Aegisub/aegisub/src/auto4_lua.h
Thomas Goyne acba2c6b63 Rewrite VFR handling in Aegisub.
Kill vfr.h and vfr.cpp and use the libaegisub versions of them instead.

Rather than the globals VFR_Input and VFR_Output, everything related to
frame rate is now part of the video context. Most things which used to
use VFR_Output now call VideoContext::TimeAtFrame etc.; video providers,
rather than modifying VFR_Input directly, now have getters for their
frame rates which VideoContext calls. Read-only public access to
VFR_Input and VFR_Output are still provided (hopefully temporarily) for
a few things which were awkward to do through VideoContext.

The Avisynth provider now might correctly handle VFR MKVs which can be
opened with DirectShowSource but not DSS2.

Rework keyframe handling as well, so that it continues to match the vfr
handling in design and implementation.

Originally committed to SVN as r4662.
2010-07-08 04:29:04 +00:00

389 lines
8.6 KiB
C++

// Copyright (c) 2006, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file auto4_lua.h
/// @see auto4_lua.cpp
/// @ingroup scripting
///
#ifndef AGI_PRE
#include <wx/event.h>
#include <wx/thread.h>
#endif
#include "compat.h"
#include "auto4_base.h"
#ifdef __WINDOWS__
#include "../../contrib/lua51/src/lua.h"
#include "../../contrib/lua51/src/lauxlib.h"
#else
#include <lua.hpp>
#endif
class wxWindow;
namespace agi { namespace vfr { class Framerate; } }
/// DOCME
namespace Automation4 {
/// @class LuaAssFile
/// @brief Object wrapping an AssFile object for modification through Lua
class LuaAssFile {
private:
/// Pointer to file being modified
AssFile *ass;
/// Lua state the object exists in
lua_State *L;
/// Is the feature this object is created for read-only?
bool can_modify;
/// Are we allowed to set undo points in the feature?
bool can_set_undo;
void CheckAllowModify(); // throws an error if modification is disallowed
/// Cursor for last access into file
std::list<AssEntry*>::iterator last_entry_ptr;
/// Index for last access into file
int last_entry_id;
/// Move last_entry_ptr to index n
void GetAssEntry(int n);
static int ObjectIndexRead(lua_State *L);
static int ObjectIndexWrite(lua_State *L);
static int ObjectGetLen(lua_State *L);
static int ObjectDelete(lua_State *L);
static int ObjectDeleteRange(lua_State *L);
static int ObjectAppend(lua_State *L);
static int ObjectInsert(lua_State *L);
static int ObjectGarbageCollect(lua_State *L);
static int LuaParseTagData(lua_State *L);
static int LuaUnparseTagData(lua_State *L);
static int LuaParseKaraokeData(lua_State *L);
static int LuaSetUndoPoint(lua_State *L);
static LuaAssFile *GetObjPointer(lua_State *L, int idx);
~LuaAssFile();
public:
static void AssEntryToLua(lua_State *L, AssEntry *e); // makes a Lua representation of AssEntry and places on the top of the stack
static AssEntry *LuaToAssEntry(lua_State *L); // assumes a Lua representation of AssEntry on the top of the stack, and creates an AssEntry object of it
LuaAssFile(lua_State *_L, AssFile *_ass, bool _can_modify, bool _can_set_undo);
};
/// DOCME
/// @class LuaProgressSink
/// @brief DOCME
///
/// DOCME
class LuaProgressSink : public ProgressSink {
private:
/// DOCME
lua_State *L;
static int LuaSetProgress(lua_State *L);
static int LuaSetTask(lua_State *L);
static int LuaSetTitle(lua_State *L);
static int LuaGetCancelled(lua_State *L);
static int LuaDebugOut(lua_State *L);
static int LuaDisplayDialog(lua_State *L);
public:
LuaProgressSink(lua_State *_L, wxWindow *parent, bool allow_config_dialog = true);
virtual ~LuaProgressSink();
static LuaProgressSink* GetObjPointer(lua_State *L, int idx);
};
/// DOCME
/// @class LuaConfigDialogControl
/// @brief DOCME
///
/// DOCME
class LuaConfigDialogControl {
public:
/// DOCME
wxControl *cw; // control window
/// DOCME
/// DOCME
wxString name, hint;
/// DOCME
/// DOCME
/// DOCME
/// DOCME
