forked from mia/Aegisub
ea1dbc3e8c
Panel borders no longer make update region coordinates be out of sync with drawing coordinates. Originally committed to SVN as r6791.
1291 lines
37 KiB
C++
1291 lines
37 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// Copyright (c) 2009-2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_display.cpp
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/// @brief Display audio in the main UI
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/// @ingroup audio_ui
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///
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#include "config.h"
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#include "audio_display.h"
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#ifndef AGI_PRE
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#include <algorithm>
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#include <wx/dcbuffer.h>
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#include <wx/dcclient.h>
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#include <wx/mousestate.h>
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#endif
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#include "ass_time.h"
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#include "audio_colorscheme.h"
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#include "audio_controller.h"
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#include "audio_renderer.h"
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#include "audio_renderer_spectrum.h"
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#include "audio_renderer_waveform.h"
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#include "audio_timing.h"
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#include "block_cache.h"
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#include "compat.h"
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#include "include/aegisub/context.h"
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#include "include/aegisub/hotkey.h"
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#include "main.h"
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#include "selection_controller.h"
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#include "utils.h"
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#include "video_context.h"
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/// @brief Colourscheme-based UI colour provider
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///
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/// This class provides UI colours corresponding to the supplied audio colour
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/// scheme.
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///
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/// SetColourScheme must be called to set the active colour scheme before
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/// colours can be retrieved
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class UIColours {
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wxColour light_colour; ///< Light unfocused colour from the colour scheme
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wxColour dark_colour; ///< Dark unfocused colour from the colour scheme
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wxColour sel_colour; ///< Selection unfocused colour from the colour scheme
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wxColour light_focused_colour; ///< Light focused colour from the colour scheme
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wxColour dark_focused_colour; ///< Dark focused colour from the colour scheme
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wxColour sel_focused_colour; ///< Selection focused colour from the colour scheme
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bool focused; ///< Use the focused colours?
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public:
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/// Constructor
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UIColours() : focused(false) { }
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/// Set the colour scheme to load colours from
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/// @param name Name of the colour scheme
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void SetColourScheme(std::string const& name)
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{
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std::string opt_prefix = "Colour/Schemes/" + name + "/UI/";
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light_colour = lagi_wxColour(OPT_GET(opt_prefix + "Light")->GetColour());
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dark_colour = lagi_wxColour(OPT_GET(opt_prefix + "Dark")->GetColour());
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sel_colour = lagi_wxColour(OPT_GET(opt_prefix + "Selection")->GetColour());
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opt_prefix = "Colour/Schemes/" + name + "/UI Focused/";
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light_focused_colour = lagi_wxColour(OPT_GET(opt_prefix + "Light")->GetColour());
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dark_focused_colour = lagi_wxColour(OPT_GET(opt_prefix + "Dark")->GetColour());
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sel_focused_colour = lagi_wxColour(OPT_GET(opt_prefix + "Selection")->GetColour());
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}
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/// Set whether to use the focused or unfocused colours
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/// @param focused If true, focused colours will be returned
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void SetFocused(bool focused) { this->focused = focused; }
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/// Get the current Light colour
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wxColour Light() const { return focused ? light_focused_colour : light_colour; }
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/// Get the current Dark colour
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wxColour Dark() const { return focused ? dark_focused_colour : dark_colour; }
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/// Get the current Selection colour
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wxColour Selection() const { return focused ? sel_focused_colour : sel_colour; }
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};
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class AudioDisplayScrollbar : public AudioDisplayInteractionObject {
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static const int height = 15;
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static const int min_width = 10;
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wxRect bounds;
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wxRect thumb;
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bool dragging; ///< user is dragging with the primary mouse button
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int data_length; ///< total amount of data in control
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int page_length; ///< amount of data in one page
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int position; ///< first item displayed
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int sel_start; ///< first data item in selection
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int sel_length; ///< number of data items in selection
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UIColours colours; ///< Colour provider
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/// Containing display to send scroll events to
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AudioDisplay *display;
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// Recalculate thumb bounds from position and length data
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void RecalculateThumb()
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{
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thumb.width = std::max<int>(min_width, (int64_t)bounds.width * page_length / data_length);
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thumb.height = height;
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thumb.x = int((int64_t)bounds.width * position / data_length);
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thumb.y = bounds.y;
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}
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public:
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AudioDisplayScrollbar(AudioDisplay *display)
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: dragging(false)
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, data_length(1)
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, page_length(1)
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, position(0)
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, sel_start(-1)
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, sel_length(0)
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, display(display)
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{
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}
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/// The audio display has changed size
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void SetDisplaySize(const wxSize &display_size)
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{
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bounds.x = 0;
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bounds.y = display_size.y - height;
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bounds.width = display_size.x;
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bounds.height = height;
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page_length = display_size.x;
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RecalculateThumb();
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}
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void SetColourScheme(std::string const& name)
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{
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colours.SetColourScheme(name);
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}
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const wxRect & GetBounds() const { return bounds; }
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int GetPosition() const { return position; }
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int SetPosition(int new_position)
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{
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// These two conditionals can't be swapped, otherwise the position can become
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// negative if the entire data is shorter than one page.
