Aegisub/vsfilter/subtitles/VobSubImage.cpp
Niels Martin Hansen 1fb4f58ff2 Import VSFilter from guliverkli.
Originally committed to SVN as r1399.
2007-07-09 18:33:44 +00:00

1189 lines
25 KiB
C++

/*
* Copyright (C) 2003-2006 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "VobSubImage.h"
CVobSubImage::CVobSubImage()
{
iLang = iIdx = -1;
fForced = false;
start = delay = 0;
rect = CRect(0,0,0,0);
lpPixels = lpTemp1 = lpTemp2 = NULL;
org = CSize(0,0);
}
CVobSubImage::~CVobSubImage()
{
Free();
}
bool CVobSubImage::Alloc(int w, int h)
{
// if there is nothing to crop TrimSubImage might even add a 1 pixel
// wide border around the text, that's why we need a bit more memory
// to be allocated.
if(lpTemp1 == NULL || w*h > org.cx*org.cy)
{
Free();
lpTemp1 = new RGBQUAD[w*h];
if(!lpTemp1) return(false);
lpTemp2 = new RGBQUAD[(w+2)*(h+2)];
if(!lpTemp2) {delete [] lpTemp1; lpTemp1 = NULL; return(false);}
org.cx = w;
org.cy = h;
}
lpPixels = lpTemp1;
return(true);
}
void CVobSubImage::Free()
{
if(lpTemp1) delete [] lpTemp1;
lpTemp1 = NULL;
if(lpTemp2) delete [] lpTemp2;
lpTemp2 = NULL;
lpPixels = NULL;
}
bool CVobSubImage::Decode(BYTE* lpData, int packetsize, int datasize,
bool fCustomPal,
int tridx,
RGBQUAD* orgpal /*[16]*/, RGBQUAD* cuspal /*[4]*/,
bool fTrim)
{
GetPacketInfo(lpData, packetsize, datasize);
if(!Alloc(rect.Width(), rect.Height())) return(false);
lpPixels = lpTemp1;
nPlane = 0;
fAligned = 1;
this->fCustomPal = fCustomPal;
this->orgpal = orgpal;
this->tridx = tridx;
this->cuspal = cuspal;
CPoint p(rect.left, rect.top);
int end0 = nOffset[1];
int end1 = datasize;
while((nPlane == 0 && nOffset[0] < end0) || (nPlane == 1 && nOffset[1] < end1))
{
DWORD code;
if((code = GetNibble(lpData)) >= 0x4
|| (code = (code << 4) | GetNibble(lpData)) >= 0x10
|| (code = (code << 4) | GetNibble(lpData)) >= 0x40
|| (code = (code << 4) | GetNibble(lpData)) >= 0x100)
{
DrawPixels(p, code >> 2, code & 3);
if((p.x += code >> 2) < rect.right) continue;
}
DrawPixels(p, rect.right - p.x, code & 3);
if(!fAligned) GetNibble(lpData); // align to byte
p.x = rect.left;
p.y++;
nPlane = 1 - nPlane;
}
rect.bottom = min(p.y, rect.bottom);
if(fTrim) TrimSubImage();
return(true);
}
void CVobSubImage::GetPacketInfo(BYTE* lpData, int packetsize, int datasize)
{
// delay = 0;
int i, nextctrlblk = datasize;
WORD pal = 0, tr = 0;
do
{
i = nextctrlblk;
int t = (lpData[i] << 8) | lpData[i+1]; i += 2;
nextctrlblk = (lpData[i] << 8) | lpData[i+1]; i += 2;
if(nextctrlblk > packetsize || nextctrlblk < datasize)
{
ASSERT(0);
return;
}
bool fBreak = false;
while(!fBreak)
{
int len = 0;
switch(lpData[i])
{
case 0x00: len = 0; break;
case 0x01: len = 0; break;
case 0x02: len = 0; break;
case 0x03: len = 2; break;
case 0x04: len = 2; break;
case 0x05: len = 6; break;
case 0x06: len = 4; break;
default: len = 0; break;
}
if(i+len >= packetsize)
{
