Aegisub/aegisub/src/dialog_spellchecker.h
Thomas Goyne f1b2b4a3da Don't allow opening multiple copies of the spell checker dialog
Originally committed to SVN as r6757.
2012-05-10 14:19:02 +00:00

103 lines
3.3 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file dialog_spellchecker.h
/// @see dialog_spellchecker.cpp
/// @ingroup spelling
///
#ifndef AGI_PRE
#include <map>
#include <set>
#include <wx/dialog.h>
#endif
#include <libaegisub/scoped_ptr.h>
namespace agi { struct Context; }
class AssDialogue;
class SpellChecker;
class wxButton;
class wxCheckBox;
class wxComboBox;
class wxListBox;
class wxTextCtrl;
/// DOCME
/// @class DialogSpellChecker
/// @brief DOCME
///
/// DOCME
class DialogSpellChecker : public wxDialog {
agi::Context *context; ///< The project context
agi::scoped_ptr<SpellChecker> spellchecker; ///< The spellchecking engine
/// Words which the user has indicated should always be corrected
std::map<wxString,wxString> auto_replace;
/// Words which the user has temporarily added to the dictionary
std::set<wxString> auto_ignore;
/// Dictionaries available
wxArrayString dictionary_lang_codes;
int word_start; ///< Start index of the current misspelled word
int word_end; ///< End index of the current misspelled word
wxTextCtrl *orig_word; ///< The word being corrected
wxTextCtrl *replace_word; ///< The replacement that will be used if "Replace" is clicked
wxListBox *suggest_list; ///< The list of suggested replacements
wxComboBox *language; ///< The list of available languages
wxButton *add_button; ///< Add word to currently active dictionary
wxCheckBox *skip_comments; ///< Skip over commented lines
AssDialogue *start_line; ///< The first line checked
AssDialogue *active_line; ///< The most recently checked line
bool has_looped; ///< Has the search already looped from the end to beginning?
/// Find the next misspelled word and close the dialog if there are none
/// @return Are there any more misspelled words?
bool FindNext();
/// Check a single line for misspellings
/// @param active_line Line to check
/// @param start_pos Index in the line to start at
/// @param[in,out] commit_id Commit id for coalescing autoreplace commits
/// @return Was a misspelling found?
bool CheckLine(AssDialogue *active_line, int start_pos, int *commit_id);
/// Set the current word to be corrected
void SetWord(wxString const& word);
/// Correct the currently selected word
void Replace();
void OnChangeLanguage(wxCommandEvent&);
void OnChangeSuggestion(wxCommandEvent&);
void OnReplace(wxCommandEvent&);
void OnReplaceAll(wxCommandEvent&);
void OnIgnore(wxCommandEvent&);
void OnIgnoreAll(wxCommandEvent&);
void OnAdd(wxCommandEvent&);
public:
DialogSpellChecker(agi::Context *context);
~DialogSpellChecker();
};