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if (new_position + page_length >= data_length)
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new_position = data_length - page_length - 1;
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if (new_position < 0)
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new_position = 0;
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position = new_position;
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RecalculateThumb();
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return position;
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}
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void SetSelection(int new_start, int new_length)
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{
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sel_start = (int64_t)new_start * bounds.width / data_length;
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sel_length = (int64_t)new_length * bounds.width / data_length;
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}
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void ChangeLengths(int new_data_length, int new_page_length)
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{
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data_length = new_data_length;
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page_length = new_page_length;
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RecalculateThumb();
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}
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bool OnMouseEvent(wxMouseEvent &event)
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{
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if (event.LeftIsDown())
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{
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const int thumb_left = event.GetPosition().x - thumb.width/2;
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const int data_length_less_page = data_length - page_length;
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const int shaft_length_less_thumb = bounds.width - thumb.width;
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display->ScrollPixelToLeft((int64_t)data_length_less_page * thumb_left / shaft_length_less_thumb);
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dragging = true;
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}
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else if (event.LeftUp())
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{
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dragging = false;
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}
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return dragging;
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}
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void Paint(wxDC &dc, bool has_focus)
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{
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colours.SetFocused(has_focus);
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dc.SetPen(wxPen(colours.Light()));
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dc.SetBrush(wxBrush(colours.Dark()));
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dc.DrawRectangle(bounds);
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if (sel_length > 0 && sel_start >= 0)
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{
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dc.SetPen(wxPen(colours.Selection()));
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dc.SetBrush(wxBrush(colours.Selection()));
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dc.DrawRectangle(wxRect(sel_start, bounds.y, sel_length, bounds.height));
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}
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dc.SetPen(wxPen(colours.Light()));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(bounds);
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dc.SetPen(wxPen(colours.Light()));
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dc.SetBrush(wxBrush(colours.Light()));
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dc.DrawRectangle(thumb);
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}
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};
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const int AudioDisplayScrollbar::min_width;
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class AudioDisplayTimeline : public AudioDisplayInteractionObject {
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int duration; ///< Total duration in ms
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double ms_per_pixel; ///< Milliseconds per pixel
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int pixel_left; ///< Leftmost visible pixel (i.e. scroll position)
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wxRect bounds;
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wxPoint drag_lastpos;
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bool dragging;
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enum Scale {
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Sc_Millisecond,
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Sc_Centisecond,
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Sc_Decisecond,
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Sc_Second,
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Sc_Decasecond,
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Sc_Minute,
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Sc_Decaminute,
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Sc_Hour,
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Sc_Decahour, // If anyone needs this they should reconsider their project
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Sc_MAX = Sc_Decahour
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};
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Scale scale_minor;
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int scale_major_modulo; ///< If minor_scale_mark_index % scale_major_modulo == 0 the mark is a major mark
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double scale_minor_divisor; ///< Absolute scale-mark index multiplied by this number gives sample index for scale mark
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AudioDisplay *display; ///< Containing audio display
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UIColours colours; ///< Colour provider
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public:
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AudioDisplayTimeline(AudioDisplay *display)
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: duration(0)
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, ms_per_pixel(1.0)
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, pixel_left(0)
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, dragging(false)
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, display(display)
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{
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int width, height;
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display->GetTextExtent("0123456789:.", &width, &height);
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bounds.height = height + 4;
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}
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void SetColourScheme(std::string const& name)
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{
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colours.SetColourScheme(name);
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}
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void SetDisplaySize(const wxSize &display_size)
