forked from mia/Aegisub
aa506bfe40
1. svn mv OverLua SSATool athenasub avisynth_prs kanamemo \ motiontracker prs traydict unit_test vsfilter devel/ * See r2749 for full description. Originally committed to SVN as r2755.
109 lines
4 KiB
C++
109 lines
4 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "game_panel.h"
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#include "game_display.h"
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///////////////
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// Constructor
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GamePanel::GamePanel(wxWindow *parent,GameDisplay *dsp)
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: wxPanel (parent,-1,wxDefaultPosition,wxDefaultSize,wxRAISED_BORDER)
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{
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// Set display
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display = dsp;
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// Controls
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enterField = new wxTextCtrl(this,Enter_Box,_T(""),wxDefaultPosition,wxSize(50,-1),wxTE_PROCESS_ENTER);
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enterField->SetMaxLength(3);
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enterField->SetToolTip(_T("Enter the hepburn romaji for the kana you see here and press the Enter key or the enter button to accept. Type '?' for the answer."));
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wxButton *enterButton = new wxButton(this,Enter_Button,_T("Enter"),wxDefaultPosition,wxSize(60,-1));
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enterButton->SetToolTip(_T("Enter text. (Pressing the enter key on the keyboard will also work)"));
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wxButton *questionButton = new wxButton(this,Question_Button,_T("?"),wxDefaultPosition,wxSize(30,-1));
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questionButton->SetToolTip(_T("Shows the correct hepburn romaji for the shown kana."));
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// Sizers
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wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
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wxSizer *topSizer = new wxBoxSizer(wxHORIZONTAL);
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topSizer->AddStretchSpacer(1);
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topSizer->Add(new wxStaticText(this,-1,_T("Enter hepburn romaji:")),0,wxALIGN_CENTER | wxRIGHT,8);
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topSizer->Add(enterField,0,wxALIGN_CENTER | wxRIGHT,2);
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topSizer->Add(enterButton,0,0,0);
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topSizer->Add(questionButton,0,0,0);
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topSizer->AddStretchSpacer(1);
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mainSizer->Add(topSizer,1,wxEXPAND,0);
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mainSizer->Add(new wxStaticText(this,-1,_T("Copyright <20> 2006 - Rodrigo Braz Monteiro. All rights reserved.")),0,wxALIGN_CENTER | wxALL,5);
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mainSizer->SetSizeHints(this);
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SetSizer(mainSizer);
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}
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//////////////
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// Destructor
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GamePanel::~GamePanel() {
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(GamePanel,wxPanel)
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EVT_BUTTON(Enter_Button,OnEnterPress)
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EVT_BUTTON(Question_Button,OnQuestionPress)
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EVT_TEXT_ENTER(Enter_Box,OnEnterPress)
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END_EVENT_TABLE()
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/////////////////
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// Enter pressed
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void GamePanel::OnEnterPress(wxCommandEvent &event) {
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wxString value = enterField->GetValue();
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if (!value.IsEmpty()) {
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display->EnterRomaji(value);
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enterField->Clear();
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}
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enterField->SetFocus();
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}
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////////////////////
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// Question pressed
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void GamePanel::OnQuestionPress(wxCommandEvent &event) {
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display->EnterRomaji(_T("?"));
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enterField->Clear();
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enterField->SetFocus();
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}
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