TRACE(_T("Warning: Wrong subpicture parameter block ending\n"));
break;
}
switch(lpData[i++])
{
case 0x00: // forced start displaying
fForced = true;
break;
case 0x01: // start displaying
fForced = false;
break;
case 0x02: // stop displaying
delay = 1024 * t / 90;
break;
case 0x03:
pal = (lpData[i] << 8) | lpData[i+1]; i += 2;
break;
case 0x04:
tr = (lpData[i] << 8) | lpData[i+1]; i += 2;
//tr &= 0x00f0;
break;
case 0x05:
rect = CRect((lpData[i] << 4) + (lpData[i+1] >> 4),
(lpData[i+3] << 4) + (lpData[i+4] >> 4),
((lpData[i+1] & 0x0f) << 8) + lpData[i+2] + 1,
((lpData[i+4] & 0x0f) << 8) + lpData[i+5] + 1);
i += 6;
break;
case 0x06:
nOffset[0] = (lpData[i] << 8) + lpData[i+1]; i += 2;
nOffset[1] = (lpData[i] << 8) + lpData[i+1]; i += 2;
break;
case 0xff: // end of ctrlblk
fBreak = true;
continue;
default: // skip this ctrlblk
fBreak = true;
break;
}
}
}
while(i <= nextctrlblk && i < packetsize);
for(i = 0; i < 4; i++)
{
this->pal[i].pal = (pal >> (i << 2)) & 0xf;
this->pal[i].tr = (tr >> (i << 2)) & 0xf;
}
}
BYTE CVobSubImage::GetNibble(BYTE* lpData)
{
WORD& off = nOffset[nPlane];
BYTE ret = (lpData[off] >> (fAligned << 2)) & 0x0f;
fAligned = !fAligned;
off += fAligned;
return(ret);
}
void CVobSubImage::DrawPixels(CPoint p, int length, int colorid)
{
if(length <= 0
|| p.x + length < rect.left
|| p.x >= rect.right
|| p.y < rect.top
|| p.y >= rect.bottom)
{
return;
}
if(p.x < rect.left) p.x = rect.left;
if(p.x + length >= rect.right) length = rect.right - p.x;
RGBQUAD* ptr = &lpPixels[rect.Width() * (p.y - rect.top) + (p.x - rect.left)];
RGBQUAD c;
if(!fCustomPal)
{
c = orgpal[pal[colorid].pal];
c.rgbReserved = (pal[colorid].tr<<4)|pal[colorid].tr;
}
else
{
c = cuspal[colorid];
}
while(length-- > 0) *ptr++ = c;
}
void CVobSubImage::TrimSubImage()
{
CRect r;
r.left = rect.Width();
r.top = rect.Height();
r.right = 0;
r.bottom = 0;
RGBQUAD* ptr = lpTemp1;
for(int j = 0, y = rect.Height(); j < y; j++)
{
for(int i = 0, x = rect.Width(); i < x; i++, ptr++)
{
if(ptr->rgbReserved)
{
if(r.top > j) r.top = j;
if(r.bottom < j) r.bottom = j;
if(r.left > i) r.left = i;
if(r.right < i) r.right = i;
}
}
}
if(r.left > r.right || r.top > r.bottom) return;
r += CRect(0, 0, 1, 1);
r &= CRect(CPoint(0,0), rect.Size());
int w = r.Width(), h = r.Height();
DWORD offset = r.top*rect.Width() + r.left;
r += CRect(1, 1, 1, 1);
DWORD* src = (DWORD*)&lpTemp1[offset];
DWORD* dst = (DWORD*)&lpTemp2[1 + w + 1];
memset(lpTemp2, 0, (1 + w + 1)*sizeof(RGBQUAD));
for(int height = h; height; height--, src += rect.Width())
{
*dst++ = 0;
memcpy(dst, src, w*sizeof(RGBQUAD)); dst += w;
*dst++ = 0;
}
memset(dst, 0, (1 + w + 1)*sizeof(RGBQUAD));
lpPixels = lpTemp2;
rect = r + rect.TopLeft();
}
////////////////////////////////
#include "RTS.h"
#include <math.h>
#define GP(xx, yy) (((xx) < 0 || (yy) < 0 || (xx) >= w || (yy) >= h) ? 0 : p[(yy)*w+(xx)])