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{
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// The size is without anything that goes below the timeline (like scrollbar)
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bounds.width = display_size.x;
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bounds.x = 0;
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bounds.y = 0;
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}
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int GetHeight() const { return bounds.height; }
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const wxRect & GetBounds() const { return bounds; }
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void ChangeAudio(int new_duration)
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{
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duration = new_duration;
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}
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void ChangeZoom(double new_ms_per_pixel)
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{
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ms_per_pixel = new_ms_per_pixel;
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double px_sec = 1000.0 / ms_per_pixel;
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if (px_sec > 3000) {
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scale_minor = Sc_Millisecond;
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scale_minor_divisor = 1.0;
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scale_major_modulo = 10;
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} else if (px_sec > 300) {
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scale_minor = Sc_Centisecond;
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scale_minor_divisor = 10.0;
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scale_major_modulo = 10;
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} else if (px_sec > 30) {
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scale_minor = Sc_Decisecond;
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scale_minor_divisor = 100.0;
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scale_major_modulo = 10;
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} else if (px_sec > 3) {
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scale_minor = Sc_Second;
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scale_minor_divisor = 1000.0;
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scale_major_modulo = 10;
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} else if (px_sec > 1.0/3.0) {
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scale_minor = Sc_Decasecond;
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scale_minor_divisor = 10000.0;
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scale_major_modulo = 6;
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} else if (px_sec > 1.0/9.0) {
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scale_minor = Sc_Minute;
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scale_minor_divisor = 60000.0;
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scale_major_modulo = 10;
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} else if (px_sec > 1.0/90.0) {
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scale_minor = Sc_Decaminute;
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scale_minor_divisor = 600000.0;
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scale_major_modulo = 6;
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} else {
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scale_minor = Sc_Hour;
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scale_minor_divisor = 3600000.0;
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scale_major_modulo = 10;
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}
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}
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void SetPosition(int new_pixel_left)
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{
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pixel_left = std::max(new_pixel_left, 0);
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}
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bool OnMouseEvent(wxMouseEvent &event)
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{
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if (event.LeftDown())
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{
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drag_lastpos = event.GetPosition();
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dragging = true;
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}
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else if (event.LeftIsDown())
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{
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display->ScrollPixelToLeft(pixel_left - event.GetPosition().x + drag_lastpos.x);
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drag_lastpos = event.GetPosition();
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dragging = true;
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}
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else if (event.LeftUp())
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{
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dragging = false;
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}
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return dragging;
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}
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void Paint(wxDC &dc)
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{
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int bottom = bounds.y + bounds.height;
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// Background
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dc.SetPen(wxPen(colours.Dark()));
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dc.SetBrush(wxBrush(colours.Dark()));
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dc.DrawRectangle(bounds);
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// Top line
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dc.SetPen(wxPen(colours.Light()));
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dc.DrawLine(bounds.x, bottom-1, bounds.x+bounds.width, bottom-1);
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// Prepare for writing text
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dc.SetTextBackground(colours.Dark());
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dc.SetTextForeground(colours.Light());
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// Figure out the first scale mark to show
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int ms_left = int(pixel_left * ms_per_pixel);
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int next_scale_mark = int(ms_left / scale_minor_divisor);
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if (next_scale_mark * scale_minor_divisor < ms_left)
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next_scale_mark += 1;
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assert(next_scale_mark * scale_minor_divisor >= ms_left);
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// Draw scale marks
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int next_scale_mark_pos;
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int last_text_right = -1;
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int last_hour = -1, last_minute = -1;
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if (duration < 3600) last_hour = 0; // Trick to only show hours if audio is longer than 1 hour
