forked from mia/Aegisub
7f7aba1bcf
Originally committed to SVN as r5769.
336 lines
11 KiB
C++
336 lines
11 KiB
C++
// Copyright (c) 2006, Niels Martin Hansen
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
//
|
|
// $Id$
|
|
|
|
/// @file auto4_lua.h
|
|
/// @see auto4_lua.cpp
|
|
/// @ingroup scripting
|
|
///
|
|
|
|
#ifndef AGI_PRE
|
|
#include <deque>
|
|
|
|
#include <wx/event.h>
|
|
#include <wx/thread.h>
|
|
#endif
|
|
|
|
#include "compat.h"
|
|
#include "auto4_base.h"
|
|
|
|
#include "command/command.h"
|
|
|
|
class AssEntry;
|
|
class wxWindow;
|
|
struct lua_State;
|
|
namespace agi { namespace vfr { class Framerate; } }
|
|
|
|
namespace Automation4 {
|
|
/// @class LuaAssFile
|
|
/// @brief Object wrapping an AssFile object for modification through Lua
|
|
class LuaAssFile {
|
|
struct PendingCommit {
|
|
wxString mesage;
|
|
int modification_type;
|
|
std::list<AssEntry*> lines;
|
|
};
|
|
|
|
/// Pointer to file being modified
|
|
AssFile *ass;
|
|
|
|
/// Lua state the object exists in
|
|
lua_State *L;
|
|
|
|
/// Is the feature this object is created for read-only?
|
|
bool can_modify;
|
|
/// Is the feature allowed to set undo points?
|
|
bool can_set_undo;
|
|
/// throws an error if modification is disallowed
|
|
void CheckAllowModify();
|
|
|
|
/// How ass file been modified by the script since the last commit
|
|
int modification_type;
|
|
|
|
/// Reference count used to avoid deleting this until both lua and the
|
|
/// calling C++ code are done with it
|
|
int references;
|
|
|
|
/// Set of subtitle lines being modified; initially a shallow copy of ass->Line
|
|
std::list<AssEntry*> lines;
|
|
/// Commits to apply once processing completes successfully
|
|
std::deque<PendingCommit> pending_commits;
|
|
/// Lines to delete once processing complete successfully
|
|
std::deque<AssEntry*> lines_to_delete;
|
|
|
|
/// Cursor for last access into file
|
|
std::list<AssEntry*>::iterator last_entry_ptr;
|
|
/// Index for last access into file
|
|
int last_entry_id;
|
|
/// Move last_entry_ptr to 1-based index n
|
|
void SeekCursorTo(int n);
|
|
|
|
int ObjectIndexRead(lua_State *L);
|
|
void ObjectIndexWrite(lua_State *L);
|
|
int ObjectGetLen(lua_State *L);
|
|
void ObjectDelete(lua_State *L);
|
|
void ObjectDeleteRange(lua_State *L);
|
|
void ObjectAppend(lua_State *L);
|
|
void ObjectInsert(lua_State *L);
|
|
void ObjectGarbageCollect(lua_State *L);
|
|
|
|
int LuaParseTagData(lua_State *L);
|
|
int LuaUnparseTagData(lua_State *L);
|
|
int LuaParseKaraokeData(lua_State *L);
|
|
|
|
void LuaSetUndoPoint(lua_State *L);
|
|
|
|
// LuaAssFile can only be deleted by the reference count hitting zero
|
|
~LuaAssFile() { }
|
|
public:
|
|
static LuaAssFile *GetObjPointer(lua_State *L, int idx);
|
|
|
|
/// makes a Lua representation of AssEntry and places on the top of the stack
|
|
static void AssEntryToLua(lua_State *L, AssEntry *e);
|
|
/// assumes a Lua representation of AssEntry on the top of the stack, and creates an AssEntry object of it
|
|
static AssEntry *LuaToAssEntry(lua_State *L);
|
|
|
|
/// @brief Signal that the script using this file is now done running
|
|
/// @param set_undo If there's any uncommitted changes to the file,
|
|
/// they will be automatically committed with this
|
|
/// description
|
|
void ProcessingComplete(wxString const& undo_description = "");
|
|
|
|
/// End processing without applying any changes made
|
|
void Cancel();
|
|
|
|
/// Constructor
|
|
/// @param L lua state
|
|
/// @param ass File to wrap
|
|
/// @param can_modify Is modifying the file allowed?