CAutoPtrList<COutline>* CVobSubImage::GetOutlineList(CPoint& topleft)
{
int w = rect.Width(), h = rect.Height(), len = w*h;
if(len <= 0) return NULL;
CAutoVectorPtr<BYTE> p;
if(!p.Allocate(len)) return NULL;
CAutoPtrList<COutline>* ol = new CAutoPtrList<COutline>();
if(!ol) return NULL;
BYTE* cp = p;
RGBQUAD* rgbp = (RGBQUAD*)lpPixels;
for(int i = 0; i < len; i++, cp++, rgbp++)
*cp = !!rgbp->rgbReserved;
enum {UP, RIGHT, DOWN, LEFT};
topleft.x = topleft.y = INT_MAX;
while(1)
{
cp = p;
int x, y;
for(y = 0; y < h; y++)
{
for(x = 0; x < w-1; x++, cp++)
{
if(cp[0] == 0 && cp[1] == 1) break;
}
if(x < w-1) break;
cp++;
}
if(y == h) break;
int prevdir, dir = UP;
int ox = x, oy = y, odir = dir;
CAutoPtr<COutline> o(new COutline);
if(!o) break;
do
{
CPoint pp;
BYTE fl, fr, br;
prevdir = dir;
switch(prevdir)
{
case UP:
pp = CPoint(x+1, y);
fl = GP(x, y-1);
fr = GP(x+1, y-1);
br = GP(x+1, y);
break;
case RIGHT:
pp = CPoint(x+1, y+1);
fl = GP(x+1, y);
fr = GP(x+1, y+1);
br = GP(x, y+1);
break;
case DOWN:
pp = CPoint(x, y+1);
fl = GP(x, y+1);
fr = GP(x-1, y+1);
br = GP(x-1, y);
break;
case LEFT:
pp = CPoint(x, y);
fl = GP(x-1, y);
fr = GP(x-1, y-1);
br = GP(x, y-1);
break;
}
// turning left if:
// o . | o .
// ^ o | < o
// turning right if:
// x x | x >
// ^ o | x o
//
// o set, x empty, . can be anything
if(fl==1) dir = (dir-1+4)&3;
else if(fl!=1 && fr!=1 && br==1) dir = (dir+1)&3;
else if(p[y*w+x]&16) {ASSERT(0); break;} // we are going around in one place (this must not happen if the starting conditions were correct)
p[y*w+x] = (p[y*w+x]<<1) | 2; // increase turn count (== log2(highordbit(*p)))
switch(dir)
{
case UP:
if(prevdir == LEFT) {x--; y--;}
if(prevdir == UP) y--;
break;
case RIGHT:
if(prevdir == UP) {x++; y--;}
if(prevdir == RIGHT) x++;
break;
case DOWN:
if(prevdir == RIGHT) {x++; y++;}
if(prevdir == DOWN) y++;
break;
case LEFT:
if(prevdir == DOWN) {x--; y++;}
if(prevdir == LEFT) x--;
break;
}
int d = dir - prevdir;
o->Add(pp, d == 3 ? -1 : d == -3 ? 1 : d);
if(topleft.x > pp.x) topleft.x = pp.x;
if(topleft.y > pp.y) topleft.y = pp.y;
}
while(!(x == ox && y == oy && dir == odir));
if(o->pa.GetCount() > 0 && (x == ox && y == oy && dir == odir))
{
ol->AddTail(o);
}
else
{
ASSERT(0);
}
}
return(ol);
}
static bool FitLine(COutline& o, int& start, int& end)
{
int len = o.pa.GetCount();
if(len < 7) return(false); // small segments should be handled with beziers...
for(start = 0; start < len && !o.da[start]; start++);
for(end = len-1; end > start && !o.da[end]; end--);
if(end-start < 8 || end-start < (len-end)+(start-0)) return(false);
CUIntArray la, ra;
int i, j, k;
for(i = start+1, j = end, k = start; i <= j; i++)
{
if(!o.da[i]) continue;
if(o.da[i] == o.da[k]) return(false);
if(o.da[i] == -1) la.Add(i-k);
else ra.Add(i-k);
k = i;
}
bool fl = true, fr = true;
// these tests are completly heuristic and might be redundant a bit...
