forked from mia/Aegisub
ea96c6e2ad
Apparently gcc does use final for devirtualization.
127 lines
3.3 KiB
C++
127 lines
3.3 KiB
C++
// Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "config.h"
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#include "libaegisub/dispatch.h"
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#include "libaegisub/util.h"
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#include <atomic>
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#include <boost/asio/io_service.hpp>
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#include <boost/asio/strand.hpp>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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namespace {
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boost::asio::io_service *service;
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std::function<void (agi::dispatch::Thunk)> invoke_main;
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std::atomic<uint_fast32_t> threads_running;
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class MainQueue final : public agi::dispatch::Queue {
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void DoInvoke(agi::dispatch::Thunk thunk) override {
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invoke_main(thunk);
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}
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};
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class BackgroundQueue final : public agi::dispatch::Queue {
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void DoInvoke(agi::dispatch::Thunk thunk) override {
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service->post(thunk);
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}
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};
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class SerialQueue final : public agi::dispatch::Queue {
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boost::asio::io_service::strand strand;
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void DoInvoke(agi::dispatch::Thunk thunk) override {
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strand.post(thunk);
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}
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public:
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SerialQueue() : strand(*service) { }
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};
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struct IOServiceThreadPool {
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boost::asio::io_service io_service;
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std::unique_ptr<boost::asio::io_service::work> work;
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std::vector<std::thread> threads;
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IOServiceThreadPool() : work(new boost::asio::io_service::work(io_service)) { }
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~IOServiceThreadPool() {
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work.reset();
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#ifndef _WIN32
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for (auto& thread : threads) thread.join();
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#else
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// Calling join() after main() returns deadlocks
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// https://connect.microsoft.com/VisualStudio/feedback/details/747145
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for (auto& thread : threads) thread.detach();
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while (threads_running) std::this_thread::yield();
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#endif
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}
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};
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}
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namespace agi { namespace dispatch {
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void Init(std::function<void (Thunk)> invoke_main) {
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static IOServiceThreadPool thread_pool;
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::service = &thread_pool.io_service;
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::invoke_main = invoke_main;
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thread_pool.threads.reserve(std::max<unsigned>(4, std::thread::hardware_concurrency()));
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for (size_t i = 0; i < thread_pool.threads.capacity(); ++i) {
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thread_pool.threads.emplace_back([]{
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++threads_running;
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agi::util::SetThreadName("Dispatch Worker");
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service->run();
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--threads_running;
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});
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}
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}
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void Queue::Async(Thunk thunk) {
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DoInvoke(thunk);
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}
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void Queue::Sync(Thunk thunk) {
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std::mutex m;
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std::condition_variable cv;
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std::unique_lock<std::mutex> l(m);
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bool done = false;
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DoInvoke([&]{
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std::unique_lock<std::mutex> l(m);
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thunk();
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done = true;
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cv.notify_all();
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});
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cv.wait(l, [&]{ return done; });
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}
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Queue& Main() {
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static MainQueue q;
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return q;
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}
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Queue& Background() {
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static BackgroundQueue q;
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return q;
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}
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std::unique_ptr<Queue> Create() {
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return std::unique_ptr<Queue>(new SerialQueue);
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}
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} }
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