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do {
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next_scale_mark_pos = int(next_scale_mark * scale_minor_divisor / ms_per_pixel) - pixel_left;
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bool mark_is_major = next_scale_mark % scale_major_modulo == 0;
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if (mark_is_major)
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dc.DrawLine(next_scale_mark_pos, bottom-6, next_scale_mark_pos, bottom-1);
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else
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dc.DrawLine(next_scale_mark_pos, bottom-4, next_scale_mark_pos, bottom-1);
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// Print time labels on major scale marks
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if (mark_is_major && next_scale_mark_pos > last_text_right)
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{
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double mark_time = next_scale_mark * scale_minor_divisor / 1000.0;
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int mark_hour = (int)(mark_time / 3600);
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int mark_minute = (int)(mark_time / 60) % 60;
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double mark_second = mark_time - mark_hour*3600 - mark_minute*60;
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wxString time_string;
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bool changed_hour = mark_hour != last_hour;
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bool changed_minute = mark_minute != last_minute;
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if (changed_hour)
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{
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time_string = wxString::Format("%d:%02d:", mark_hour, mark_minute);
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last_hour = mark_hour;
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last_minute = mark_minute;
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}
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else if (changed_minute)
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{
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time_string = wxString::Format("%d:", mark_minute);
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last_minute = mark_minute;
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}
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if (scale_minor >= Sc_Decisecond)
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time_string += wxString::Format("%02d", (int)mark_second);
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else if (scale_minor == Sc_Centisecond)
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time_string += wxString::Format("%02.1f", mark_second);
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else
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time_string += wxString::Format("%02.2f", mark_second);
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int tw, th;
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dc.GetTextExtent(time_string, &tw, &th);
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last_text_right = next_scale_mark_pos + tw;
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dc.DrawText(time_string, next_scale_mark_pos, 0);
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}
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next_scale_mark += 1;
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} while (next_scale_mark_pos < bounds.width);
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}
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};
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class AudioMarkerInteractionObject : public AudioDisplayInteractionObject {
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// Object-pair being interacted with
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std::vector<AudioMarker*> markers;
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AudioTimingController *timing_controller;
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// Audio display drag is happening on
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AudioDisplay *display;
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// Audio controller managing it all
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AudioController *controller;
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// Mouse button used to initiate the drag
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wxMouseButton button_used;
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// Default to snapping to snappable markers
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bool default_snap;
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// Range in pixels to snap at
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int snap_range;
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public:
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AudioMarkerInteractionObject(std::vector<AudioMarker*> markers, AudioTimingController *timing_controller, AudioDisplay *display, AudioController *controller, wxMouseButton button_used)
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: markers(markers)
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, timing_controller(timing_controller)
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, display(display)
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, controller(controller)
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, button_used(button_used)
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, default_snap(OPT_GET("Audio/Snap/Enable")->GetBool())
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, snap_range(OPT_GET("Audio/Snap/Distance")->GetInt())
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{
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}
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bool OnMouseEvent(wxMouseEvent &event)
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{
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if (event.Dragging())
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{
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timing_controller->OnMarkerDrag(
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markers,
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display->TimeFromRelativeX(event.GetPosition().x),
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default_snap != event.ShiftDown() ? display->TimeFromAbsoluteX(snap_range) : 0);
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}
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// We lose the marker drag if the button used to initiate it goes up
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return !event.ButtonUp(button_used);
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}
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/// Get the position in milliseconds of this group of markers
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int GetPosition() const { return markers.front()->GetPosition(); }
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};
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class AudioStyleRangeMerger : public AudioRenderingStyleRanges {
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typedef std::map<int, AudioRenderingStyle> style_map;
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public:
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typedef style_map::iterator iterator;
|
|
|
|
private:
|
|
style_map points;
|
|
|
|
void Split(int point)
|