for(i = 0, j = la.GetSize(); i < j && fl; i++) {if(la[i] != 1) fl = false;}
for(i = 0, j = ra.GetSize(); i < j && fr; i++) {if(ra[i] != 1) fr = false;}
if(!fl && !fr) return(false); // can't be a line if there are bigger steps than one in both directions (lines are usually drawn by stepping one either horizontally or vertically)
if(fl && fr && 1.0*(end-start)/((len-end)*2+(start-0)*2) > 0.4) return(false); // if this section is relatively too small it may only be a rounded corner
if(!fl && la.GetSize() > 0 && la.GetSize() <= 4 && (la[0] == 1 && la[la.GetSize()-1] == 1)) return(false); // one step at both ends, doesn't sound good for a line (may be it was skewed, so only eliminate smaller sections where beziers going to look just as good)
if(!fr && ra.GetSize() > 0 && ra.GetSize() <= 4 && (ra[0] == 1 && ra[ra.GetSize()-1] == 1)) return(false); // -''-
CUIntArray& a = !fl ? la : ra;
len = a.GetSize();
int sum = 0;
for(i = 0, j = INT_MAX, k = 0; i < len; i++)
{
if(j > a[i]) j = a[i];
if(k < a[i]) k = a[i];
sum += a[i];
}
if(k - j > 2 && 1.0*sum/len < 2) return(false);
if(k - j > 2 && 1.0*sum/len >= 2 && len < 4) return(false);
if((la.GetSize()/2+ra.GetSize()/2)/2 <= 2)
{
if((k+j)/2 < 2 && k*j!=1) return(false);
}
double err = 0;
CPoint sp = o.pa[start], ep = o.pa[end];
double minerr = 0, maxerr = 0;
double vx = ep.x - sp.x, vy = ep.y - sp.y, l = sqrt(vx*vx+vy*vy);
vx /= l; vy /= l;
for(i = start+1, j = end-1; i <= j; i++)
{
CPoint p = o.pa[i], dp = p - sp;
double t = vx*dp.x+vy*dp.y, dx = vx*t + sp.x - p.x, dy = vy*t + sp.y - p.y;
t = dx*dx+dy*dy;
err += t;
t = sqrt(t);
if(vy*dx-dy*vx < 0) {if(minerr > -t) minerr = -t;}
else {if(maxerr < t) maxerr = t;}
}
return((maxerr-minerr)/l < 0.1 || err/l < 1.5 || (fabs(maxerr) < 8 && fabs(minerr) < 8));
}
static int CalcPossibleCurveDegree(COutline& o)
{
int len2 = o.da.GetCount();
CUIntArray la;
for(int i = 0, j = 0; j < len2; j++)
{
if(j == len2-1 || o.da[j])
{
la.Add(j-i);
i = j;
}
}
int len = la.GetCount();
int ret = 0;
// check if we can find a reason to add a penalty degree, or two :P
// it is mainly about looking for distant corners
{
int penalty = 0;
int ma[2] = {0, 0};
for(int i = 0; i < len; i++) ma[i&1] += la[i];
int ca[2] = {ma[0], ma[1]};
for(int i = 0; i < len; i++)
{
ca[i&1] -= la[i];
double c1 = 1.0*ca[0]/ma[0], c2 = 1.0*ca[1]/ma[1], c3 = 1.0*la[i]/ma[i&1];
if(len2 > 16 && (fabs(c1-c2) > 0.7 || (c3 > 0.6 && la[i] > 5)))
{penalty = 2; break;}
if(fabs(c1-c2) > 0.6 || (c3 > 0.4 && la[i] > 5))
{penalty = 1;}
}
ret += penalty;
}
la[0] <<= 1;
la[len-1] <<= 1;
for(int i = 0; i < len; i+=2)
{
if(la[i] > 1) {ret++; i--;} // prependicular to the last chosen section and bigger then 1 -> add a degree and continue with the other dir
}
return(ret);
}
inline double vectlen(CPoint p)
{
return(sqrt((double)(p.x*p.x+p.y*p.y)));
}
inline double vectlen(CPoint p1, CPoint p2)
{
return(vectlen(p2 - p1));
}
