forked from mia/Aegisub
4a2c0dbbfa
Originally committed to SVN as r436.
117 lines
4 KiB
C++
117 lines
4 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "level.h"
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#include "game_display.h"
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#include "kana_table.h"
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///////////////
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// Constructor
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LevelWindow::LevelWindow(wxWindow *parent,GameDisplay *dsp)
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: wxDialog(parent,-1,_T("Set Level"),wxDefaultPosition,wxDefaultSize)
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{
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// Set display
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display = dsp;
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// Sliders
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int levelHira = display->level[0];
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int levelKata = display->level[1];
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int maxLevelHira = display->table->GetLevels(0);
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int maxLevelKata = display->table->GetLevels(1);
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hiraSlider = new wxSlider(this,-1,levelHira,1,maxLevelHira,wxDefaultPosition,wxSize(200,-1));
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kataSlider = new wxSlider(this,-1,levelKata,1,maxLevelKata,wxDefaultPosition,wxSize(200,-1));
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// Checkbox
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autoLevelCheck = new wxCheckBox(this,-1,_T("Automatically level up"));
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autoLevelCheck->SetValue(display->autoLevel);
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// Sizers
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wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
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wxSizer *sizer1 = new wxStaticBoxSizer(wxVERTICAL,this,_T("Hiragana and Katakana"));
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wxSizer *sizer2 = new wxFlexGridSizer(2,2,5,5);
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wxSizer *sizer3 = new wxBoxSizer(wxHORIZONTAL);
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// Insert controls
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sizer2->Add(new wxStaticText(this,-1,_T("Hiragana")),0,wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL | wxRIGHT,5);
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sizer2->Add(hiraSlider,1,wxEXPAND,0);
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sizer2->Add(new wxStaticText(this,-1,_T("Katakana")),0,wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL | wxRIGHT,5);
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sizer2->Add(kataSlider,1,wxEXPAND,0);
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// Sizer layout
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sizer1->Add(sizer2,1,wxEXPAND,0);
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sizer1->Add(autoLevelCheck,0,wxALIGN_LEFT | wxTOP,5);
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sizer3->AddStretchSpacer(1);
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sizer3->Add(new wxButton(this,wxID_OK),0,0,0);
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sizer3->Add(new wxButton(this,wxID_CANCEL),0,0,0);
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mainSizer->Add(sizer1,1,wxEXPAND | wxALL,5);
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mainSizer->Add(sizer3,0,wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM,5);
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mainSizer->SetSizeHints(this);
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SetSizer(mainSizer);
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}
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//////////////
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// Destructor
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LevelWindow::~LevelWindow() {
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(LevelWindow,wxDialog)
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EVT_BUTTON(wxID_OK,LevelWindow::OnOK)
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EVT_BUTTON(wxID_CANCEL,LevelWindow::OnCancel)
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END_EVENT_TABLE()
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//////
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// OK
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void LevelWindow::OnOK(wxCommandEvent &event) {
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display->autoLevel = autoLevelCheck->GetValue();
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display->SetLevel(0,hiraSlider->GetValue());
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display->SetLevel(1,kataSlider->GetValue());
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Destroy();
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}
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//////////
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// Cancel
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void LevelWindow::OnCancel(wxCommandEvent &event) {
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Destroy();
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}
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