|
{
|
|
iterator it = points.lower_bound(point);
|
|
if (it == points.end() || it->first != point)
|
|
{
|
|
assert(it != points.begin());
|
|
points[point] = (--it)->second;
|
|
}
|
|
}
|
|
|
|
void Restyle(int start, int end, AudioRenderingStyle style)
|
|
{
|
|
assert(points.lower_bound(end) != points.end());
|
|
for (iterator pt = points.lower_bound(start); pt->first < end; ++pt)
|
|
{
|
|
if (style > pt->second)
|
|
pt->second = style;
|
|
}
|
|
}
|
|
|
|
public:
|
|
AudioStyleRangeMerger()
|
|
{
|
|
points[0] = AudioStyle_Normal;
|
|
}
|
|
|
|
void AddRange(int start, int end, AudioRenderingStyle style)
|
|
{
|
|
|
|
if (start < 0) start = 0;
|
|
if (end < start) return;
|
|
|
|
Split(start);
|
|
Split(end);
|
|
Restyle(start, end, style);
|
|
}
|
|
|
|
iterator begin() { return points.begin(); }
|
|
iterator end() { return points.end(); }
|
|
};
|
|
|
|
AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *controller, agi::Context *context)
|
|
: wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS|wxBORDER_SIMPLE)
|
|
, audio_open_connection(controller->AddAudioOpenListener(&AudioDisplay::OnAudioOpen, this))
|
|
, context(context)
|
|
, audio_renderer(new AudioRenderer)
|
|
, controller(controller)
|
|
, scrollbar(new AudioDisplayScrollbar(this))
|
|
, timeline(new AudioDisplayTimeline(this))
|
|
, dragged_object(0)
|
|
, scroll_left(0)
|
|
, pixel_audio_width(0)
|
|
, ms_per_pixel(0.0)
|
|
, scale_amplitude(1.0f)
|
|
, audio_top(0)
|
|
, audio_height(0)
|
|
, track_cursor_pos(-1)
|
|
{
|
|
style_ranges[0] = AudioStyle_Normal;
|
|
|
|
audio_renderer->SetAmplitudeScale(scale_amplitude);
|
|
SetZoomLevel(0);
|
|
|
|
SetMinClientSize(wxSize(-1, 70));
|
|
SetBackgroundStyle(wxBG_STYLE_PAINT);
|
|
SetThemeEnabled(false);
|
|
|
|
Bind(wxEVT_LEFT_DOWN, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_MIDDLE_DOWN, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_RIGHT_DOWN, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_LEFT_UP, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_MIDDLE_UP, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_RIGHT_UP, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_MOTION, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_ENTER_WINDOW, &AudioDisplay::OnMouseEvent, this);
|
|
Bind(wxEVT_LEAVE_WINDOW, &AudioDisplay::OnMouseEvent, this);
|
|
scroll_timer.Bind(wxEVT_TIMER, &AudioDisplay::OnScrollTimer, this);
|
|
}
|
|
|
|
|
|
AudioDisplay::~AudioDisplay()
|
|
{
|
|
}
|
|
|
|
|
|
void AudioDisplay::ScrollBy(int pixel_amount)
|
|
{
|
|
ScrollPixelToLeft(scroll_left + pixel_amount);
|
|
}
|
|
|
|
|
|
void AudioDisplay::ScrollPixelToLeft(int pixel_position)
|
|
{
|
|
const int client_width = GetClientRect().GetWidth();
|
|
|
|
if (pixel_position + client_width >= pixel_audio_width)
|
|
pixel_position = pixel_audio_width - client_width;
|
|
if (pixel_position < 0)
|
|
pixel_position = 0;
|
|
|
|
scroll_left = pixel_position;
|
|
scrollbar->SetPosition(scroll_left);
|
|
timeline->SetPosition(scroll_left);
|
|
Refresh();
|
|
}
|
|
|
|
|
|
void AudioDisplay::ScrollTimeRangeInView(const TimeRange &range)
|
|
{
|
|
int client_width = GetClientRect().GetWidth();
|
|
int range_begin = AbsoluteXFromTime(range.begin());
|
|
int range_end = AbsoluteXFromTime(range.end());
|
|
int range_len = range_end - range_begin;
|
|
|
|
// Is everything already in view?
|
|
if (range_begin >= scroll_left && range_end <= scroll_left+client_width)
|
|
return;
|
|
|
|
// For the rest of the calculation, remove 5 % from each side of the client area.
|
|
// The leftadjust is the amount to subtract from the final scroll_left value.
|
|
int leftadjust = client_width / 20;
|
|
client_width = client_width * 9 / 10;
|
|
|
|
// The entire range can fit inside the view, center it
|
|
if (range_len < client_width)
|
|
{
|
|
ScrollPixelToLeft(range_begin - (client_width-range_len)/2 - leftadjust);
|
|
}
|
|
|
|
// Range doesn't fit in view and we're viewing a middle part of it, just leave it alone
|
|
else if (range_begin < scroll_left+leftadjust && range_end > scroll_left+leftadjust+client_width)
|
|
{
|
|
// nothing
|
|
}
|
|
|
|
// Right edge is in view, scroll it as far to the right as possible
|
|
else if (range_end >= scroll_left+leftadjust && range_end < scroll_left+leftadjust+client_width)
|
|
{
|
|
ScrollPixelToLeft(range_end - client_width - leftadjust);
|
|
}
|
|
|
|
// Nothing is in view or the left edge is in view, scroll left edge as far to the left as possible
|
|
else
|
|
{
|
|
ScrollPixelToLeft(range_begin - leftadjust);
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::SetZoomLevel(int new_zoom_level)
|
|
{
|
|
zoom_level = new_zoom_level;
|
|
|
|
const int factor = GetZoomLevelFactor(zoom_level);
|
|
const int base_pixels_per_second = 50; /// @todo Make this customisable
|
|
const double base_ms_per_pixel = 1000.0 / base_pixels_per_second;
|
|
const double new_ms_per_pixel = 100.0 * base_ms_per_pixel / factor;
|
|
|
|
if (ms_per_pixel != new_ms_per_pixel)
|
|
{
|
|
int client_width = GetClientSize().GetWidth();
|
|
double center_time = (scroll_left + client_width / 2) * ms_per_pixel;
|
|
|
|
ms_per_pixel = new_ms_per_pixel;
|
|
pixel_audio_width = std::max(1, int(controller->GetDuration() / ms_per_pixel));
|
|
|
|
audio_renderer->SetMillisecondsPerPixel(ms_per_pixel);
|
|
scrollbar->ChangeLengths(pixel_audio_width, client_width);
|
|
timeline->ChangeZoom(ms_per_pixel);
|
|
|
|
ScrollTimeToCenter(center_time);
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
|
|
int AudioDisplay::GetZoomLevel() const
|
|
{
|
|
return zoom_level;
|
|
}
|
|
|
|
|
|
wxString AudioDisplay::GetZoomLevelDescription(int level) const
|
|
{
|
|
const int factor = GetZoomLevelFactor(level);
|
|
const int base_pixels_per_second = 50; /// @todo Make this customisable along with the above
|
|
const int second_pixels = 100 * base_pixels_per_second / factor;
|
|
|
|
return wxString::Format(_("%d%%, %d pixel/second"), factor, second_pixels);
|
|
}
|
|
|
|
|
|
int AudioDisplay::GetZoomLevelFactor(int level)
|
|
{
|
|
int factor = 100;
|
|
|
|
if (level > 0)
|
|
{
|
|
factor += 25 * level;
|
|
}
|
|
else if (level < 0)
|
|
{
|
|
if (level >= -5)
|
|
factor += 10 * level;
|
|
else if (level >= -11)
|
|
factor = 50 + (level+5) * 5;
|
|
else
|
|
factor = 20 + level + 11;
|
|
if (factor <= 0)
|
|
factor = 1;
|
|
}
|
|
|
|
return factor;
|
|
}
|
|
|
|
|
|
void AudioDisplay::SetAmplitudeScale(float scale)
|
|
{
|
|
audio_renderer->SetAmplitudeScale(scale);
|
|
Refresh();
|
|
}
|
|
|
|
void AudioDisplay::ReloadRenderingSettings()
|
|
{
|
|
std::string colour_scheme_name;
|
|
|
|
if (OPT_GET("Audio/Spectrum")->GetBool())
|
|
{
|
|
colour_scheme_name = OPT_GET("Colour/Audio Display/Spectrum")->GetString();
|
|
AudioSpectrumRenderer *audio_spectrum_renderer = new AudioSpectrumRenderer(colour_scheme_name);
|
|
|
|
int64_t spectrum_quality = OPT_GET("Audio/Renderer/Spectrum/Quality")->GetInt();
|
|
#ifdef WITH_FFTW3
|
|
// FFTW is so fast we can afford to upgrade quality by two levels
|
|
spectrum_quality += 2;
|
|
#endif
|
|
spectrum_quality = mid<int64_t>(0, spectrum_quality, 5);
|
|
|
|
// Quality indexes: 0 1 2 3 4 5
|
|
int spectrum_width[] = {8, 9, 9, 9, 10, 11};
|
|
int spectrum_distance[] = {8, 8, 7, 6, 6, 5};
|
|
|
|
audio_spectrum_renderer->SetResolution(
|
|
spectrum_width[spectrum_quality],
|
|
spectrum_distance[spectrum_quality]);
|
|
|
|
audio_renderer_provider.reset(audio_spectrum_renderer);
|
|
}
|
|
else
|
|
{
|
|
colour_scheme_name = OPT_GET("Colour/Audio Display/Waveform")->GetString();
|
|
audio_renderer_provider.reset(new AudioWaveformRenderer(colour_scheme_name));
|
|
}
|
|
|
|
audio_renderer->SetRenderer(audio_renderer_provider.get());
|
|
scrollbar->SetColourScheme(colour_scheme_name);
|
|