static bool MinMaxCosfi(COutline& o, double& mincf, double& maxcf) // not really cosfi, it is weighted by the distance from the segment endpoints, and since it would be always between -1 and 0, the applied sign marks side
{
CAtlArray<CPoint>& pa = o.pa;
int len = (int)pa.GetCount();
if(len < 6) return(false);
mincf = 1;
maxcf = -1;
CPoint p = pa[len-1] - pa[0];
double l = vectlen(p);
for(int i = 2; i < len-2; i++) // skip the endpoints, they aren't accurate
{
CPoint p1 = pa[0] - pa[i], p2 = pa[len-1] - pa[i];
double l1 = vectlen(p1), l2 = vectlen(p2);
int sign = p1.x*p.y-p1.y*p.x >= 0 ? 1 : -1;
double c = (1.0*len/2 - fabs(i - 1.0*len/2)) / len * 2; // c: 0 -> 1 -> 0
double cosfi = (1+(p1.x*p2.x+p1.y*p2.y)/(l1*l2)) * sign * c;
if(mincf > cosfi) mincf = cosfi;
if(maxcf < cosfi) maxcf = cosfi;
}
return(true);
}
static bool FitBezierVH(COutline& o, CPoint& p1, CPoint& p2)
{
int i;
CAtlArray<CPoint>& pa = o.pa;
int len = (int)pa.GetCount();
if(len <= 1)
{
return(false);
}
else if(len == 2)
{
CPoint mid = pa[0]+pa[1];
mid.x >>= 1;
mid.y >>= 1;
p1 = p2 = mid;
return(true);
}
CPoint dir1 = pa[1] - pa[0], dir2 = pa[len-2] - pa[len-1];
if((dir1.x&&dir1.y)||(dir2.x&&dir2.y))
return(false); // we are only fitting beziers with hor./ver. endings
if(CalcPossibleCurveDegree(o) > 3)
return(false);
double mincf, maxcf;
if(MinMaxCosfi(o, mincf, maxcf))
{
if(maxcf-mincf > 0.8
|| maxcf-mincf > 0.6 && (maxcf >= 0.4 || mincf <= -0.4))
return(false);
}
CPoint p0 = p1 = pa[0];
CPoint p3 = p2 = pa[len-1];
CAtlArray<double> pl;
pl.SetCount(len);
double c10 = 0, c11 = 0, c12 = 0, c13 = 0, c1x = 0, c1y = 0;
double c20 = 0, c21 = 0, c22 = 0, c23 = 0, c2x = 0, c2y = 0;
double length = 0;
for(pl[0] = 0, i = 1; i < len; i++)
{
CPoint diff = (pa[i] - pa[i-1]);
pl[i] = (length += sqrt((double)(diff.x*diff.x+diff.y*diff.y)));
}
for(i = 0; i < len; i++)
{
double t1 = pl[i] / length;
double t2 = t1*t1;
double t3 = t2*t1;
double it1 = 1 - t1;
double it2 = it1*it1;
double it3 = it2*it1;
double dc1 = 3.0*it2*t1;
double dc2 = 3.0*it1*t2;
c10 += it3*dc1;
c11 += dc1*dc1;
c12 += dc2*dc1;
c13 += t3*dc1;
c1x += pa[i].x*dc1;
c1y += pa[i].y*dc1;
c20 += it3*dc2;
c21 += dc1*dc2;
c22 += dc2*dc2;
c23 += t3*dc2;
c2x += pa[i].x*dc2;
c2y += pa[i].y*dc2;
}
if(dir1.y == 0 && dir2.x == 0)
{
p1.x = (int)((c1x - c10*p0.x - c12*p3.x - c13*p3.x) / c11 + 0.5);
p2.y = (int)((c2y - c20*p0.y - c21*p0.y - c23*p3.y) / c22 + 0.5);
}
else if(dir1.x == 0 && dir2.y == 0)
{
p2.x = (int)((c2x - c20*p0.x - c21*p0.x - c23*p3.x) / c22 + 0.5);
p1.y = (int)((c1y - c10*p0.y - c12*p3.y - c13*p3.y) / c11 + 0.5);
}
else if(dir1.y == 0 && dir2.y == 0)
{
// cramer's rule
double D = c11*c22 - c12*c21;
p1.x = (int)(((c1x-c10*p0.x-c13*p3.x)*c22 - c12*(c2x-c20*p0.x-c23*p3.x)) / D + 0.5);
p2.x = (int)((c11*(c2x-c20*p0.x-c23*p3.x) - (c1x-c10*p0.x-c13*p3.x)*c21) / D + 0.5);
}
else if(dir1.x == 0 && dir2.x == 0)
{
// cramer's rule
double D = c11*c22 - c12*c21;
p1.y = (int)(((c1y-c10*p0.y-c13*p3.y)*c22 - c12*(c2y-c20*p0.y-c23*p3.y)) / D + 0.5);
