forked from mia/Aegisub
ffe628f29a
Originally committed to SVN as r3269.
153 lines
4.9 KiB
C++
153 lines
4.9 KiB
C++
// Copyright (c) 2009, Thomas Goyne
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#include <fstream>
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#include <iostream>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include <wx/string.h>
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#include <wx/regex.h>
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#include <wx/arrstr.h>
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using namespace std;
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class FileIterator {
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private:
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unsigned int currentItem;
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bool inDir;
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wxDir currentDir;
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wxArrayString items;
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public:
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FileIterator(int argc, const char **argv);
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bool Next(wxString *filename);
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};
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FileIterator::FileIterator(int argc, const char **argv)
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: currentItem(2), inDir(false), currentDir(), items(argc, argv) {
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if (argc == 2) {
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// No names passed on the command line, so read them from stdin
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char buffer[1024];
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while (cin.getline(buffer, 1024), cin.good()) {
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items.Add(buffer);
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}
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}
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}
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bool FileIterator::Next(wxString *filename) {
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// Currently iterating through a directory, just return the next file in that directory (if any)
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if (inDir) {
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if (currentDir.GetNext(filename)) {
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wxString path = currentDir.GetName();
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*filename = wxFileName(path, *filename).GetFullPath();
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return true;
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}
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inDir = false;
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}
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// No more items
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if (currentItem >= items.GetCount()) return false;
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wxFileName next;
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// Test if it's a directory
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if (wxFileName::DirExists(items[currentItem])) {
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currentDir.Open(items[currentItem]);
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currentItem++;
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if (currentDir.GetFirst(filename, "", wxDIR_FILES)) {
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wxString path = currentDir.GetName();
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*filename = wxFileName(path, *filename).GetFullPath();
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inDir = true;
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return true;
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}
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// dir is empty, process next item instead
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return Next(filename);
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}
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// Test if it's a file
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if (wxFileName::FileExists(items[currentItem])) {
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*filename = items[currentItem];
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currentItem++;
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return true;
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}
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// Entry is neither a file nor a directory, just skip it
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return Next(filename);
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}
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int main(int argc, const char *argv[]) {
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if (argc < 2) {
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return 1;
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}
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wxFileName headerFileName(argv[1]);
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headerFileName.SetExt(L"h");
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ofstream outH(headerFileName.GetFullPath().char_str());
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ofstream outC(argv[1]);
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outC << "/* This is an automatically generated file and should not be modified directly */" << endl;
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outC << "#include \"" << headerFileName.GetFullName() << "\"" << endl;
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outH << "/* This is an automatically generated file and should not be modified directly */" << endl;
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outH << "#include <wx/mstream.h>" << endl;
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outH << "#include <wx/bitmap.h>" << endl;
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outH << "#include <wx/image.h>" << endl;
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outH << "#define GETIMAGE(a) wxBitmap(wxImage(wxMemoryInputStream(a, sizeof(a))))" << endl;
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wxRegEx nameCleaner("[^A-Za-z_0-9]");
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wxString filename;
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FileIterator iter(argc, argv);
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while (iter.Next(&filename)) {
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ifstream infile(filename.char_str(), ios::binary);
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infile.seekg(0, ios::end);
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int infile_end = infile.tellg();
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infile.seekg(0, ios::beg);
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wxFileName file(filename);
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wxString identifier = file.GetName() + "_" + file.GetDirs().Last();
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nameCleaner.ReplaceAll(&identifier, "_");
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outC << "const unsigned char " << identifier << "[] = {";
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bool first = true;
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char c[1];
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while (infile.read(c, 1).gcount() > 0) {
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if (!first) outC << ",";
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outC << (int)*(unsigned char *)c;
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first = false;
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}
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outC << "};" << endl;
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outH << "extern const unsigned char " << identifier << "[" << infile_end << "];" << endl;
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}
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return 0;
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}
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