int x, y, width, height;
virtual wxControl *Create(wxWindow *parent) = 0;
virtual void ControlReadBack() = 0;
virtual void LuaReadBack(lua_State *L) = 0;
/// @brief DOCME
/// @return
///
virtual bool CanSerialiseValue() { return false; }
/// @brief DOCME
/// @return
///
virtual wxString SerialiseValue() { return _T(""); }
/// @brief DOCME
/// @param serialised
///
virtual void UnserialiseValue(const wxString &serialised) { }
LuaConfigDialogControl(lua_State *L);
/// @brief DOCME
///
virtual ~LuaConfigDialogControl() { }
};
/// DOCME
/// @class LuaConfigDialog
/// @brief DOCME
///
/// DOCME
class LuaConfigDialog : public ScriptConfigDialog {
private:
/// DOCME
std::vector<LuaConfigDialogControl*> controls;
/// DOCME
std::vector<wxString> buttons;
/// DOCME
bool use_buttons;
/// DOCME
/// @class ButtonEventHandler
/// @brief DOCME
///
/// DOCME
class ButtonEventHandler : public wxEvtHandler {
public:
/// DOCME
int *button_pushed;
void OnButtonPush(wxCommandEvent &evt);
};
/// DOCME
ButtonEventHandler *button_event;
/// DOCME
int button_pushed;
protected:
wxWindow* CreateWindow(wxWindow *parent);
public:
LuaConfigDialog(lua_State *_L, bool include_buttons);
virtual ~LuaConfigDialog();
int LuaReadBack(lua_State *L); // read back internal structure to lua structures
wxString Serialise();
void Unserialise(const wxString &serialised);
void ReadBack(); // from auto4 base
};
/// DOCME
/// @class LuaFeature
/// @brief DOCME
///
/// DOCME
class LuaFeature : public virtual Feature {
protected:
/// DOCME
lua_State *L;
/// DOCME
int myid;
LuaFeature(lua_State *_L, ScriptFeatureClass _featureclass, const wxString &_name);
void RegisterFeature();
void GetFeatureFunction(int functionid);
void CreateIntegerArray(const std::vector<int> &ints);
void ThrowError();
};
/// DOCME
/// @class LuaScript
/// @brief DOCME
///
/// DOCME
class LuaScript : public Script {
friend class LuaFeature;
private:
/// DOCME
lua_State *L;
void Create(); // load script and create internal structures etc.
void Destroy(); // destroy internal structures, unreg features and delete environment
static LuaScript* GetScriptObject(lua_State *L);
static int LuaTextExtents(lua_State *L);
static int LuaInclude(lua_State *L);
static int LuaModuleLoader(lua_State *L);
static int LuaFrameFromMs(lua_State *L);
static int LuaMsFromFrame(lua_State *L);
static int LuaVideoSize(lua_State *L);
public:
LuaScript(const wxString &filename);
virtual ~LuaScript();
virtual void Reload();
};
/// DOCME
/// @class LuaThreadedCall
/// @brief DOCME
///
/// DOCME
class LuaThreadedCall : public wxThread {
private:
/// DOCME
lua_State *L;
/// DOCME
int nargs;
/// DOCME
int nresults;
public:
LuaThreadedCall(lua_State *_L, int _nargs, int _nresults);
virtual ExitCode Entry();
};
/// DOCME
/// @class LuaFeatureMacro
/// @brief DOCME
///
/// DOCME
class LuaFeatureMacro : public FeatureMacro, LuaFeature {
private:
/// DOCME
bool no_validate;
protected:
LuaFeatureMacro(const wxString &_name, const wxString &_description, lua_State *_L);
public:
static int LuaRegister(lua_State *L);
/// @brief DOCME
///
virtual ~LuaFeatureMacro() { }
virtual bool Validate(AssFile *subs, const std::vector<int> &selected, int active);
virtual void Process(AssFile *subs, std::vector<int> &selected, int active, wxWindow * const progress_parent);
};
/// DOCME
/// @class LuaFeatureFilter
/// @brief DOCME
///
/// DOCME
class LuaFeatureFilter : public FeatureFilter, LuaFeature {
private:
/// DOCME
bool has_config;
/// DOCME
LuaConfigDialog *config_dialog;
protected:
LuaFeatureFilter(const wxString &_name, const wxString &_description, int merit, lua_State *_L);
ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
void Init();
public:
static int LuaRegister(lua_State *L);
/// @brief DOCME
///
virtual ~LuaFeatureFilter() { }
void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
};
};