p2.y = (int)((c11*(c2y-c20*p0.y-c23*p3.y) - (c1y-c10*p0.y-c13*p3.y)*c21) / D + 0.5);
}
else // must not happen
{
ASSERT(0);
return(false);
}
// check for "inside-out" beziers
CPoint dir3 = p1 - p0, dir4 = p2 - p3;
if((dir1.x*dir3.x+dir1.y*dir3.y) <= 0 || (dir2.x*dir4.x+dir2.y*dir4.y) <= 0)
return(false);
return(true);
}
int CVobSubImage::GrabSegment(int start, COutline& o, COutline& ret)
{
ret.RemoveAll();
int len = o.pa.GetCount();
int cur = (start)%len, first = -1, last = -1;
int curDir = 0, lastDir = 0;
for(int i = 0; i < len; i++)
{
cur = (cur+1)%len;
if(o.da[cur] == 0) continue;
if(first == -1) first = cur;
if(lastDir == o.da[cur])
{
CPoint startp = o.pa[first]+o.pa[start]; startp.x >>= 1; startp.y >>= 1;
CPoint endp = o.pa[last]+o.pa[cur]; endp.x >>= 1; endp.y >>= 1;
if(first < start) first += len;
start = ((start+first)>>1)+1;
if(start >= len) start -= len;
if(cur < last) cur += len;
cur = ((last+cur+1)>>1);
if(cur >= len) cur -= len;
ret.Add(startp, 0);
while(start != cur)
{
ret.Add(o.pa[start], o.da[start]);
start++;
if(start >= len) start -= len;
}
ret.Add(endp, 0);
return(last);
}
lastDir = o.da[cur];
last = cur;
}
ASSERT(0);
return(start);
}
void CVobSubImage::SplitOutline(COutline& o, COutline& o1, COutline& o2)
{
int len = o.pa.GetCount();
if(len < 4) return;
CAtlArray<UINT> la, sa, ea;
int i, j, k;
for(i = 0, j = 0; j < len; j++)
{
if(j == len-1 || o.da[j])
{
la.Add(j-i);
sa.Add(i);
ea.Add(j);
i = j;
}
}
int maxlen = 0, maxidx = -1;
int maxlen2 = 0, maxidx2 = -1;
for(i = 0; i < la.GetCount(); i++)
{
if(maxlen < la[i])
{
maxlen = la[i];
maxidx = i;
}
if(maxlen2 < la[i] && i > 0 && i < la.GetCount()-1)
{
maxlen2 = la[i];
maxidx2 = i;
}
}
if(maxlen == maxlen2) maxidx = maxidx2; // if equal choose the inner section
j = (sa[maxidx] + ea[maxidx]) >> 1, k = (sa[maxidx] + ea[maxidx] + 1) >> 1;
o1.RemoveAll();
o2.RemoveAll();
for(i = 0; i <= j; i++)
o1.Add(o.pa[i], o.da[i]);
if(j != k)
{
CPoint mid = o.pa[j]+o.pa[k]; mid.x >>= 1; mid.y >>= 1;
o1.Add(mid, 0);
o2.Add(mid, 0);
}
for(i = k; i < len; i++)
o2.Add(o.pa[i], o.da[i]);
}
void CVobSubImage::AddSegment(COutline& o, CAtlArray<BYTE>& pathTypes, CAtlArray<CPoint>& pathPoints)
{
int i, len = o.pa.GetCount();
if(len < 3) return;
int nLeftTurns = 0, nRightTurns = 0;
for(i = 0; i < len; i++)
{
if(o.da[i] == -1) nLeftTurns++;
else if(o.da[i] == 1) nRightTurns++;
}
if(nLeftTurns == 0 && nRightTurns == 0) // line
{
pathTypes.Add(PT_LINETO);
pathPoints.Add(o.pa[len-1]);
return;
}
if(nLeftTurns == 0 || nRightTurns == 0) // b-spline
{
pathTypes.Add(PT_MOVETONC);
pathPoints.Add(o.pa[0]+(o.pa[0]-o.pa[1]));
for(i = 0; i < 3; i++)
{
pathTypes.Add(PT_BSPLINETO);
pathPoints.Add(o.pa[i]);
}
for(; i < len; i++)
{
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(o.pa[i]);
}
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(o.pa[len-1]+(o.pa[len-1]-o.pa[len-2]));
pathTypes.Add(PT_MOVETONC);
pathPoints.Add(o.pa[len-1]);
return;
}
int start, end;
