Aegisub/aegisub/reporter/include/platform.h
Amar Takhar 930f593d6a dd the beginings of the Aegisub Reporter, this is my first C++ program from scratch. (yes, that's a disclaimer)
What's left to be done:
  * Crash support. (only works for 'reports')
  * UI cleanups.
  * Interfacing with Aegisub to get proper metrics.
  * OSX support.
  * Windows support. (someone else will have to do this)
  * Server-side code.

There's probably a lot of other things I'm forgetting, anyone is free to commit to this, if you want to make major changes let me know beforehand.

Originally committed to SVN as r3475.
2009-09-03 06:53:55 +00:00

103 lines
2.8 KiB
C++

// Copyright (c) 2009, Amar Takhar <verm@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// $Id$
/// @@file platform.h
/// @brief API for gathering platform information.
/// @see platform.cpp
#ifndef R_PRECOMP
#include <wx/platinfo.h>
#include <wx/string.h>
#endif
/// @brief Grab platform-specific information.
class Platform {
public:
/// @brief Constructor
Platform() {};
/// @brief Destructor
virtual ~Platform() {};
// Get platform instance.
static Platform* GetPlatform();
// These are platform agnostic.
// From wxPlatformInfo
wxString ArchName(); /// Architecture
wxString OSFamily(); /// OS Family
wxString OSName(); /// OS Name
wxString Endian(); /// Endian
// From <wx/gdicmn.h>
wxString DisplayColour(); /// Is the display colour?
wxString DisplayDepth(); /// Depth
wxString DisplaySize(); /// Size
wxString DisplayPPI(); /// Pixels Per Inch
// Misc
wxString Signature(); /// Report signature.
wxString wxVersion(); /// wxWidgets version.
wxString Locale(); /// Locale
wxString Language(); /// Language currently in use
wxString SystemLanguage(); /// System language
wxString Date(); /// Date
wxString Time(); /// Time
wxString TimeZone(); /// TimeZone
// The following are all platform-specific.
// Misc
virtual wxString OSVersion()=0;
// Hardware
virtual wxString CPUId()=0;
virtual wxString CPUSpeed()=0;
virtual wxString CPUCount()=0;
virtual wxString CPUCores()=0;
virtual wxString CPUFeatures()=0;
virtual wxString CPUFeatures2()=0;
virtual wxString Memory()=0;
virtual wxString Video()=0;
// Windows
#ifdef __WINDOWS__
virtual wxString ServicePack()=0;
virtual wxString DriverGraphicsVersion()=0;
virtual wxString DirectShowFilters()=0;
virtual wxString AntiVirus()=0;
virtual wxString FireWall()=0;
virtual wxString DLLVersions()=0;
#endif
// Unix
#ifdef __UNIX__
virtual wxString UnixLibraries()=0;
virtual wxString DesktopEnvironment()=0;
#endif
// OS X
#ifdef __OSX__
virtual wxString PatchLevel()=0;
virtual wxString QuickTimeExt()=0;
virtual wxString HardwareModel()=0;
#endif
private:
void Init();
const wxPlatformInfo plat;
wxLocale *locale;
};