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1. cd aegisub/ 2. svn mv *cpp *h src/ 3. svn mv Makefile.am MatroskaParser.c auto4_perldata.inc bitmaps boost \ changelog.txt config gl include libosxutil libresrc md5.c msvc mythes.cxx \ mythes.hxx res.rc src/ 4. cd .. 5. svn mv FFmpegSource2/ INSTALL Makefile.am README acinclude.m4 \ autogen.sh automation/ bin build configure.in desktop dummy.txt lib \ libass/ m4macros/ packages/ po/ scripts/ universalchardet/ aegisub/ 6. mkdir -p docs/wiki_convert 7. svn add docs/wiki_convert 8. cd docs 9. svn mv aegisub_convert_docs.pl convert.bat output wiki_convert/ * See r2749 for full description. Originally committed to SVN as r2752.
187 lines
5.9 KiB
Text
187 lines
5.9 KiB
Text
Automation 4 Configuration Dialog interface
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This file describes the functions and data structures used for the
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Configuration Dialog functionality in Automation 4.
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---
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Dialog Control table format
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A Dialog Control table describes a single control in a configuration dialog,
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which can display information to the user and allow them to change it.
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There are a number of different classes of controls, and the keys a Dialog
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Control table must contain depends on the control class.
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Common keys for all control classes:
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class (string)
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Defines which class this control has. Must be one of:
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"label",
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"edit", "intedit", "floatedit", "textbox",
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"dropdown",
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"checkbox",
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"color", "coloralpha", "alpha"
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x (number)
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y (number)
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width (number)
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height (number)
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Determines the position and size of the control in the dialog. These values
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are used to create a grid containing the controls. They should all be
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integer. The top left corner is x,y=0,0.
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If any of width and height are set to zero or less, it will be set to one
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instead.
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Keys defined for all classes except "label":
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hint (string)
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A string displayed to the user as tooltip, when hovering over the control.
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name (string)
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A name that uniquely identifies the control. This is recommended to be a
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string easily used as an identifier in Lua, since it will be used to access
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the value input into the control.
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Keys defined only for "label" and "checkbox" classes:
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label (string)
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The text displayed to the user on the control.
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Key defined only for the "edit" and "textbox" classes:
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text (string)
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The contents of the control when the dialog is first displayed.
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This can contain newlines if the control is of the "textbox" class.
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Keys defined only for the "intedit" and "floatedit" classes:
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value (number)
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The value in the control when the dialog is first displayed. For the
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"intedit" class, if this is a non-integer number it will be truncated.
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min (number or nil)
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max (number or nil)
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If one of these are nil, the other must also be nil. (Ie. undefined.)
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If both are present, the control gets a spin button, the user can click to
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update the value of the control. The user won't be able to close the
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dialog if the value is outside the range between "min" and "max".
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Key defined only for the "floatedit" class:
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step (number or nil)
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If nil/undefined, the value 1 (one) is used instead.
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Specifies the size of change when the spin buttons are clicked.
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Keys defined only for the "dropdown" class:
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items (table)
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This is an Array Table containing only strings. They are used for the
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options displayed to the user in the dropdown box.
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All strings in the array table should be unique. (There is not way to
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distinguish non-unique strings from each other.)
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value (string)
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Determines which item is selected when the dialog id first displayed. If
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this is not one of the items specified, no item is selected. This is case-
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sensitive.
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Key defined only for the "checkbox" class:
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value (boolean)
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Determines whether the checkbox is checked or not when the dialog is first
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displayed.
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Keys defined only for the "color", "coloralpha" and "alpha" classes:
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value (string)
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A color value in VB or HTML hexadecimal format.
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For the "color" class, this should be a 3 byte value, ie. "#RRGGBB".
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For the "coloralpha" class, this should be a 4 byte value, ie. "#RRGGBBAA".
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For the "alpha" class, this should be a one-byte value, ie. "#AA".
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---
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Dialog Definition table format
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The Dialog Definition table is simply an Array Table of Dialog Control tables.
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Note, however, that while the visual ordering of the controls are decided
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entirely by the "x", "y", "width" and "height" of the controls, the
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"tab order" of the controls is decided by their ordering in the Dialog
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Definition table.
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---
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Dialog Result table format
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A Dialog Result table contains the user input from a configuration dialog.
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The control "name" properties are used as keys in this table.
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The type of the value for each entry in the table depends on the class of the
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control. The control classes map to types in the following manner:
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"label"
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None. Since the user cannot change a label, they do not produce any value.
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"edit", "textbox"
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String. The text input in the box. This can contain newlines in the case of
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a "textbox" class control.
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"intedit", "floatedit"
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Number. The number input into the control, guaranteed to be within the
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constraints set by the class (integer or float) and the min/max properties.
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"dropdown"
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String. The case-exact text of the selected item.
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"checkbox",
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Boolean. The checked-state of the checkbox.
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"color", "coloralpha", "alpha"
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String. A VB colorstring following the same scheme as for setting the
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"value" property.
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---
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Display Configuration Dialog function
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This function displays a configuration dialog to the user and waits for it to
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close. It then returns whether the user accepted or cancelled the dialog, and
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what values were input.
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function aegisub.dialog.display(dialog, buttons)
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@dialog (table)
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A Dialog Definition table containing the controls to be in the dialog.
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@buttons (table)
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Optional. This is an Array Table of strings defining the buttons that appear
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in the dialog. If this is left out, empty or is otherwise not a table, the
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standard Ok and Cancel buttons appear.
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The strings in this Array Table are used as labels on the buttons, and for
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identifying them in the return values of the function.
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Returns: Two values.
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1. Boolean or string.
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If no custom buttons were specified, this is a boolean telling whether Ok
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(true) or Cancel (false) were clicked in the dialog.
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If custom buttons were specified, this is the text on the button clicked
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by the user.
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Even if custom buttons were specified, this can still be boolean false if
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the user closes the dialog without pressing any button.
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2. Table.
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The Dialog Result table corresponding to the values the user input in the
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dialog.
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---
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