if(FitLine(o, start, end)) // b-spline, line, b-spline
{
pathTypes.Add(PT_MOVETONC);
pathPoints.Add(o.pa[0]+(o.pa[0]-o.pa[1]));
pathTypes.Add(PT_BSPLINETO);
pathPoints.Add(o.pa[0]);
pathTypes.Add(PT_BSPLINETO);
pathPoints.Add(o.pa[1]);
CPoint p[4], pp, d = o.pa[end] - o.pa[start];
double l = sqrt((double)(d.x*d.x+d.y*d.y)), dx = 1.0 * d.x / l, dy = 1.0 * d.y / l;
pp = o.pa[start]-o.pa[start-1];
double l1 = abs(pp.x)+abs(pp.y);
pp = o.pa[end]-o.pa[end+1];
double l2 = abs(pp.x)+abs(pp.y);
p[0] = CPoint((int)(1.0 * o.pa[start].x + dx*l1 + 0.5), (int)(1.0 * o.pa[start].y + dy*l1 + 0.5));
p[1] = CPoint((int)(1.0 * o.pa[start].x + dx*l1*2 + 0.5), (int)(1.0 * o.pa[start].y + dy*l1*2 + 0.5));
p[2] = CPoint((int)(1.0 * o.pa[end].x - dx*l2*2 + 0.5), (int)(1.0 * o.pa[end].y - dy*l2*2 + 0.5));
p[3] = CPoint((int)(1.0 * o.pa[end].x - dx*l2 + 0.5), (int)(1.0 * o.pa[end].y - dy*l2 + 0.5));
if(start == 1)
{
pathTypes.Add(PT_BSPLINETO);
pathPoints.Add(p[0]);
}
else
{
pathTypes.Add(PT_BSPLINETO);
pathPoints.Add(o.pa[2]);
for(int i = 3; i <= start; i++)
{
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(o.pa[i]);
}
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(p[0]);
}
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(p[1]);
pathTypes.Add(PT_MOVETONC);
pathPoints.Add(p[0]);
pathTypes.Add(PT_LINETO);
pathPoints.Add(p[3]);
pathTypes.Add(PT_MOVETONC);
pathPoints.Add(p[2]);
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(p[3]);
for(i = end; i < len; i++)
{
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(o.pa[i]);
}
pathTypes.Add(PT_BSPLINEPATCHTO);
pathPoints.Add(o.pa[len-1]+(o.pa[len-1]-o.pa[len-2]));
pathTypes.Add(PT_MOVETONC);
pathPoints.Add(o.pa[len-1]);
return;
}
CPoint p1, p2;
if(FitBezierVH(o, p1, p2)) // bezier
{
pathTypes.Add(PT_BEZIERTO);
pathPoints.Add(p1);
pathTypes.Add(PT_BEZIERTO);
pathPoints.Add(p2);
pathTypes.Add(PT_BEZIERTO);
pathPoints.Add(o.pa[o.pa.GetCount()-1]);
return;
}
COutline o1, o2;
SplitOutline(o, o1, o2);
AddSegment(o1, pathTypes, pathPoints);
AddSegment(o2, pathTypes, pathPoints);
}
bool CVobSubImage::Polygonize(CAtlArray<BYTE>& pathTypes, CAtlArray<CPoint>& pathPoints, bool fSmooth, int scale)
{
CPoint topleft;
CAutoPtr<CAutoPtrList<COutline> > ol(GetOutlineList(topleft));
if(!ol) return(false);
POSITION pos;
pos = ol->GetHeadPosition();
while(pos)
{
CAtlArray<CPoint>& pa = ol->GetNext(pos)->pa;
for(int i = 0; i < pa.GetCount(); i++)
{
pa[i].x = (pa[i].x-topleft.x)<<scale;
pa[i].y = (pa[i].y-topleft.y)<<scale;
}
}
pos = ol->GetHeadPosition();
while(pos)
{
COutline& o = *ol->GetNext(pos), o2;
if(fSmooth)
{
int i = 0, iFirst = -1;
while(1)
{
i = GrabSegment(i, o, o2);
if(i == iFirst) break;
if(iFirst < 0)
{
iFirst = i;
pathTypes.Add(PT_MOVETO);
pathPoints.Add(o2.pa[0]);
}
AddSegment(o2, pathTypes, pathPoints);
}
}
else
{
/*
for(int i = 1, len = o.pa.GetSize(); i < len; i++)
{
if(int dir = o.da[i-1])
{
CPoint dir2 = o.pa[i] - o.pa[i-1];
dir2.x /= 2; dir2.y /= 2;
