forked from mia/Aegisub
2adcc76cf6
This requires shuffling a bunch of stuff around to get a CLI lua executable that uses an automation-like environment, but that's something that'll be nice to have in the future anyway. Busted indirectly depends on lfs and we currently can't use external binary modules, so add a copy of lfs to the repo and build it with Aegisub.
139 lines
7.4 KiB
XML
139 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BB3FED86-DB7A-4DC7-964A-260FB86CDE61}</ProjectGuid>
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<RootNamespace>libaegisub</RootNamespace>
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</PropertyGroup>
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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<SrcDir>..\..\libaegisub\</SrcDir>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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</ImportGroup>
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<!-- Project specific configuration -->
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>
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$(SrcDir);
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$(SrcDir)include;
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%(AdditionalIncludeDirectories)
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<PreprocessorDefinitions>
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NOMINMAX;
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_WIN32_WINNT=0x0501;
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%(PreprocessorDefinitions)
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</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>lagi_pre.h</ForcedIncludeFiles>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- Source files -->
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<ItemGroup>
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<ClInclude Include="$(SrcDir)common\charset_6937.h" />
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<ClCompile Include="$(SrcDir)common\file_mapping.cpp" />
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<ClCompile Include="$(SrcDir)common\hotkey.cpp" />
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<ClCompile Include="$(SrcDir)common\io.cpp" />
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<ClCompile Include="$(SrcDir)common\json.cpp" />
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<ClCompile Include="$(SrcDir)common\option_visit.cpp" />
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<ClCompile Include="$(SrcDir)common\path.cpp" />
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<ClCompile Include="$(SrcDir)common\util.cpp" />
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