Aegisub/aegisub/src/spline.h
Thomas Goyne 2c876e79c3 Make visual tools use only screen coordinates.
Previously the visual typesetting tools and the overlay mask used
several coordinate frames, converting between them in many places in
inconsistent ways.  This elimiates all uses of coordinate frames other
than screen and script, and makes the conversion done in one place, and
only when parsing or serializing ASS.

This fixes:

 - A few minor rounding errors

 - Horrible brokeness when only part of the video frame is being
   displayed, due to higher levels of zoom than fit onscreen or panning
   the video

 - Distortion of the visual typesetting tools when the combination of
   overridden aspect ratio, script resolution, and video resolution did
   not result in square pixels.

 - Resolution-dependence of the visual typesetting tools, which resulted
   in some tools becoming hard to use at zooms outside the range of
   100-200%.

 - Some draggable controls used the mouse's script coordinates,
   resulting in noticable jerky movement at high zoom levels or when
   using strange script resolutions.

Closes #966.

Originally committed to SVN as r4289.
2010-05-16 06:39:11 +00:00

81 lines
2.6 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file spline.h
/// @see spline.cpp
/// @ingroup visual_ts
///
#ifndef AGI_PRE
#include <list>
#include <vector>
#include <wx/gdicmn.h>
#endif
#include "spline_curve.h"
class VideoDisplay;
/// DOCME
/// @class Spline
/// @brief DOCME
class Spline {
private:
const VideoDisplay &scale;
public:
/// DOCME
std::list<SplineCurve> curves;
Spline(const VideoDisplay &scale);
wxString EncodeToASS();
void DecodeFromASS(wxString str);
/// @brief DOCME
/// @param curve
///
void AppendCurve(SplineCurve &curve) { InsertCurve(curve,-1); }
void InsertCurve(SplineCurve &curve,int index);
void MovePoint(int curveIndex,int point,wxPoint pos);
void Smooth(float smooth=1.0f);
void GetPointList(std::vector<Vector2D> &points,std::vector<int> &pointCurve);
SplineCurve *GetCurve(int index);
void GetClosestParametricPoint(Vector2D reference,int &curve,float &t,Vector2D &point);
Vector2D GetClosestPoint(Vector2D reference);
Vector2D GetClosestControlPoint(Vector2D reference);
};