CPoint dir1 = dir > 0 ? CPoint(dir2.y, -dir2.x) : CPoint(-dir2.y, dir2.x);
i = i;
o.pa[i-1] -= dir1;
o.pa.InsertAt(i, o.pa[i-1] + dir2);
o.da.InsertAt(i, -dir);
o.pa.InsertAt(i+1, o.pa[i] + dir1);
o.da.InsertAt(i+1, dir);
i += 2;
len += 2;
}
}
*/
pathTypes.Add(PT_MOVETO);
pathPoints.Add(o.pa[0]);
for(int i = 1, len = o.pa.GetCount(); i < len; i++)
{
pathTypes.Add(PT_LINETO);
pathPoints.Add(o.pa[i]);
}
}
}
return !pathTypes.IsEmpty();
}
bool CVobSubImage::Polygonize(CStringW& assstr, bool fSmooth, int scale)
{
CAtlArray<BYTE> pathTypes;
CAtlArray<CPoint> pathPoints;
if(!Polygonize(pathTypes, pathPoints, fSmooth, scale))
return(false);
assstr.Format(L"{\\an7\\pos(%d,%d)\\p%d}", rect.left, rect.top, 1+scale);
// assstr.Format(L"{\\p%d}", 1+scale);
BYTE lastType = 0;
int nPoints = pathTypes.GetCount();
for(int i = 0; i < nPoints; i++)
{
CStringW s;
switch(pathTypes[i])
{
case PT_MOVETO:
if(lastType != PT_MOVETO) assstr += L"m ";
s.Format(L"%d %d ", pathPoints[i].x, pathPoints[i].y);
break;
case PT_MOVETONC:
if(lastType != PT_MOVETONC) assstr += L"n ";
s.Format(L"%d %d ", pathPoints[i].x, pathPoints[i].y);
break;
case PT_LINETO:
if(lastType != PT_LINETO) assstr += L"l ";
s.Format(L"%d %d ", pathPoints[i].x, pathPoints[i].y);
break;
case PT_BEZIERTO:
if(i < nPoints-2)
{
if(lastType != PT_BEZIERTO) assstr += L"b ";
s.Format(L"%d %d %d %d %d %d ", pathPoints[i].x, pathPoints[i].y, pathPoints[i+1].x, pathPoints[i+1].y, pathPoints[i+2].x, pathPoints[i+2].y);
i+=2;
}
break;
case PT_BSPLINETO:
if(i < nPoints-2)
{
if(lastType != PT_BSPLINETO) assstr += L"s ";
s.Format(L"%d %d %d %d %d %d ", pathPoints[i].x, pathPoints[i].y, pathPoints[i+1].x, pathPoints[i+1].y, pathPoints[i+2].x, pathPoints[i+2].y);
i+=2;
}
break;
case PT_BSPLINEPATCHTO:
if(lastType != PT_BSPLINEPATCHTO) assstr += L"p ";
s.Format(L"%d %d ", pathPoints[i].x, pathPoints[i].y);
break;
}
lastType = pathTypes[i];
assstr += s;
}
assstr += L"{\\p0}";
return nPoints > 0;
}
void CVobSubImage::Scale2x()
{
int w = rect.Width(), h = rect.Height();
DWORD* src = (DWORD*)lpPixels;
DWORD* dst = new DWORD[w*h];
for(int y = 0; y < h; y++)
{
for(int x = 0; x < w; x++, src++, dst++)
{
DWORD E = *src;
DWORD A = x > 0 && y > 0 ? src[-w-1] : E;
DWORD B = y > 0 ? src[-w] : E;
DWORD C = x < w-1 && y > 0 ? src[-w+1] : E;
DWORD D = x > 0 ? src[-1] : E;;
DWORD F = x < w-1 ? src[+1] : E;;
DWORD G = x > 0 && y < h-1 ? src[+w-1] : E;
DWORD H = y < h-1 ? src[+w] : E;
DWORD I = x < w-1 && y < h-1 ? src[+w+1] : E;
DWORD E0 = D == B && B != F && D != H ? D : E;
DWORD E1 = B == F && B != D && F != H ? F : E;
DWORD E2 = D == H && D != B && H != F ? D : E;
DWORD E3 = H == F && D != H && B != F ? F : E;
*dst = ((((E0&0x00ff00ff)+(E1&0x00ff00ff)+(E2&0x00ff00ff)+(E3&0x00ff00ff)+2)>>2)&0x00ff00ff)
| (((((E0>>8)&0x00ff00ff)+((E1>>8)&0x00ff00ff)+((E2>>8)&0x00ff00ff)+((E3>>8)&0x00ff00ff)+2)<<6)&0xff00ff00);
}
}
src -= w*h;
dst -= w*h;
memcpy(src, dst, w*h*4);
delete [] dst;
}