forked from mia/Aegisub
585e9489d9
And add tests.
102 lines
4 KiB
C++
102 lines
4 KiB
C++
// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_player.cpp
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/// @brief Baseclass for audio players
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/// @ingroup audio_output
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///
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#include "include/aegisub/audio_player.h"
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#include "audio_controller.h"
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#include "factory_manager.h"
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#include "options.h"
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#include <boost/range/iterator_range.hpp>
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std::unique_ptr<AudioPlayer> CreateAlsaPlayer(agi::AudioProvider *providers, wxWindow *window);
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std::unique_ptr<AudioPlayer> CreateDirectSoundPlayer(agi::AudioProvider *providers, wxWindow *window);
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std::unique_ptr<AudioPlayer> CreateDirectSound2Player(agi::AudioProvider *providers, wxWindow *window);
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std::unique_ptr<AudioPlayer> CreateOpenALPlayer(agi::AudioProvider *providers, wxWindow *window);
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std::unique_ptr<AudioPlayer> CreatePortAudioPlayer(agi::AudioProvider *providers, wxWindow *window);
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std::unique_ptr<AudioPlayer> CreatePulseAudioPlayer(agi::AudioProvider *providers, wxWindow *window);
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std::unique_ptr<AudioPlayer> CreateOSSPlayer(agi::AudioProvider *providers, wxWindow *window);
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namespace {
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struct factory {
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const char *name;
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std::unique_ptr<AudioPlayer> (*create)(agi::AudioProvider *, wxWindow *window);
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bool hidden;
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};
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const factory factories[] = {
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#ifdef WITH_ALSA
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{"ALSA", CreateAlsaPlayer, false},
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#endif
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#ifdef WITH_DIRECTSOUND
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{"DirectSound-old", CreateDirectSoundPlayer, false},
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{"DirectSound", CreateDirectSound2Player, false},
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#endif
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#ifdef WITH_OPENAL
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{"OpenAL", CreateOpenALPlayer, false},
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#endif
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#ifdef WITH_PORTAUDIO
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{"PortAudio", CreatePortAudioPlayer, false},
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#endif
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#ifdef WITH_LIBPULSE
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{"PulseAudio", CreatePulseAudioPlayer, false},
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#endif
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#ifdef WITH_OSS
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{"OSS", CreateOSSPlayer, false},
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#endif
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};
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}
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std::vector<std::string> AudioPlayerFactory::GetClasses() {
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return ::GetClasses(boost::make_iterator_range(std::begin(factories), std::end(factories)));
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}
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std::unique_ptr<AudioPlayer> AudioPlayerFactory::GetAudioPlayer(agi::AudioProvider *provider, wxWindow *window) {
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if (std::begin(factories) == std::end(factories))
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throw AudioPlayerOpenError("No audio players are available.");
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auto preferred = OPT_GET("Audio/Player")->GetString();
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auto sorted = GetSorted(boost::make_iterator_range(std::begin(factories), std::end(factories)), preferred);
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std::string error;
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for (auto factory : sorted) {
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try {
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return factory->create(provider, window);
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}
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catch (AudioPlayerOpenError const& err) {
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error += std::string(factory->name) + " factory: " + err.GetMessage() + "\n";
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}
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}
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throw AudioPlayerOpenError(error);
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}
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