*100)
if lines[i].kind == "dialogue" then
-- So loop over all dialogue lines and append thestring to them all
lines[i].text = config.thestring .. lines[i].text
end
end
return lines
end