forked from mia/Aegisub
be77dc8307
Convert all coordinates within the visual tools to Vector2D, which has been significantly extended. Eliminates a lot of issues with accumulated rounding errors and simplifies a lot of code. Modernize the visual tools' interactions with the rest of Aegisub by connecting to signals directly rather than routing everything through the video display and converting the main visual tool mode toolbar to the command system. Extract all references to OpenGL from the visual tools and move them to OpenGLWrapper as a first step towards making it possible to implement an alternative video renderer. In the process, eliminate all uses of OpenGL immediate mode. Fix a bunch of minor issues and general instability. Originally committed to SVN as r5823.
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file visual_tool_rotatexy.h
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/// @see visual_tool_rotatexy.cpp
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/// @ingroup visual_ts
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///
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#include "visual_feature.h"
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#include "visual_tool.h"
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/// DOCME
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/// @class VisualToolRotateXY
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/// @brief DOCME
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class VisualToolRotateXY : public VisualTool<VisualDraggableFeature> {
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float angle_x; /// Current x rotation
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float angle_y; /// Current y rotation
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float angle_z; /// Current z rotation
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float orig_x; ///< x rotation at the beginning of the current hold
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float orig_y; ///< y rotation at the beginning of the current hold
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Feature *org;
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void DoRefresh();
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void Draw();
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void UpdateDrag(feature_iterator feature);
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bool InitializeHold();
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void UpdateHold();
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public:
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VisualToolRotateXY(VideoDisplay *parent, agi::Context *context);
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};
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