|
|
/// @param can_set_undo Is setting undo points allowed?
|
|
LuaAssFile(lua_State *L, AssFile *ass, bool can_modify = false, bool can_set_undo = false);
|
|
};
|
|
|
|
class LuaProgressSink {
|
|
lua_State *L;
|
|
|
|
static int LuaSetProgress(lua_State *L);
|
|
static int LuaSetTask(lua_State *L);
|
|
static int LuaSetTitle(lua_State *L);
|
|
static int LuaGetCancelled(lua_State *L);
|
|
static int LuaDebugOut(lua_State *L);
|
|
static int LuaDisplayDialog(lua_State *L);
|
|
|
|
public:
|
|
LuaProgressSink(lua_State *L, ProgressSink *ps, bool allow_config_dialog = true);
|
|
~LuaProgressSink();
|
|
|
|
static ProgressSink* GetObjPointer(lua_State *L, int idx);
|
|
};
|
|
|
|
/// Base class for controls in dialogs
|
|
class LuaDialogControl {
|
|
public:
|
|
/// Name of this control in the output table
|
|
wxString name;
|
|
|
|
/// Tooltip of this control
|
|
wxString hint;
|
|
|
|
int x, y, width, height;
|
|
|
|
/// Create the associated wxControl
|
|
virtual wxControl *Create(wxWindow *parent) = 0;
|
|
|
|
/// Get the default flags to use when inserting this control into a sizer
|
|
virtual int GetSizerFlags() const { return wxEXPAND; }
|
|
|
|
/// Read the current value of the control. Must not touch Lua as this is called on the GUI thread.
|
|
virtual void ControlReadBack() = 0;
|
|
|
|
/// Push the current value of the control onto the lua stack. Must not
|
|
/// touch the GUI as this may be called on a background thread.
|
|
virtual void LuaReadBack(lua_State *L) = 0;
|
|
|
|
/// Does this control have any user-changeable data that can be serialized?
|
|
virtual bool CanSerialiseValue() const { return false; }
|
|
|
|
/// Serialize the control's current value so that it can be stored
|
|
/// in the script
|
|
virtual wxString SerialiseValue() const { return ""; }
|
|
|
|
/// Restore the control's value from a saved value in the script
|
|
virtual void UnserialiseValue(const wxString &serialised) { }
|
|
|
|
LuaDialogControl(lua_State *L);
|
|
|
|
/// Virtual destructor so this can safely be inherited from
|
|
virtual ~LuaDialogControl() { }
|
|
};
|
|
|
|
/// A lua-generated dialog or panel in the export options dialog
|
|
class LuaDialog : public ScriptDialog {
|
|
/// Controls in this dialog
|
|
std::vector<LuaDialogControl*> controls;
|
|
/// The names of buttons in this dialog if non-default ones were used
|
|
std::vector<wxString> buttons;
|
|
|
|
/// Does the dialog contain any buttons
|
|
bool use_buttons;
|
|
|
|
/// Id of the button pushed (once a button has been pushed)
|
|
int button_pushed;
|
|
|
|
void OnButtonPush(wxCommandEvent &evt);
|
|
|
|
public:
|
|
LuaDialog(lua_State *L, bool include_buttons);
|
|
~LuaDialog();
|
|
|
|
/// Push the values of the controls in this dialog onto the lua stack
|
|
/// in a single table
|
|
int LuaReadBack(lua_State *L);
|
|
|
|
// ScriptDialog implementation
|
|
wxWindow* CreateWindow(wxWindow *parent);
|
|
wxString Serialise();
|
|
void Unserialise(const wxString &serialised);
|
|
void ReadBack();
|
|
};
|
|
|
|
class LuaFeature {
|
|
int myid;
|
|
protected:
|
|
lua_State *L;
|
|
|
|
void RegisterFeature();
|
|
void UnregisterFeature();
|
|
|
|
void GetFeatureFunction(const char *function);
|
|
|
|
LuaFeature(lua_State *L);
|
|
};
|
|
|
|
/// Run a lua function on a background thread
|
|
/// @param L Lua state
|
|
/// @param nargs Number of arguments the function takes
|
|
/// @param nresults Number of values the function returns
|
|
/// @param title Title to use for the progress dialog
|
|
/// @param parent Parent window for the progress dialog
|
|
/// @param can_open_config Can the function open its own dialogs?