timeline->SetColourScheme(colour_scheme_name);
|
|
|
|
Refresh();
|
|
}
|
|
|
|
|
|
|
|
BEGIN_EVENT_TABLE(AudioDisplay, wxWindow)
|
|
EVT_PAINT(AudioDisplay::OnPaint)
|
|
EVT_SIZE(AudioDisplay::OnSize)
|
|
EVT_SET_FOCUS(AudioDisplay::OnFocus)
|
|
EVT_KILL_FOCUS(AudioDisplay::OnFocus)
|
|
EVT_CHAR_HOOK(AudioDisplay::OnKeyDown)
|
|
END_EVENT_TABLE()
|
|
|
|
|
|
void AudioDisplay::OnPaint(wxPaintEvent&)
|
|
{
|
|
if (!audio_renderer_provider) return;
|
|
|
|
wxAutoBufferedPaintDC dc(this);
|
|
|
|
wxRect audio_bounds(0, audio_top, GetClientSize().GetWidth(), audio_height);
|
|
bool redraw_scrollbar = false;
|
|
bool redraw_timeline = false;
|
|
|
|
for (wxRegionIterator region(GetUpdateRegion()); region; ++region)
|
|
{
|
|
wxRect updrect = region.GetRect();
|
|
|
|
redraw_scrollbar |= scrollbar->GetBounds().Intersects(updrect);
|
|
redraw_timeline |= timeline->GetBounds().Intersects(updrect);
|
|
|
|
if (audio_bounds.Intersects(updrect))
|
|
{
|
|
TimeRange updtime(
|
|
std::max(0, TimeFromRelativeX(updrect.x - foot_size)),
|
|
std::max(0, TimeFromRelativeX(updrect.x + updrect.width + foot_size)));
|
|
|
|
PaintAudio(dc, updtime, updrect);
|
|
PaintMarkers(dc, updtime);
|
|
PaintLabels(dc, updtime);
|
|
}
|
|
}
|
|
|
|
if (track_cursor_pos >= 0)
|
|
{
|
|
PaintTrackCursor(dc);
|
|
}
|
|
|
|
if (redraw_scrollbar)
|
|
scrollbar->Paint(dc, HasFocus());
|
|
if (redraw_timeline)
|
|
timeline->Paint(dc);
|
|
}
|
|
|
|
void AudioDisplay::PaintAudio(wxDC &dc, TimeRange updtime, wxRect updrect)
|
|
{
|
|
std::map<int, int>::iterator pt = style_ranges.upper_bound(updtime.begin());
|
|
std::map<int, int>::iterator pe = style_ranges.upper_bound(updtime.end());
|
|
|
|
if (pt != style_ranges.begin())
|
|
--pt;
|
|
|
|
while (pt != pe)
|
|
{
|
|
AudioRenderingStyle range_style = static_cast<AudioRenderingStyle>(pt->second);
|
|
int range_x1 = std::max(updrect.x, RelativeXFromTime(pt->first));
|
|
int range_x2 = (++pt == pe) ? updrect.x + updrect.width : RelativeXFromTime(pt->first);
|
|
|
|
if (range_x2 > range_x1)
|
|
{
|
|
audio_renderer->Render(dc, wxPoint(range_x1, audio_top), range_x1 + scroll_left, range_x2 - range_x1, range_style);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::PaintMarkers(wxDC &dc, TimeRange updtime)
|
|
{
|
|
AudioMarkerVector markers;
|
|
controller->GetTimingController()->GetMarkers(updtime, markers);
|
|
if (markers.empty()) return;
|
|
|
|
wxDCPenChanger pen_retainer(dc, wxPen());
|
|
wxDCBrushChanger brush_retainer(dc, wxBrush());
|
|
for (AudioMarkerVector::iterator marker_i = markers.begin(); marker_i != markers.end(); ++marker_i)
|
|
{
|
|
const AudioMarker *marker = *marker_i;
|
|
int marker_x = RelativeXFromTime(marker->GetPosition());
|
|
|
|
dc.SetPen(marker->GetStyle());
|
|
dc.DrawLine(marker_x, audio_top, marker_x, audio_top+audio_height);
|
|
|
|
if (marker->GetFeet() == AudioMarker::Feet_None) continue;
|
|
|
|
dc.SetBrush(wxBrush(marker->GetStyle().GetColour()));
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
|
|
if (marker->GetFeet() & AudioMarker::Feet_Left)
|
|
PaintFoot(dc, marker_x, -1);
|
|
if (marker->GetFeet() & AudioMarker::Feet_Right)
|
|
PaintFoot(dc, marker_x, 1);
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::PaintFoot(wxDC &dc, int marker_x, int dir)
|
|
{
|
|
wxPoint foot_top[3] = { wxPoint(foot_size * dir, 0), wxPoint(0, 0), wxPoint(0, foot_size) };
|
|
wxPoint foot_bot[3] = { wxPoint(foot_size * dir, 0), wxPoint(0, -foot_size), wxPoint(0, 0) };
|
|
dc.DrawPolygon(3, foot_top, marker_x, audio_top);
|
|
dc.DrawPolygon(3, foot_bot, marker_x, audio_top+audio_height);
|
|
}
|
|
|
|
void AudioDisplay::PaintLabels(wxDC &dc, TimeRange updtime)
|
|
{
|
|
std::vector<AudioLabelProvider::AudioLabel> labels;
|
|
controller->GetTimingController()->GetLabels(updtime, labels);
|
|
if (labels.empty()) return;
|
|
|
|
wxDCFontChanger fc(dc);
|
|
wxFont font = dc.GetFont();
|
|
font.SetWeight(wxFONTWEIGHT_BOLD);
|
|
dc.SetFont(font);
|
|
dc.SetTextForeground(*wxWHITE);
|
|
for (size_t i = 0; i < labels.size(); ++i)
|
|
{
|
|
wxSize extent = dc.GetTextExtent(labels[i].text);
|
|
int left = RelativeXFromTime(labels[i].range.begin());
|
|
int width = AbsoluteXFromTime(labels[i].range.length());
|
|
|
|
// If it doesn't fit, truncate
|
|
if (width < extent.GetWidth())
|
|
{
|
|
dc.SetClippingRegion(left, audio_top + 4, width, extent.GetHeight());
|
|
dc.DrawText(labels[i].text, left, audio_top + 4);
|
|
dc.DestroyClippingRegion();
|
|
}
|
|
// Otherwise center in the range
|
|
else
|
|
{
|
|
dc.DrawText(labels[i].text, left + (width - extent.GetWidth()) / 2, audio_top + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::PaintTrackCursor(wxDC &dc) {
|
|
wxDCPenChanger penchanger(dc, wxPen(*wxWHITE));
|
|
dc.DrawLine(track_cursor_pos-scroll_left, audio_top, track_cursor_pos-scroll_left, audio_top+audio_height);
|
|
|
|
if (track_cursor_label.empty()) return;
|
|
|
|
wxDCFontChanger fc(dc);
|
|
wxFont font = dc.GetFont();
|
|
font.SetWeight(wxFONTWEIGHT_BOLD);
|
|
dc.SetFont(font);
|
|
|
|
wxSize label_size(dc.GetTextExtent(track_cursor_label));
|
|
wxPoint label_pos(track_cursor_pos - scroll_left - label_size.x/2, audio_top + 2);
|
|
label_pos.x = mid(2, label_pos.x, GetClientSize().GetWidth() - label_size.x - 2);
|
|
|
|
int old_bg_mode = dc.GetBackgroundMode();
|
|
dc.SetBackgroundMode(wxTRANSPARENT);
|
|
|
|
// Draw border
|
|
dc.SetTextForeground(wxColour(64, 64, 64));
|
|
dc.DrawText(track_cursor_label, label_pos.x+1, label_pos.y+1);
|
|
dc.DrawText(track_cursor_label, label_pos.x+1, label_pos.y-1);
|
|
dc.DrawText(track_cursor_label, label_pos.x-1, label_pos.y+1);
|
|
dc.DrawText(track_cursor_label, label_pos.x-1, label_pos.y-1);
|
|
|
|
// Draw fill
|
|
dc.SetTextForeground(*wxWHITE);
|
|
dc.DrawText(track_cursor_label, label_pos.x, label_pos.y);
|
|
dc.SetBackgroundMode(old_bg_mode);
|
|
|
|
label_pos.x -= 2;
|
|
label_pos.y -= 2;
|
|
label_size.IncBy(4, 4);
|
|
// If the rendered text changes size we have to draw it an extra time to make sure the entire thing was drawn
|
|
bool need_extra_redraw = track_cursor_label_rect.GetSize() != label_size;
|
|
track_cursor_label_rect.SetPosition(label_pos);
|
|
track_cursor_label_rect.SetSize(label_size);
|
|
if (need_extra_redraw)
|
|
RefreshRect(track_cursor_label_rect, false);
|
|
}
|
|
|
|
void AudioDisplay::SetDraggedObject(AudioDisplayInteractionObject *new_obj)
|
|
{
|
|
dragged_object = new_obj;
|
|
|
|
if (dragged_object && !HasCapture())
|
|
CaptureMouse();
|
|
else if (!dragged_object && HasCapture())
|
|
ReleaseMouse();
|
|
|
|
if (!dragged_object)
|
|
audio_marker.reset();
|
|
}
|
|
|
|
|
|
void AudioDisplay::SetTrackCursor(int new_pos, bool show_time)
|
|
{
|
|
if (new_pos != track_cursor_pos)
|
|
{
|
|
int old_pos = track_cursor_pos;
|
|
track_cursor_pos = new_pos;
|
|
|
|
RefreshRect(wxRect(old_pos - scroll_left - 0, audio_top, 1, audio_height), false);
|
|
RefreshRect(wxRect(new_pos - scroll_left - 0, audio_top, 1, audio_height), false);
|
|
|
|
// Make sure the old label gets cleared away
|
|
RefreshRect(track_cursor_label_rect, false);
|
|
|
|
if (show_time)
|
|
{
|
|
AssTime new_label_time = TimeFromAbsoluteX(track_cursor_pos);
|
|
track_cursor_label = new_label_time.GetASSFormated();
|
|
track_cursor_label_rect.x += new_pos - old_pos;
|
|
RefreshRect(track_cursor_label_rect, false);
|
|
}
|
|
else
|
|
{
|
|
track_cursor_label_rect.SetSize(wxSize(0,0));
|
|
track_cursor_label.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void AudioDisplay::RemoveTrackCursor()
|
|
{
|
|
SetTrackCursor(-1, false);
|
|
}
|
|
|
|
|
|
void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
|
|
{
|
|
// If we have focus, we get mouse move events on Mac even when the mouse is
|
|
// outside our client rectangle, we don't want those.
