Aegisub/aegisub/libaegisub/include/libaegisub/keyframe.h
Thomas Goyne 1e0f08c0ed Mostly purge wxWidgets from non-UI stuff
Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.

Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.

Move the path token management logic to libaegisub (and rewrite it in
the process).

Add a basic thread pool based on asio and std::thread to libaegisub.

This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
2013-02-06 13:22:15 -08:00

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// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
/// @file keyframe.h
/// @see keyframe.cpp
/// @ingroup libaegisub
///
#include <vector>
#include "exception.h"
#include "fs_fwd.h"
namespace agi {
namespace vfr { class Framerate; }
namespace keyframe {
/// @brief Load a keyframe file
/// @param filename File to load
/// @return List of frame numbers which are keyframes
std::vector<int> Load(agi::fs::path const& filename);
/// @brief Save keyframes to a file
/// @param filename File to save to
/// @param keyframes List of keyframes to save
void Save(agi::fs::path const& filename, std::vector<int> const& keyframes);
DEFINE_SIMPLE_EXCEPTION_NOINNER(Error, Exception, "keyframe/error")
}
}