Aegisub/aegisub/vector2d.h
Rodrigo Braz Monteiro 14ade371f3 Implemented finding of nearest point to spline classes.
Originally committed to SVN as r1389.
2007-07-07 08:53:11 +00:00

79 lines
2.8 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#pragma once
//////////////////////////////
// Vector2D class declaration
class Vector2D {
public:
float x,y;
Vector2D ();
Vector2D (float _x,float _y);
Vector2D (const Vector2D &vec);
void operator = (const Vector2D param);
bool operator == (const Vector2D param) const;
bool operator != (const Vector2D param) const;
Vector2D operator - () const;
Vector2D operator + (const Vector2D param) const;
Vector2D operator - (const Vector2D param) const;
Vector2D operator * (float param) const;
Vector2D operator / (float param) const;
Vector2D operator += (const Vector2D param);
Vector2D operator -= (const Vector2D param);
Vector2D operator *= (float param);
Vector2D operator /= (float param);
Vector2D Unit () const;
float Cross (const Vector2D param) const;
float Dot (const Vector2D param) const;
float Len () const;
float Length () const { return Len(); }
float SquareLen () const;
float SquareLength () const { return SquareLen(); }
};
////////////////////
// Global operators
Vector2D operator * (float f,const Vector2D &v);
Vector2D operator / (float f,const Vector2D &v);