|
|
if (event.Moving() && !GetClientRect().Contains(event.GetPosition()))
|
|
{
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
if (event.IsButton() || (event.Entering() && OPT_GET("Audio/Auto/Focus")->GetBool()))
|
|
SetFocus();
|
|
|
|
// Handle any ongoing drag
|
|
if (dragged_object && HasCapture())
|
|
{
|
|
if (!dragged_object->OnMouseEvent(event))
|
|
{
|
|
scroll_timer.Stop();
|
|
SetDraggedObject(0);
|
|
SetCursor(wxNullCursor);
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Something is wrong, we might have lost capture somehow.
|
|
// Fix state and pretend it didn't happen.
|
|
SetDraggedObject(0);
|
|
SetCursor(wxNullCursor);
|
|
}
|
|
|
|
wxPoint mousepos = event.GetPosition();
|
|
|
|
AudioDisplayInteractionObject *new_obj = 0;
|
|
// Check for scrollbar action
|
|
if (scrollbar->GetBounds().Contains(mousepos))
|
|
{
|
|
new_obj = scrollbar.get();
|
|
}
|
|
// Check for timeline action
|
|
else if (timeline->GetBounds().Contains(mousepos))
|
|
{
|
|
SetCursor(wxCursor(wxCURSOR_SIZEWE));
|
|
new_obj = timeline.get();
|
|
|
|
}
|
|
|
|
if (new_obj)
|
|
{
|
|
if (!controller->IsPlaying())
|
|
RemoveTrackCursor();
|
|
if (new_obj->OnMouseEvent(event))
|
|
SetDraggedObject(new_obj);
|
|
return;
|
|
}
|
|
|
|
if (event.Leaving() && !controller->IsPlaying())
|
|
{
|
|
RemoveTrackCursor();
|
|
return;
|
|
}
|
|
|
|
if (event.MiddleIsDown())
|
|
{
|
|
context->videoController->JumpToTime(TimeFromRelativeX(mousepos.x), agi::vfr::EXACT);
|
|
return;
|
|
}
|
|
|
|
if (event.Moving() && !controller->IsPlaying())
|
|
{
|
|
SetTrackCursor(scroll_left + mousepos.x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
|
|
}
|
|
|
|
AudioTimingController *timing = controller->GetTimingController();
|
|
if (!timing) return;
|
|
int drag_sensitivity = int(OPT_GET("Audio/Start Drag Sensitivity")->GetInt() * ms_per_pixel);
|
|
int snap_sensitivity = OPT_GET("Audio/Snap/Enable")->GetBool() != event.ShiftDown() ? int(OPT_GET("Audio/Snap/Distance")->GetInt() * ms_per_pixel) : 0;
|
|
|
|
// Not scrollbar, not timeline, no button action
|
|
if (event.Moving())
|
|
{
|
|
int timepos = TimeFromRelativeX(mousepos.x);
|
|
|
|
if (timing->IsNearbyMarker(timepos, drag_sensitivity))
|
|
SetCursor(wxCursor(wxCURSOR_SIZEWE));
|
|
else
|
|
SetCursor(wxNullCursor);
|
|
}
|
|
|
|
int old_scroll_pos = scroll_left;
|
|
if (event.LeftDown() || event.RightDown())
|
|
{
|
|
int timepos = TimeFromRelativeX(mousepos.x);
|
|
std::vector<AudioMarker*> markers = event.LeftDown() ?
|
|
timing->OnLeftClick(timepos, event.CmdDown(), drag_sensitivity, snap_sensitivity) :
|
|
timing->OnRightClick(timepos, event.CmdDown(), drag_sensitivity, snap_sensitivity);
|
|
|
|
// Clicking should never result in the audio display scrolling
|
|
ScrollPixelToLeft(old_scroll_pos);
|
|
|
|
if (markers.size())
|
|
{
|
|
RemoveTrackCursor();
|
|
audio_marker.reset(new AudioMarkerInteractionObject(markers, timing, this, controller, (wxMouseButton)event.GetButton()));
|
|
SetDraggedObject(audio_marker.get());
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::OnKeyDown(wxKeyEvent& event)
|
|
{
|
|
hotkey::check("Audio", context, event);
|
|
}
|
|
|
|
void AudioDisplay::OnSize(wxSizeEvent &)
|
|
{
|
|
// We changed size, update the sub-controls' internal data and redraw
|
|
wxSize size = GetClientSize();
|
|
|
|
timeline->SetDisplaySize(wxSize(size.x, scrollbar->GetBounds().y));
|
|
scrollbar->SetDisplaySize(size);
|
|
|
|
if (controller->GetTimingController())
|
|
{
|
|
TimeRange sel(controller->GetTimingController()->GetPrimaryPlaybackRange());
|
|
scrollbar->SetSelection(AbsoluteXFromTime(sel.begin()), AbsoluteXFromTime(sel.length()));
|
|
}
|
|
|
|
audio_height = size.GetHeight();
|
|
audio_height -= scrollbar->GetBounds().GetHeight();
|
|
audio_height -= timeline->GetHeight();
|
|
audio_renderer->SetHeight(audio_height);
|
|
|
|
audio_top = timeline->GetHeight();
|
|
|
|
Refresh();
|
|
}
|
|
|
|
|
|
void AudioDisplay::OnFocus(wxFocusEvent &)
|
|
{
|
|
// The scrollbar indicates focus so repaint that
|
|
RefreshRect(scrollbar->GetBounds(), false);
|
|
}
|
|
|
|
|
|
void AudioDisplay::OnAudioOpen(AudioProvider *provider)
|
|
{
|
|
if (!audio_renderer_provider)
|
|
ReloadRenderingSettings();
|
|
|
|
audio_renderer->SetAudioProvider(provider);
|
|
audio_renderer->SetCacheMaxSize(OPT_GET("Audio/Renderer/Spectrum/Memory Max")->GetInt() * 1024 * 1024);
|
|
|
|