|
|
/// @throws agi::UserCancelException if the function fails to run to completion (either due to cancelling or errors)
|
|
void LuaThreadedCall(lua_State *L, int nargs, int nresults, wxString const& title, wxWindow *parent, bool can_open_config);
|
|
|
|
class LuaCommand : public cmd::Command, private LuaFeature {
|
|
std::string cmd_name;
|
|
wxString display;
|
|
wxString help;
|
|
int cmd_type;
|
|
|
|
LuaCommand(lua_State *L);
|
|
public:
|
|
~LuaCommand();
|
|
|
|
const char* name() const { return cmd_name.c_str(); }
|
|
wxString StrMenu(const agi::Context *) const { return display; }
|
|
wxString StrDisplay(const agi::Context *) const { return display; }
|
|
wxString StrHelp() const { return help; }
|
|
|
|
int Type() const { return cmd_type; }
|
|
|
|
void operator()(agi::Context *c);
|
|
bool Validate(const agi::Context *c);
|
|
virtual bool IsActive(const agi::Context *c);
|
|
|
|
static int LuaRegister(lua_State *L);
|
|
};
|
|
|
|
class LuaExportFilter : public ExportFilter, private LuaFeature {
|
|
bool has_config;
|
|
LuaDialog *config_dialog;
|
|
|
|
protected:
|
|
LuaExportFilter(lua_State *L);
|
|
|
|
ScriptDialog* GenerateConfigDialog(wxWindow *parent, agi::Context *c);
|
|
public:
|
|
static int LuaRegister(lua_State *L);
|
|
|
|
virtual ~LuaExportFilter() { }
|
|
|
|
void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
|
|
};
|
|
|
|
class LuaScript : public Script {
|
|
lua_State *L;
|
|
|
|
wxString name;
|
|
wxString description;
|
|
wxString author;
|
|
wxString version;
|
|
|
|
std::vector<cmd::Command*> macros;
|
|
std::vector<ExportFilter*> filters;
|
|
|
|
/// load script and create internal structures etc.
|
|
void Create();
|
|
/// destroy internal structures, unreg features and delete environment
|
|
void Destroy();
|
|
|
|
static int LuaTextExtents(lua_State *L);
|
|
static int LuaInclude(lua_State *L);
|
|
static int LuaModuleLoader(lua_State *L);
|
|
static int LuaFrameFromMs(lua_State *L);
|
|
static int LuaMsFromFrame(lua_State *L);
|
|
static int LuaVideoSize(lua_State *L);
|
|
|
|
public:
|
|
LuaScript(const wxString &filename);
|
|
~LuaScript();
|
|
|
|
void RegisterCommand(LuaCommand *command);
|
|
void UnregisterCommand(LuaCommand *command);
|
|
void RegisterFilter(LuaExportFilter *filter);
|
|
|
|
static LuaScript* GetScriptObject(lua_State *L);
|
|
|
|
// Script implementation
|
|
void Reload();
|
|
|
|
wxString GetName() const { return name; }
|
|
wxString GetDescription() const { return description; }
|
|
wxString GetAuthor() const { return author; }
|
|
wxString GetVersion() const { return version; }
|
|
bool GetLoadedState() const { return L != 0; }
|
|
|
|
std::vector<cmd::Command*> GetMacros() const { return macros; }
|
|
std::vector<ExportFilter*> GetFilters() const { return filters; }
|
|
std::vector<SubtitleFormat*> GetFormats() const { return std::vector<SubtitleFormat*>(); }
|
|
};
|
|
};
|