timeline->ChangeAudio(controller->GetDuration());
|
|
|
|
ms_per_pixel = 0;
|
|
SetZoomLevel(zoom_level);
|
|
|
|
Refresh();
|
|
|
|
if (provider)
|
|
{
|
|
if (connections.empty())
|
|
{
|
|
connections.push_back(controller->AddAudioCloseListener(&AudioDisplay::OnAudioOpen, this, (AudioProvider*)0));
|
|
connections.push_back(controller->AddPlaybackPositionListener(&AudioDisplay::OnPlaybackPosition, this));
|
|
connections.push_back(controller->AddPlaybackStopListener(&AudioDisplay::RemoveTrackCursor, this));
|
|
connections.push_back(controller->AddTimingControllerListener(&AudioDisplay::OnTimingController, this));
|
|
connections.push_back(OPT_SUB("Audio/Spectrum", &AudioDisplay::ReloadRenderingSettings, this));
|
|
connections.push_back(OPT_SUB("Audio/Display/Waveform Style", &AudioDisplay::ReloadRenderingSettings, this));
|
|
connections.push_back(OPT_SUB("Colour/Audio Display/Spectrum", &AudioDisplay::ReloadRenderingSettings, this));
|
|
connections.push_back(OPT_SUB("Colour/Audio Display/Waveform", &AudioDisplay::ReloadRenderingSettings, this));
|
|
connections.push_back(OPT_SUB("Audio/Renderer/Spectrum/Quality", &AudioDisplay::ReloadRenderingSettings, this));
|
|
|
|
OnTimingController();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
connections.clear();
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::OnTimingController()
|
|
{
|
|
AudioTimingController *timing_controller = controller->GetTimingController();
|
|
if (timing_controller)
|
|
{
|
|
timing_controller->AddMarkerMovedListener(&AudioDisplay::OnMarkerMoved, this);
|
|
timing_controller->AddUpdatedPrimaryRangeListener(&AudioDisplay::OnSelectionChanged, this);
|
|
timing_controller->AddUpdatedStyleRangesListener(&AudioDisplay::OnStyleRangesChanged, this);
|
|
|
|
OnStyleRangesChanged();
|
|
OnMarkerMoved();
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::OnPlaybackPosition(int ms)
|
|
{
|
|
int pixel_position = AbsoluteXFromTime(ms);
|
|
SetTrackCursor(pixel_position, false);
|
|
|
|
if (OPT_GET("Audio/Lock Scroll on Cursor")->GetBool())
|
|
{
|
|
int client_width = GetClientSize().GetWidth();
|
|
int edge_size = client_width / 20;
|
|
if (scroll_left > 0 && pixel_position < scroll_left + edge_size)
|
|
{
|
|
ScrollPixelToLeft(std::max(pixel_position - edge_size, 0));
|
|
}
|
|
else if (scroll_left + client_width < std::min(pixel_audio_width - 1, pixel_position + edge_size))
|
|
{
|
|
ScrollPixelToLeft(std::min(pixel_position - client_width + edge_size, pixel_audio_width - client_width - 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::OnSelectionChanged()
|
|
{
|
|
TimeRange sel(controller->GetPrimaryPlaybackRange());
|
|
scrollbar->SetSelection(AbsoluteXFromTime(sel.begin()), AbsoluteXFromTime(sel.length()));
|
|
|
|
if (audio_marker)
|
|
{
|
|
if (!scroll_timer.IsRunning())
|
|
{
|
|
// If the dragged object is outside the visible area, start the
|
|
// scroll timer to shift it back into view
|
|
int rel_x = RelativeXFromTime(audio_marker->GetPosition());
|
|
if (rel_x < 0 || rel_x >= GetClientSize().GetWidth())
|
|
{
|
|
// 50ms is the default for this on Windows (hardcoded since
|
|
// wxSystemSettings doesn't expose DragScrollDelay etc.)
|
|
scroll_timer.Start(50, true);
|
|
}
|
|
}
|
|
}
|
|
else if (OPT_GET("Audio/Auto/Scroll")->GetBool() && sel.end() != 0)
|
|
{
|
|
ScrollTimeRangeInView(sel);
|
|
}
|
|
|
|
RefreshRect(scrollbar->GetBounds(), false);
|
|
}
|
|
|
|
void AudioDisplay::OnScrollTimer(wxTimerEvent &event)
|
|
{
|
|
if (!audio_marker) return;
|
|
|
|
int rel_x = RelativeXFromTime(audio_marker->GetPosition());
|
|
int width = GetClientSize().GetWidth();
|
|
|
|
// If the dragged object is outside the visible area, scroll it into
|
|
// view with a 5% margin
|
|
if (rel_x < 0)
|
|
{
|
|
ScrollBy(rel_x - width / 20);
|
|
}
|
|
else if (rel_x >= width)
|
|
{
|
|
ScrollBy(rel_x - width + width / 20);
|
|
}
|
|
}
|
|
|
|
void AudioDisplay::OnStyleRangesChanged()
|
|
{
|
|
if (!controller->GetTimingController()) return;
|
|
|
|
AudioStyleRangeMerger asrm;
|
|
controller->GetTimingController()->GetRenderingStyles(asrm);
|
|
|
|
style_ranges.clear();
|
|
style_ranges.insert(asrm.begin(), asrm.end());
|
|
|
|
RefreshRect(wxRect(0, audio_top, GetClientSize().GetWidth(), audio_height), false);
|
|
}
|
|
|
|
void AudioDisplay::OnMarkerMoved()
|
|
{
|
|
RefreshRect(wxRect(0, audio_top, GetClientSize().GetWidth(), audio_height), false);
|
|
}
|